Jetkar

Jetkar

Joined Member # 3193057
8 Posts 38 Replies 209 Reputation

[quote who="Frogboy" reply="18" id="3601536"] My recommendation would be top modify the file I sent and see what behavior you like. I think this is a perfect topic for us to team up on. [/quote] Out of curiosity If we use this code and amend it would that give us leverage playing against other players and would be classed as "cheaters"

29 Replies 112,947 Views

If I understand this correctly each unit has a role. You have frontline units designed to be in front . Midline unit designed to be in middle ie artillery and rear guard is the medics. That's the meta unit

29 Replies 112,947 Views

[quote who="eviator" reply="5" id="3601517"] One more thing. If you have a group selected and right click a relay/turinium node that you already control, a blue line initially shows up but the units do not move. Please fix that. Make the units move to that relay and defend it. [/quote] I agree or provide us with Guard command so units can guard the node if attacked or being taken over

29 Replies 112,947 Views

[quote who="eviator" reply="2" id="3601508"] Yes, I have noted this behavior since the first founder's release. The devs have not confirmed it in the forums, and there isn't much public video evidence, so I wanted to see if we could rectify both of those. [/quote] Probably is on the Devs list to do list. There again remember this is not a final release game so will not be perfect lol

29 Replies 112,947 Views

This is known issue from past that on occasions the units don't move where you want them to go. I would redirect them close by then you will see them move. With regards to medic with this patch they are meant to hang back.

29 Replies 112,947 Views

[quote who="Ticktoc" reply="23" id="3600748"] Quoting tatsujb, reply 21 well in this case AOTS currently supports pausing in multiplayer. *crosses fingers hoping they don't remove this* I agree that this is great. At some point they might have to add a limit to how long or how many times the game can

37 Replies 126,649 Views

[quote who="tatsujb" reply="21" id="3600692"] Quoting Madmaxneo, reply 18 ..... (I'm not saying this for you because you prefer singleplayer but it would be fatastic for the game to fit the criteria even for multiplayers) the idea of swappable players as was originally promised for PA back during the kickstarter campaign. [/qu

37 Replies 126,649 Views

With regard to Gaining Levels besides Dreadnaughts will other tier units be able to gain levels with their own specialty that players can choose. Also with regards to Orbitals abilities would their be a cool down b4 each type of use?

11 Replies 52,550 Views

I noticed that apart from patrol command their is no Guard command for units. In order for unit to guard a structure or on the case of engineer to protect a structure that may need to be repaired when under attack

0 Replies 1,831 Views

I noticed a couple times after playing a game and winning the battle when checking the ranking system my over position was I was first which I know its not correct. Now I am 455th position on what basis is the ranking system judging players to the position on the leader board Or is this bugged

0 Replies 1,866 Views