@Tobiwahn - Have retextured Omega back to the texture you saw before ... still a WIP lot more details to go ... New Mesh for the OMEGA
SteinerX
quote author=SteinerX link=topic=2436.msg16792#msg16792 date=1256791921] Can replyto anything at the Sins Forum:( Haven't got any typing options:( not sure been like this for days::(( [/quote] Use Firefox, the problem doesn't appear... Reason can be found at https://forums.sinsofasolarempire.com/365439 reply 7 from Kryo ... solution is never copy and past a post write in Word... [/quote] Am using Firefox ... and have never copy and pa
@Tobiwahn "And the textures you create are magnificent! Soon I can solely concentrate on the game code and bringing models ingame, your talent surpasses mine I suppose" Your still my teacher ... and still have a lot to learn! If the textures are "magnificent" it's becoz your a great teacher! Thank you for your time and patience:) Thanks for the tips about improving the textures! And of course the ship models are super!
WIP4
[quote]OK, Omega mesh will be ready soon (but there will be some surfaces that need to be flipped i suppose, we will see when you have a texture to check)[/quote] No problem! I can flip! Do you want me to play around with the EA Sag. textures or should I .dds it?
There maybe an issue with the hardcode limits ... number of meshes allowed in game:( On a lighter note EA Omega engine detail (some work to be done on the red area to correct the panel texture)
[quote who="SteinerX" reply="489" id="2420559"] EA Sagittarius texture WIP[/quote] WIP2
EA Sagittarius texture WIP
Very nice! [quote who="Zvezdochets" reply="478" id="2419600"]Thanks for answer. About model - i try work better then earlier! [/quote] Your work is wonderful, we're all very happy with it!
[quote]Interested, how rendered this image [koobalt] ? SteinerX, is it your work on texture Saggitarius and Capital shipyard ? Impressive! And if i end model who make texture her better ?[/quote] Just looking at Saggitarius while I wait for the Omega mesh. The render is of the untextured Saggitarius and Capital shipyard .obj model, just a solid colour with some lighting effects. I think Tobi is working on some
EA Sagittarius (Koobalt), in the process of being textured ...
[quote]Nice ship and image.[/quote] Yes! Timmaigh made a great start with the Centari EA Cap. Shipyard WIP by Koobalt
Vorchan by Timmaigh
EA Hyperon by Koobalt
[quote]Special for you. Please, delete old image in blog and change this. [/quote] Wow! She's great, wonderful work as usual! Image changed on Blog: http://babylon5ins.blogspot.com/search/label/Zvezdochets%27%20B5%20Shipyard
Zvezdochets have heard from you for a while ... How's it going?
EA Sagittarius model by Koobalt
[quote]ook's beatiful can't wait to get control of her [/quote] Yes she does ... the model is by Koobalt, but it's not the final texture just a temporary one for now and still a WIP. Thanks for your interest:)
Early WIP with EA Omega texture ... rendered with 3 light sources. Still a lot more details, lighting, etc ... to finish!
Modeling reference ships for the Minbari, thanks Fileosoft(Thoumsin) for collecting these from numerous sources. <img style="vertical-align: mi
[quote]OK. Could someone else verify this please. My own testing showed that it worked, so I would need some other data. Besides, there should be no logical reason as to why it should not work (they both just specify the systems as phase gates)[/quote] Works fine for me ... tested this using EA race. Agreed at the start ... jumping from point to point is slower ... until you research faster jump speeds ... then jumps are dramatically faster.
[quote]I can play around with all the awesome ships the EA has.[/quote] Yes! They really have some awesome ships! And Tobiwahn/Zvezdochets/Koobalt have really brought them to life in the models they've done/doing ... of course Fileosoft has given us a great service with his advice/corrections/insights! And Evil_Tesla's abilities have given the ships character .... And then there's the research trees ... Yes! It's goi
[quote]besides testing the mod but anyways I just wanted to give you ideas and options that can be used or utilized for the mod project. I hope it will be of some help...[/quote] We are always pleased to have input that might aid this mod ... so thanks for your time and effort in finding this option for us ... Thank you also for your feedback and playtesting!
[quote]anyways I came across this gallery[/quote] [quote]http://b5.hc-gamer.de/index.php?mod=news&action=recent, yea this is the mod your talking about but i think they moved it to x3 terran conflict but thats the site of the mods home page[/quote] Thanks for the info there are some really nice images and ships there!
Minbari Sharlin Update by Fileosoft/Thoumsin