FellDian

FellDian

Joined Member # 3213127
0 Posts 10 Replies 10,900 Reputation

My apologies for the double post, but the problem seems to have fixed itself. After uninstalling then reinstalling each part then testing it to see if it worked they seem to all be working perfectly now. I think I installed them too quickly before while doing other things in the background, so I could have interrupted the installation, as well as pausing the download several times which may have corrupted some files. Sorry for the hassle, but I'm just really glad that I can play this wo

3 Replies 4,042 Views

Debug Message: Version v1.96 Twilight of the Arnor last updated on: Tue Jun 24 17:37:47 2008 Debug Message: Could not query reg key HKEY_LOCAL_MACHINE SOFTWARE\Stardock\ComponentManager\Drengin.net value named Serial No Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 7/3/2008, 17:40:54 DirectX Version: DirectX 10 Machine Name: BARCLAY-PC Operating System: Windows Vista™ Home Premium (6.0, Build 6000)

3 Replies 4,042 Views

I just recently finished installed GalCiv2, DA and ToA through Impulse, and upon running ToA it gives me the opening cutscene and then crashes straight afterwards. I read online and tried the "SkipIntro = 1" idea, and that just makes it crash even faster. I then used Impulse to verify the install for ToA, and it came up clean. After that I decided to try DA, which promptly asked me to load my CD and run the setup.exe to fix a problem (Note: I installed this through Impulse, so a CD is

3 Replies 4,042 Views

No offence, but I don't think DotA would suit Sins, and needless to say it would be impossible (In my opinion) to do anything like it.

10 Replies 6,548 Views

Haha, nice reference to Danman, I'm sure your support will mean a lot to him. As for your comment, it's better if Danman handles it away from the dev team then he can work on it towards his own ends, rather than having a team of people pick over it and remove his creativity that so many people enjoy.

5 Replies 17,083 Views

First off, never quote a website where anyone can change the facts. Secondly, no one said Starcraft wasn't revolutionary or anything, it's just better to judge a game based on what it's got, not how similar it is to something else.

16 Replies 28,429 Views

I'd advise against posts like these, the Dev's do not need any pressure like this, it'll be out when they are convinced it's acceptable to show us. If we rush them then we will take time from them that they may need. Next time bite your arm or something instead of making a silly post like this.

15 Replies 59,318 Views

The only things I could possibly hope for would be: 1. New diplomacy options (Demands, threats and pleas for peace) 2. New pirates (Acting like a real AI with the raids on the side, rather than just pre-defined raids) and finally, 3. A reworking of the AI tactics (Aggressor can't stand a fight, Fortifier never builds enough defences, Economist never builds himself up enough and Researcher is always outclassed).

70 Replies 101,794 Views

Go into the diplomacy menu at the top of the UI, all missions are automatically accepted and you can keep track of each in the mentioned menu. Just look for the player with the yellow flashing light beside their name, that means there is a new message from them to you that you haven't inspected yet.

2 Replies 3,507 Views

Despite everyone's request, I would not like to see new capital ships, instead one special capital ship per each race that would be the defined flagship for them. I would actually prefer to see the frigate and cruiser classes fleshed out a little bit more, at the moment it seems primarily based around just damage dealing, I would like to see a couple of classes more based around either subterfuge (I.E. Being able to disable defences for a brief amount of time, or triggering a small emp bomb in a

32 Replies 63,937 Views

I'm having a small disagreement with the Galaxyforge tools, I set up a standard 5v5 map with each player being assigned a specific planet in either system, yet I cannot stop the tools from randomising the starting locations. It's quite annoying as I have set each planet's ownership to different players, then set "Is Homeplanet" to true, yet it shuffles the order of players, I have no idea what I am doing wrong, all suggestions are welcome.

8 Replies 47,534 Views

I was referring to the max capital ship discussion, thanks. Anyways, back to the main point of this topic (The AI retreating, in case you are not sure Carbon.), I recently discovered in the tactical management menu there is a "retreat" command which completely matches the actions of the AI, and I already know that it is possible to edit these abilities, but is it possible to remove them from every unit? This of course is the assumption that the AI uses this command, which is a small pos

24 Replies 14,504 Views

No offence meant, but you've kinda derailed the point of this topic, though your discussion is valid, it's not really on what this is meant to be about.

24 Replies 14,504 Views

Thanks for that reply Danman, I did actually look into your mod because I briefly read that you were trying to change the AI, but it looks like I need to wait a bit longer.

24 Replies 14,504 Views

Derek, that would be a good subsitute for retreating, less speed and possibly an armour disadvantage. It's just annoying that you can only get the epic cinematic fleet battles with other players and the AI acts like a four year old child running from a wasp, humourous but annoying.

24 Replies 14,504 Views

Carbon, there are a few mods that are attempting to raise it, and to quote from the 1.04 change logs. "-Fix bug where AI would retreat from his homeworld or last planet." So it is possibly at least for the Dev's to edit the AI scripting, yet maybe in the future they will release tools that will allow the players to edit the scripts, but they themselves have edited features which are related to what I would want.

24 Replies 14,504 Views

Any chance that you could elaborate? Can you not edit the AI with the current tools? (Although a recent patch, not sure which one 1.03 or 1.04 edited the AI scripting) Or is it hard coded that they need to retreat?

24 Replies 14,504 Views