Jedmonds24

Jedmonds24

Joined Member # 3212096
17 Posts 217 Replies 709 Reputation

For starters, The hard AI is allways going to have a resource boost (it has a multiplier I just don't remember what it is). If thier is more than one AI they are allways going to gang up on you. Get used to it on the harder settings, the AI can make alliances with each other REALY fast. You can try to get to about %45 and then spam cease fire agreements with a faction on the diplomacy menu. Then a few questions. Are you just spamming nothing but Javel

21 Replies 93,808 Views

[quote]I just don't think publishers are willing to do that at this stage. But I think it's only a matter of time before online computing is so ubiquitious that publishers start requiring a net connection to play. I think that time is still years off though.[/quote] I think you talked about that in another thread, (I think it was the gamer's bill of rights one) where you used a soldier that couldn't have a reliable connection to the internet as an example. I hope to god that i

72 Replies 292,313 Views

To bad you don't have the option of setting up preset victory conditions. But in a game where its down to the last man standing you can't declare yourself victor untill one of two conditions is met. 1. Wipe him off the map. 2. Have him foreit. I actualy would applaud Newt for sticking it out to the bitter end. Don't like it? Well don't play him again.

71 Replies 34,304 Views

I do belive that is intentional, I have played a few hard AI (not more than a couple on the same map at one time) and allways found them to have much better income than I could ever have. I played one massive 4 star map over the course of a couple of days and found the hard AI I defeated "early" (realitive to rest of the campaign) still ranked 2nd in fleet size and credit income (I barely edged him out by a few thousand credits). They are still defeatable

22 Replies 38,389 Views

As much as I like ramdom events, to many can break a game and rob any skill requirements in order to win. Mario Kart Wii, Super Smash Bros Brawl are good examples of complete ramdom chaos changing everything so regardless of skill level or tactics used, You can end up losing. But those are designed for that and are fun because of it. A stratagey oriented game like Sins probably would't do so well. One thing I do want is stronger pirates. I agree that the

1 Replies 7,144 Views

Turning on and off the ability seems like a much better idea rather than just a constantly on passive one. On a second note, how about giving colony ships radation scrubbing abilities? Everyone could have them and it would only work if the colony ship was a certain distance away from the world.

11 Replies 5,930 Views

[quote]I tried that beta stupidity detector, but somehow everything I thought should be flagged stupid was OK. I wonder what you have to type to get a false positive, and how long it will be before processors and linguistic software are strong enough to really do the job.[/quote] I don't know what it considers stupid either, IM'A FIRIN' MA LAZER! O o /¯/ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

43 Replies 169,585 Views

Yeah I should have said "alot of people wouldn't want" not everyone. Personaly, I enjoy some of the anonymity (not because I harass or do anything illegal mind you) its that you can act like someone your not for games a couple of hours a day. I would not however obstruct any efforts and would probably end up enjoying -some- of the regulation after what has been going on with the US election. Every comment section anywhere had comments regardi

43 Replies 169,585 Views

I've linked an artice posted by David Wong from Cracked.com Altho it is a humor artice I found that it drove home a very interesting point with the #1 Forcing everyone who logs in to have a PIN number seems very possible and could put an end to alot of piracy on the web. Frogboy has posted a few threads about piracy and what would be viable copyright protection. It looks like the best is something nobody would want.

43 Replies 169,585 Views

[quote]How old are you I wonder not knowing when PC games were always more expensive than consoles.[/quote] I'm old enough to remember "shareware" was common. I just allways remember console games starting at $49.99-$59.99 range when first released. PC games were allways about $10-$15 less per game. Assuming you had a PC that could play games. [quote]The PS3 cant even handle crysis and has a crappy duel-core, thats how outdated it is.[/quote] Don't knock g

33 Replies 114,184 Views

I don't remember PC games being more expensive than console games, but getting PC games can end up costing more if you need to get a new computer every few months. But I do remember PC games allways being better than console games (not just in graphics). I'm talking inovation, interface, mods. It just seemed that games evolved as fast as the computers did.

33 Replies 114,184 Views

I just hope the country stops going bannas after the election is over. Then maybe the candidate that wins can focus less on flinging sh*t and more on the issues gripping our country and the world at large.

49 Replies 82,497 Views

[quote] I am not allowed to go on Myspace![/quote] ooooo I hope your not a felon >.> I don't have a myspace or facebook, but for diffrent reasons.

7 Replies 38,765 Views

[quote]Jedmonds, this is hardly inflammatory...there are plenty of other political topics more controversial than this on this board. This is a joke, nothing else...lighten up.[/quote] Not saying it is, and I do see the humor in it, but you do realise your setting yourself up for hell right? I tried to get a thread about the $700 billion buyout going and it turned into the "Dead horse buffet".

45 Replies 154,804 Views

I would like to see a conversion option for scout ships. They allready kinda of do it, but I would like to see them take on a more serious role in sabatoge/espionage. They just don't do it right as they are now. The way I would change them is to give them a jamming signal that reduces thier chance to be hit by a %. They don't have to turn invisible, phase shift or anything fancy. They just need to last long enough to actualy do something before getting shot down by e

29 Replies 45,113 Views

It's usualy based on the situation for me, No matter what I almost allways wind up starting next to volcanic or ice worlds as my neighbors. So I'm almost allways going down the civilian tree to pick up the colonize first. I then go for the ships and orbital defense next. Then I usualy pick up the mid and higher tiers out of all the other trees at about the same time. As for telling you which tree to get first, Well I say base it on what your needs&n

17 Replies 10,139 Views

[quote]Yes I was thinking of this too. If you controlled all the planets in your system and there were enough planes and you had enough metal you could build a Niven ring around your star. It would be able to support a huge amount of population though you would not be able to mine it but, with all those credits you would be able to buy all the metal and crystal you needed. It could also have a large credit bonus from tourism![/quote] Well you wouldn't need to actualy have a ringworld

57 Replies 159,716 Views

[quote]Could have atleast put up a link....don't find anything by a googlesearch [/quote] click the "external link" at the top of the page

19 Replies 66,715 Views