[quote who="Whiskey144" reply="27" id="2917530"]Well, for one I don't think that's ever been said. For two, of course Stardock won't put forth the effort. They're just the publishers. Ironclad is the developer.[/quote]I've certainly never seen it said that Rebellion is the end. But as far as SD putting effort in, look who's responding on the forums more often... [quote who="Whiskey144" reply="27" id="2917530"]Which has me vaguely interested. DO you happen to know
Kitkun
Make a batch file named convert.bat with the following text: for %%a in (*.entity) do convertdata_OriginalSins entity %%a %%a txt (Entrenchment or Diplomacy replacing OriginalSins as needed.) Stick it and copy the ConvertDatas and dll files from the game install in the gameinfo folder as well. After that, just run the batch file. [e digicons]:fox:[/e]
Ironclad has been pretty busy with their not-Sins project. [e digicons]:fox:[/e]
[quote who="Khezef" reply="6" id="2917075"]I wonder if they will get around to answering this thread, or will I have to talk to them directly?[/quote][quote who="Annatar11" reply="3" id="2915963"]Because they're not yet sure if they'll do a boxed version. It's only tentative at this point.[/quote] There isn't an answer from the devs yet. Because they don't know. [e digicons]:fox:[/e]
If it's not a standard frigate or cruiser... [e digicons]:fox:[/e]
instantActionTriggerType OnBuffFinish [e digicons]:fox:[/e]
[quote who="Ryat" reply="13" id="2916505"]Except the game was made back in 08 by an indie (poorly funded) company. [/quote] Not only that, they started it in '04. [e digicons]:fox:[/e]
More like it'd be real stupid for them, business wise, to do it. [e digicons]:fox:[/e]
Yeah. Go tell that to all the people wanting a new X-Wing game. [e digicons]:fox:[/e]
[quote who="SemazRalan" reply="6" id="2916341"]How long would a 64bit exe of Rebellion take? [/quote]Better part of a year, they've said. That's if they do no other changes. [e digicons]:fox:[/e]
[quote who="1Tiberius1" reply="77" id="2916177"]More like an iconic leader ship. Yarr!!! [/quote] Still vetoed. [e digicons]:fox:[/e]
The first comment on that article sums up player's views on Gamestop very well. [e digicons]:fox:[/e]
[quote who="1Tiberius1" reply="73" id="2915949"]But this idea is fundamentally different. This isn't pirates using individual ships worth a thousand. This is the idea that the pirates have been bloated by incoming funds, seen their numbers swell, and have developed greater organization and access to materials. At the highest threat level, and again because it bears repeating when it gets tossed aside without so much as a single glance that this would only take affect whe
[quote who="Ryat" reply="69" id="2915997"]Yet according to the denizens of the 'net you can.[/quote] According to the denizens of the internet? Would you really trust them on anything ? [e digicons]:fox:[/e]
[quote who="travitar" reply="4" id="2916011"]So, when can we expect a new version of Stardock Central?[/quote]This. [e digicons]:fox:[/e]
[quote who="1Tiberius1" reply="65" id="2915642"]Seems a bit silly in light of pirates having all of their ships become stronger than capital ships in pre-1.2 Diplomacy. It would be a simple way to shake up the pirates a bit and add the unexpected to the game. That seems like a good thing to me. [/quote]Cuz the Diplomacy pre-1.2 pirates went over so well, right? [e digicons]:fox:[/e]
Nah. First ones beat them all. Nothing beats the atmosphere of the first two CnC games. Hardly anything even matches them. [e digicons]:fox:[/e]
[quote who="Sinperium" reply="4" id="2914949"]Aerosmith solo...Dream On.[/quote] Win. [e digicons]:fox:[/e]
Incendiary shells doesn't use antimatter, thus you can use the other abilities more often. Subversion: Very short range rush to slow their production, then out-spam them. At least, that's what people told me over and over when I ran a balance mod. [e digicons]:fox:[/e]
I think I left out a few dozen steps... [e digicons]:fox:[/e]
CnC3 actually had a decent story, but the gameplay was terrible. RA3 was the opposite, with awful lore but good gameplay. 4 took the gameplay of CnC3 and the story of 4. [e digicons]X|[/e] [e digicons]:fox:[/e]
[quote who="rowanlad" reply="136" id="2914402"]Ok, I understand you are not at the stage yet... Can you tell us what you are specifically working on? [/quote] I'm betting... they're working on figuring out how to start the ideas of how to implement the Titans. [e digicons]:fox:[/e]
CnC4? Never heard of it. Last CnC game was RA3. Thought everyone knew that. [e digicons]:fox:[/e]
[quote who="Annatar11" reply="55" id="2913729"](something that takes a long time to do but barely used)[/quote]Like giving the AI missions... [e digicons]:fox:[/e]
Wow, this doesn't sound half as bad as I expected. [e digicons]O:)[/e] Actually, it sounds pretty good. [e digicons]:fox:[/e]