Dargoon999

Dargoon999

Joined Member # 3195557
4 Posts 185 Replies 15,378 Reputation

Are you guys making fun or what, I will anwer in the hopes that this is not a bad joke: 1. VASARI have NO anti-structure cruiser 2. TEC have the OGROV torpedo cruiser 3. Advent have the Solanus Adjudicator

13 Replies 4,884 Views

On a not so related subject, I was wondering how many copies of Entrenchment they sold, apparently they sold about 500,000 copies of Sins, with that in mind; I would like to know how many people bought Entrenchment? It would be interesting to have an approximation of how many people still play the game.

49 Replies 31,916 Views

Maybe I wasn't precise enough in my earlier post, what I meant to say is that the HARD counter to an enemy starbase is Torpedo Cruiser for TEC, Adjudicator for Advent & ......STARBASE for Vasari. If I play Vasari and I want to DESTROY an enemy VASARI starbase (not avoid it/not attacking another system/not bypassing it), my HARD COUNTER is building one of my own starbase in the enemy gravity well, righ

51 Replies 113,898 Views

The Vasari starbase should not move, BUT it should have an UPGRADE allowing it to move. The upgrade should be researchable in the defense tree at level 4 (minimum), and it should be one of the starbase's upgrades (like weapons or enforced loyalty). Right now they are way to usefull (always comparing with Advent/TEC). I also agree with you, MindsEye, TEC/Advent starbases are very powerful but they are way too limited at defending their own gravity well. <p

51 Replies 113,898 Views

[quote who="Annatar11" reply="1" id="2086300"]Well, they were pouring most work into patches for 6-7 months after release, not Entrenchment. I wouldn't guess that there's going to be another year until next one. I'd be surprised if we didn't get the beta for it at least over the summer. [/quote] I agree, my guess is that the second expansion should be out by September-ish.

40 Replies 32,726 Views

Before we start the game, we should have the option to choose a Victory conditions, for example: Victory 1: Groundpounder (Destroy all enemy planets) Victory 2: Supremacy (Destroy all Structures/Ships/Planets) Victory 3: Hopeless (AI surrenders if it knows it can't win) IC needs to do this, I really hate spending that much time building my empire and out of nowhere I win just because I destroyed a few enemy ships/planets, it sucks!!!</p

4 Replies 12,419 Views

For me, it was No One Lives Forever & Hitman: Codename 47. I bought the 2 games on the same day (I was feeling gamy that day). My first thought was that No One Lives Forever was gonna be just another FPS, and Hitman: Codename 47 was gonna be awesome. Let me tell you, was I wrong or what, No One Lives Forever turned out to be THE BEST FPS EVER and Hitman was one of the worst game I have ever played! After a few months, I got rid of Hitman (garbage bag was quite happy receiving

52 Replies 234,466 Views

I have a question, but it has nothing to do with the Aeria Drone Host. What does the Vasari Skirantra Carrier microphasing aura do after level 1? Level 1: Range: 8000, Duration: 1 Level 2 & 3; just like level 1 Can anyone please tell me what's the difference?

30 Replies 30,125 Views

[quote who="the_only_normal_1" reply="7" id="2074420"]Thanks all for positive feedback..certainly nice to know that the community is responsive to new ideas and that I am not alone in my present frustration with the underwhelming pirates. One thing that i am uncertain of is my own suggestion of pirates starting a new base at defeated colonies.. this idea could be fleshed out more I think, and if it became slightly more 'developed', it could lead to some really neat scenarios in-game. Any crea

28 Replies 8,686 Views

[quote who="the_only_normal_1" reply="2" id="2074334"]I think that this relfects a larger problem with the pirate system. Namely: at present I find it fades quickly to irrelevancy following the initial phazes of the game. I doubt you would be wishing pirates on yourself in the early stages where it is tough enough fending off the incursions of a competitve AI (that is to say, an unfair AI) -- but from about the 30 minute mark onwards I find myself in the same boat: not only not caring who get

28 Replies 8,686 Views

[quote who="Agent of Kharma" reply="2" id="2070021"]Please do not buff the siege frigate. Siege frigates should be made of paper. If anything, they are still too tough (they shouldn't be any tougher than a scout). If they are buffed, any "reasonable" defenses around a planet will not stop them. The game will be broken, just like it was when it first came out. [/quote] Still too tough???, you

22 Replies 43,748 Views

[quote who="Silfarion" reply="4" id="2070069"]Siege frigs and carriers should be fine the way they are now. The deliverance engine is the second strongest ultimate weapon, behind the Vasari. The extra mitigation and other bonuses are well worth it. It may not be as tangible, but trust me, the benefit is there. Starbases already have a limit, they cost a crapload. A limit is not really needed. One per planet is fine. The civilian defense act could use a buff, y

22 Replies 43,748 Views

[quote who="Astax" reply="7" id="2066890"]Seems silly change, you now have to retreat carriers, and possibly your whole fleet, but with entrenchment retreating from starbases is a bad idea. Carriers will become a dead weight then? Any deadweight unit will be toss out of the fleet and replaced by flak probably. Also what is the point of further neutering damage against structures? It might get to a point where ti will be impossible to take down a single frigate factory i

215 Replies 414,012 Views

[quote who="Admiral_Kiernyc" reply="1" id="2066824"]Awesome! No wonder my adjudicators weren't firing ....that was a bug lol. [/quote] lol, me too, I can still see them looking at that Vasari starbase, doing NOTHING!!! I was wondering what the crew was doing: Guy 1: look, he's heading for that small moon Guy 2: thats no moon, its a space station!!!

215 Replies 414,012 Views

[quote who="JDoe1013" reply="1" id="2064280"]I don't consider myself good or anything....but you are countering the carriers and ignoring their payload, strikecraft, so the way I see it of course you were going to lose. I mean, I know people say flak ships suck but I always keep a bit in my fleet and hope they are doing their job. [/quote] [quote who="Haree78" reply="13" id="20646

40 Replies 97,333 Views

[quote quoting="post"]A short list of bugs and issues from beta 2.5... - The Vasari starbase's phase stabilizer ability now costs antimatter. But adding the module doesn't raise the starbase's max antimatter, so it's impossible to use the stabilizer unless you also research and build one of the other ability modules. <span style="font-size: 7.5p

5 Replies 3,308 Views

[quote who="DorianGray7" reply="13" id="2063019"]You forget, while you are travelling arcoss the grav well you are constantly taking dmg and any strike craft he loses are instantly replacable. and oh ya, the carrier jump out the instant you get in range for some dmg. Wow he just played you for a fool there... nice. [/quote] agreed What I recommend: 1. Carrier hull & shields decreased by 66% (for god sake, a fully upgraded

35 Replies 29,594 Views

I have to say that I totally support what "the Normal 1" said about doubling the cost of the upgrade and making it a passive ability for all starbases once researched. In my opinion, this is the best option! And here is another idea (but I have to say that I prefer the normal 1's idea): How about going the other way around, what if the Auxiliary Government IS the passive ability of starbases and the phase disruption is an upgrade for the starbases. It would be an interesting c

10 Replies 4,093 Views