SteinerX

SteinerX

Joined Member # 3194349
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[quote]@SteinerX Sorry, working on the mesh I forgot to send you the Information for the brush files. Still, heres the explanation in short: Put the *.brushes file you want to edit/have a look at into the bin folder (the one included in the archive I sent you). Then run the cmd file for BIN to TXT conversion for Brushes (or run all of the cmd files, one of em does it) Afterwards, you will find the respective brushes file as a TXT file in the folder TXT. Open it usin

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[quote]Damn... Got some serious problems with my mesh. First, its a hell of a job to get the tangents right, second, my mesh is getting f*cked up. Everything is fine in XSI, but when I convert using the convertXSI.exe, I have some polygon normals inverted and some weird artifacts (seems to be connected to my working on the tangents...)[/quote] Posted your request at 7ds. Nice work on the Hermes, Zvezdochets!

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[quote]hmmm some of the skill points when put into certain skills don't add to any skills at all on one or a few of the Minbari capitals... unless the code is incomplete still. I do know this is still in the testing phases SOOO I wanted to point this out... btw... lol looks good so far need to try the earth forces sometime I'm a big fan of the B5 series[/quote] Thanks for your interest and playtesting ... abilities are being developed with each release some ships have t

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Hoping too, that: 1.) Do you plan on lifting the hardcoded limit of 3 weapons per ship? 2.) Can there be a possibility of restricting the firing angle of a weapon (or to only have it fire in a straight line)? 4.) Will it be at some point possible to have weaponemitters only fire when they are facing the same dirction as the weaponsbank actually firing? will get into the next expansion!!!

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[quote]Brushes IIRC are the definition file for the image files. They tell the program where to find the pictures (file, position) and label them for use in the entity files[/quote] Interested! New 0.32 screens up! <img style="vertical-align: middle;" src="http://1.bp.blogspot.com/_EpX6GUNLABE/Sop1IR_varI/AAAAAAAAACc/NLyCCTX9RNY/s400/sins-of-the-younger-races-banner.jpg" alt="" widt

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Tobiwahn - Great thanks for the present I PMed you the link for current files for the loading screens (1,2,3,5&6) + Vorlon and EA pilot [quote]BTW I think we need to edit the brushes for all the Races to have loading screen Characters of their own. I will look into it when I have some spare time (and give you directions on how to implement them in a graphics file)[/quote] Brushes? I'll update the blog with new pics of PreAlpha 0.32, soon!

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Wow! Very nice screens! Omega has always been my favourite ... but the other ships are peachy, too. Great work! Looking forward to your mod!

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[quote who="TobiWahn_Kenobi" reply="51" id="2356727"]What kind of program are you using? If Photoshop, its under the channels tab, where you have red, green, blue and (if exists) alpha channels. They are all seperate grayscale images. In the alpha channel, White represents opaque and black represents transparent with the gray values representing the intermediate transparency levels. PM me if you need help![/quote] Thanks for the advice, it was the ALPHA! N

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[quote]You can find the character pictures in the texture folder for Sins called: "Startup_Loadscreen0" I don't know if you would be able to do more than the three characters already provided. Although there is space for one more on the file it might just be a matter of finding the co-ordinates for the fourth character and adding that in somewhere.[/quote] Thanks for the info, I have the "Startup_Loadscreen0", but when I put a replacement picture in it has a black backgroun

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[quote]now, if some could just mix star trek, babylon 5, and stargate into one, that would make me happy.[/quote] 7DS? or there's a mod for B5vsStar Trek on the go in the forum ... https://forums.sinsofasolarempire.com/361801 TobiWahn: I can get the loading pictures in-game, but how do I change the main character? <img style="vertical-align: middle;" src="http://1.bp.blogspot.com/_EpX6GU

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[quote who="TFL BigBANGtheory" reply="35" id="2351322"]Personally I would recommend you steer clear of the Omega for the time being, its just a very unfriendly ship design for SoaSE where as other B5 ships are fine. I know its an iconic ship and if you are intent on doing it now I will try to guide you with the hull animation if needed, I took a quick look at the Celestia model link and as long as you can convert it and reduce the polycount it will work. What yo

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