SteinerX

SteinerX

Joined Member # 3194349
0 Posts 1 Replies 234 Reputation

[quote]@BigStink A big welcome to you! Yes, we take bug reports here, as long as they haven't been posted before.[/quote] Welcome!, wishing you well! [quote]Hey guys my OS on my main pc failed. I think I can still get my work off of it so that is good but it is going to take another week just to fix this crap now... I am also going out of the country over the holiday so I will not be able to get anything to you guys until January. Sorry about the delay but now I am also b

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[quote]And your first texturing job And yes, we will give it much love!![/quote] Yes my first texture [e digicons]:blush:[/e] ... but I had a great teacher, and a great model to work with - it does look wonderful, esp. with your additions! Those extra modelled spotlights for the name and logo ... hanger lights ... have really brought it to life! The small details make such a big difference. AND THE ROTATING MID SECTION let us not forget that! W

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[quote who="TobiWahn_Kenobi" reply="709" id="2478556"]Well, I will have a look at the abilities! I think we still have a slot free on the omega, but I can't promise anything. The Fines Hour seems fine, maybe with some additional tweaking, the ram ability needs to be taken special care of. We'll look into it! [/quote] Thanks! It's a special ship ... emotes so much of what is B5 ... that I think deserves something special ...

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[quote]Interest idea! But Omega very expensive and rare ship for RAM. Maybe better "Hyperion" and "Nova" or more small ships ? Earlier i make this ability - interest, but need choose range and number targets.[/quote] I know the Omega is expensive and believe that a RAM ability would be used as a last resort ... and wouldn't expect to use it often ... "Their Finest Hour" for the Omega (and poss other EA ships) because it adds a the Human factor to a gi

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[quote]Sorry, I didn't phrase my problem very well. I meant that I'm trying to replace the unit icons and have modified Unit_Infocard.tga, but when I start playing a new map I still see the old icons. How do I get my changes into the game?[/quote] Try putting your edited file in a mod folder (in a texture folder) enable the mod ... files in the mod folders overide vanila ones. eg: B5 Mod (folder) - Texture (folder) - Unit_Infocard.tga (modified) </

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Make sure your changing the Alpha (channel layer too!) otherwise they won't show up. RGB Layer Alpha layer in channels You need to do both ... the alpha highligh

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[quote who="Zvezdochets" reply="687" id="2476496"]Thanks for good words! And small question: who work with "Apollo" cruiser ? TobiWahn ? When we (or i'am) make azimov, refinery or trade ships, Babylon-5 and "Orion starbase" all EA models will made. Whats next - Minbari ?[/quote] 1 - Apollo - Yes Tobiwahn 2 - Azimov (Check with Tobi if he wants this for the colony ship!Tobi?) Yes, refinery/trade ships - G.O.D. is still waiting to go ... and

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1 2 So ... yes you can colour the logos ... but remember the colour you choose for a faction can overide the colours you put in the .tga file ... 1 - colours added only work with tha

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[quote]the insignias are fairly easy as the insignias are all in the racelogo.tga file with the smaller 3 sizes being hidden in the alpha channel only, and the new reacelogo.tga will need to be placed in the mods textures folder. no idea on the colours harpo[/quote] I used Photoshop to edit the race logos as Harpo mentioned ... it's very easy ... once you know how:) <img src="http://1.bp.blogspot.com/_EpX6GUNLABE/SydsIYMehFI/AAAAAAAAAt0/ifi672HYBtY/s400/RaceLo

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[quote]Had a look at your race icons, and to my shame I must say I can hardly identify one (except centari). Do you plan on adding the standard EA sign as well as perhaps a triluminary for Minbari, a bab5 and a psicore sign and a few other well known pieces of identification? How do the colored icons work with the color selecing system? any problems?[/quote] I just changed the first 3 ... 1 - Minbari - 2 EA - 3 - Shadow (from Shadow font file) Yes, will add standard

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[quote]I do not know of a thread, but ALL the logos are stored in the racelogos.tga, which you can have in a mod in the mod's textures folder, and as far as I know you would have to replace the logos you do not want with the one you want, but they would only show up on your computer, and another tip is the 3 SMALLER race logo sizes are ONLY in the alpha channel of the tga. hope this helps. harpo [/quote] Thanks for that information and

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