[quote]Umm... that... was rather funny... I built the Warlock and well... in it's first battle... it blows up... wtf? is it suppose to do that? that... was a rather big waste of resources... when the first battle it goes into makes it blow up for no reason after it fires off it's beams and then goes BOOM!!![/quote] Indeed! The Warlock has been sabotaged ... as soon as it fires ... BOOM!
SteinerX
[quote]Let us focus on the advanced firing arc control, because i think that is more important. [/quote] Agreed for the above points and a more limited firing arc and/or the option to restrict it further .... YES to advanced firing arc control!
[quote]About images: only "Oracle" have nice view.[/quote] [quote]"Thetis-class" cutter {or corvette }[/quote] They're both great pics and models, thanks Zvezdochets! 0.34 screen shots coming soon!
[quote]For now, message File, and see how he is coming along with the Brigantine Battleship. once that is done, you can make the victory screen.[/quote] Will do! ... Also adding something special to the Brigantine Battleship, as per Fileo's request ... [quote]Also, do you remember the icons i used in my last beta? With all the letter codes? In a week or so I will be realeaseing my next beta. Once I do I'd like you to start replacing t
I'll give it a go ...can't promise anything wonderful ... perhaps my first attempts would cause some amusement, laughter, etc ... but, I'm willing to give it a go! Only hope Fileosoft has enough patience ...
[quote]that pic is awsome too....[/quote] Thanks! So are the abilities you made for us! Wow! Let me know if I can help! I'm always happy to help an amazing coder like you ... it's almost like you can bend the code to do whatever you want it to!!!
Sound really, great! Had thought about a special place for the pirates to call home ... so much better a starbase than a colonised planet! If you still need some 2D work ... I could give it a go ... but you my need to talk me through a few details ...
[quote]If people are looking for more ship models with usable meshes then Rav's Babylon 5 mod for Galatic Civilizations II has heaps in directX format (UV mapped) and textures. The poly counts are appropriate for Sin's which is good.[/quote] Thanks! That's very interesting to know! Zvezdochets
EA Omega <img style="vertical-align: middle;" src="http://2.bp.blogspot.com/_EpX6GUNLABE/StPQakumqxI/AAAAAAAAA
EA Omega by Koobalt WIP
[quote]Nice work, SteinerX![/quote] Just took the aurora's photos ... the work was done by Tobiwahn (model/textures) ... [quote]@Fileosoft - BTW I hope you don't mind I've used your fins (the ones on the thrusters) as yours were much more beautiful than mine![/quote] ... and some nice touches by Fileosoft.
<img src="http://3.bp.blogspot
B5 Sharlin Update by Fileosoft/Thoumsin (from 30/09/09)
[quote]Hi Guys another update occurred on Sins and Entrenchment[/quote] COMING ON THE NEXT TRANSPORT!
[quote]New model, Oracle scout cruiser. I know, model not too detalized. Have 3.9 tri Use texture with B5 Mod [starfury][/quote] The Oracle model looks great!
[quote who="EvilTesla-RG" reply="22" id="2402834"]I wish! I havn't found anyone to model it yet. So Far I am just using the Argonev as a stand in. That is the problem. My coding may be awsome, but unless I get more help, this mod will never be finished.[/quote] That a pity, because your a great coder, you've done some wonderful and unique abilities for the B5 mod, your work has really brought to life the ships .... Perhaps people are just too sc
[quote]I have added the Starbase, now I am working on its abilities, upgrades and reaserches. (AKA, the hard stuff)[/quote] Nice! Any pics of the pirate starbase?
[quote]vorchan texturing under way[/quote] Wow! She's peachy! Well done, Timmaigh!
[quote]BTW - Fileosoft, I could not resist but again use my Starfury model I sent you weeks ago. I now got it down to 1270 triangles, which I deem on the edge of being acceptable (well almost off the edge) but my version is more canon and that is very important to me (wing angles, thickness, Engine Thickness) but now I have to redo the texture (and your original texture is a magnificent work, just the bump/normalmap is "missing")[/quote] Tobiwahn: Could we not use Fileo
[quote]Nice loading screen!![/quote] Thanks! Loading screen 9
Really looking forward to this mod, have seen some of the ship models and they are very unique! The pirate battle ship is awsome! It's also has a very different and refreshing SINS gameplay ... plunder rather than colonize. Hope you get the resources/people you need, this Mod has marvelous potential!
Loading Screen 8
Tobiwahn: Any thoughts on Entrenchment 1.04 ... to upgrade or not to upgrade that is the question (for the next release 0.34)?
[quote]Today I came up with 7 major periods in EA time line based on the dates provided. I have compiled a list of technology and changes each period containes. Next I will take the list of recommended tech and apply it to the list then I will take that along with my own ideas for tech and create a full tree this weekend. The fist two periods will give EA most of its early tech and ships while the second gives them better relations to make up for the EA-min war in period two. In periods 4-6 t
[quote]And btw SteinerX, My I encourage you to disable the colored skyboxes? Would give better impression of vast space (but thats just my preference [e digicons]:grin:[/e] )[/quote] Behold the vastness of space [e digicons]|-)[/e] EDIT: Yes, the ships look better in it!