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SteinerX
B5 Minbari Completion Chart B5 EA Completion Chart <p style="background-c
[quote]Warlock (without small detail - flak turell etc). All model - 9118 poly. If "cut" turret [too many poly] ~ 8000. But maybe reduce poly.[/quote] Sweet! It's great! Wonderful work, yet again, Zvezdochets! [quote]P.S: If Fileosoft make new "low-poly" "Thunderbolt" model - it's very good! I not advanced modeller. When he make model and he has less 1.7k poly, better add Fileosoft model.[/quote] Will a
[quote]To SteinerX: "Warlock" and "Olympus" ~ 60-70 % ended.[/quote] Excellent! Your a model making machine! Tobiwahn is going to be busy next week!
Zvezdochets' B5 Shipyard - Zvezdochets please update me with the models that you are working or intend to work on and I'll update and maintain your shipyard on the blog. File'o'soft's B5 Shipyard - Thank you fileosoft for your support and help! <img
[quote]In plan few ships, but i not be spoiled To SteinerX: i certainly send all models to TobiWahn_Kenobi - all together, on next week. If who be modelled - please say there.[/quote] Zvezdochets what ships have you and are currently modelling for EA? Fileosoft has offered to help us with some models!!! So he can work on the ones you haven't started yet! Thanks again Zvezdoche
[quote]Big Babylon 5 fan here. Let me know if I can do anything to help.[/quote] We can always do with a hand! Please PM Tobiwahn ... and thanks for your offer to help!
Nice! Screen shots!
[quote]P.P.S: on image - interceptor "Thunderbolt" launch two anti ship rockets in vasari scout. I did three types weapons, and i think missile need use only on capship [add in .entity][/quote] Very nice to see the Thunderbolt in Sins ... any more screen shots of it? The image link seem to be down ... Great work Zvezdochets! Again!
[quote]Yeah, but model Thunderbolt now end - i send you Thunderbolt together with Tigerfury. On days.[/quote] Wow! Looking forward to seeing them in Sins! Great work Zvezdochets!!!
Shadow ship info
[quote]well i dont think they need an expansion for that, it seems like it could be done through a patch. and what was #3?[/quote] Expansion or patch would be wonderful! 3# was: "3.) Will there be support for moving sections or animations in meshes?" ans. "3.No. But keep in mind people have used animated particle meshes to accomplish this indirectly. Details are in the forums and movies are on youtube." 1/2/4 patch or otherwise would b
Following this email: From Tobiwahn to Blair: "1.) Do you plan on lifting the hardcoded limit of 3 weapons per ship? 2.) Can there be a possibility of restricting the firing angle of a weapon (or to only have it fire in a straight line)? ... 4.) Will it be at some point possible to have weaponemitters only fire when they are facing the same dirction as the weaponsbank actually firing?" Response: "1.Under
Minbari Character v2
[quote]South Korea? Where are you living now? I heard the countryside in South Korea shall be wonderful. Hope your new place is satisfying![/quote] I'm in Thailand now, looking forward to being cold again and perhaps some snowboarding, never been to Seoul before. Hope it's okay, too!
[quote]Image has 1.100k polygons with quads, about 1.700k with triangles. This is as good as it gets. Now I need to make UV Map and texturing... [/quote] Tobiwahn: Fileosoft has mentioned that the poly count is a bit high for a fighter, and we'd need to reduce it, but he maybe able to help retain the shape and reduce the poly: example: Tie bomber http://sri-corp.com/Forum/index.php?topic
[quote]OK, had a go at the Aurora Starfury:[/quote] That looks great, looking forward to seeing that textured, have asked Speytoeh at 7ds if he can help with this one ...
Tobiwahn: Great textures on the models! Zvezdochets: My own view would be perhaps ... Starfuries/Thunderbolts because the models would be seen often as hangers/capships/carriers spawn lots of them. or the ship you mentioned - superheavy fighter or a capitalship But, I'm just happy to see the ships in-game! Tobiwahn: what are your thoughts?
[quote]Magnificent work! Now may add escort for carrier. P.S: Shadow battlecrab nice too.[/quote] Excellent models, too Zvezdochets!
Shadows retextured in next release! <img style="vertical-align: middle;" src="http://1.bp.blogspot.co
[quote]Niiiice! Working on the Artemis frigate btw. Hope you had a nice weekend![/quote] Artemis available in the next release! <img style="vertical-align: middle;" src="http://2.bp.blogspot
Minbari character WIP (will do as a place holder for now) <img style="vertical
[quote]Starfury and Thunderbolt.[/quote] Any images of these?
UPD, Hermes. Very nice EA ship ... just a few more to go ... Most of the Minbari ships <img style="vertical-align: middle;" src="http://1.bp.blogspot.com/_EpX6GUNLABE/Squ329HYsiI/AAAAAAAAAJ8/gpKoBB4T_XY/s400/minbari-ships.jpg" alt="" width="400" hei
[quote]How would you like to report bugs for this mod? Any particular place or formatt? I tried out the minbari the other day and noticed that some of the tech tree will not select. In addation you can reasurch docks for space stations in the tech tree but you can not buy docks in the actual spacestation. Also great work on the mod so far! It is going to be so awsome to finally have a B5 space game like this![/quote] Thanks for playtesting this pre-alpha mod!