[quote]The screens I like very much. As a sidenote on loadingscreen 4 though, you should try to use no nebula on some, as the contrast will make the picture more intense. Also, if you arrange the ships so that one casts a shadow onto another there is more perceived depth and momentum. Lastly i think for the beam shots to be more "included" in the scenery they should emit some green light onto the Q'Quan (and probably have some motionblur on them as well)[/quote] Agreed, t
SteinerX
[quote]Thank you so much SteinerX!![/quote] You're welcome! A couple of loading screens uploaded ... not too keen on 4, will play around with that one later. Tobiwahn, do have an EA Omega (minus the rotating section) And The rotating section minus (EA Omega hull) in 3ds format? I'd like to use it in some artwork for the mod but the Omega I have has only a NON rotating section??? Or .obj file format? <a title="More loading screens" href="http://b
[quote]I like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this. I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lorin or something like this (if you got ideas, please tell me)[/quote]<
New screens: Avenger Carrier Sharlin Tractor beam
Love the shadow ship!
Very nice Omega! How is the animation on the rotating section?
Great to here from Blair! Tobiwahn - I'll drop some loading screens on the blog as and when they're done, let me know which you like and I'll send you the larger files!
The 7DS Team are with us! Peachy!
[quote]Wonderful! Will send it to you as soon as I get home and my computer working. I would as you to make them twice the original size though, as we probably want to make the loadingscreen picture bigger in a later stage. We wouldn't have to redo it then Thanks again![/quote] No problem, I'm more than happy to help you with this mod! <img style="vertic
[quote]PS.: SteinerX - What about the idea of you making some loading screens? Wouldn't that be great? [/quote] Sorry, I answered this request before, but didn't quote it. [quote]It would be a pleasure! Just tell me what you need ...[/quote] I need to know size(kb/mb)/dimensions/number of images you need, then consider it done!
[quote]very nice![/quote] [quote]Very nice work steinerx the page looks great.[/quote] [quote]Yes, this is some good artwork![/quote] [quote]Wonderful artwork!! Wanna do some loading screens? You're gifted![/quote] Thank you for your comments, I've been waiting for a B5 mod for sometime. And have been inspired by this mod to do what I can to keep this mod rolling, Thanks to TobiWahn!
[quote]I am good at coding, maby if you do some 2D work for me, I'll make some code for you (abilities, ship code, ect)[/quote] Help is always great to to get! Please, PM TobiWahn to see what he needs. I'll contact you at 7DS! Thank you very much for your offer to help!
"We still need research, icons, music & sounds, abilities, and so on..." TobiWahn_Kenobi
It would be a pleasure! Just tell me what you need ...
Standby ? [e digicons]:time:[/e]
I put some screen shots from this mod at LINK http://babylon5ins.blogspot.com/ I will update the blog with each new release, so keep'em coming ... <img style="vertical-align: middle;" src="http://4.bp.blogspot.com/_EpX6GUNLABE/SolK0QfPlzI/AAAAAAAAABc/dyCkxzOPCJU/S1600-R/Untitled-1.jpg" a
Good luck, Teal!
Perhaps, the top thread page is a little misleading in respect of Lord Tareq no-longer involved with this mod, and TobiWann_Kenobi having taken it over (and doing a grand job). Also the information AIMS/PLANS are from Lord Tareq and not TobiWahn ... Perhap a new thread could be instigated, TobiWahn? - according to your AIMS/PLANS. Please correct me if the above comments are incorrect. By-the-way what delights are there in the next release?
Yes! link from post #142 [quote who="TobiWahn_Kenobi" reply="142" id="2334285"] Now to talk about the good things Next version including: Sharlin (Sharoos, Sharkaan), Nial (Tishat), Flyer and Tinashi http://www.filefront.com/14260563/Babylon5ForSoaSE.rar Have fun everyone! [/quote] I play it with Entrenchment v1.03 - :) <a title="http://www.filefront.com/14260563/Babylon5ForSoaSE.rar" hr
Tobiwahn, I got a pm request: "please say me: how many polygons in "Tinashi" fragate ?"
[quote]I tried rework model "Nials" with 36k -> 2,4k but 2.4k too many for massive fighter attack [try create personal mod for simulations space battles][/quote] That's nice! <input id="__EVENTARGUMENT" name="__EVENTARGUMENT" type="hidden"
Image: link http://babylon5ins.blogspot.com/
Image: link http://babylon5ins.blogspot.com/
[quote who="TobiWahn_Kenobi" reply="142" id="2334285"]Sorry to hear this. I have not been able to reproduce this (and I have about 10 Sharlin flying around and other ships, always engaging lots of enemies...) The only points (under root point) in the model (directly in the center) are Aura and Center. It could be that I need other points like flare and such in the model as well (besides hangar, bomb and weapon). Still, should not happen. PS.: Could not access the image, link seems
Both Sharlin and Sharkaan have the same issue - (as they use the same model) Image: link http://babylon5ins.blogspot.com/