i play advent so i usually have a small colonization/cleanup fleet that has one of each cap 5 anti structure ship 5 planetkiller ships and a handfull of support ships and a main fleet which has most of the rest of my supply in an assorted support ships and my 11 other caps on a more strategic level (opposed to tactical level cuz this doesnt really require much stratagy) latter in the game just spamming advent deliverance engines and leaving them on autocast the
firath
im finding that ai cap ship often have their super abilities even tho they are not level 6 anyone else notice that
... you didnt know that before you hit it?
[quote who="Cykur" reply="24" id="2109298"] yes the shadow clone thingy It is disconcerting, to say the least -- they do direct away some fire but they also poof pretty fast when hit. I think the advantage is more psychological though. Someone once attacked me with about 60 Illums not too long into a game, and I had to trust they weren't all real, but it was not a great feeling. [/quote] ...hmmm back awhile ago the shadow clones were dealing dama
[quote who="Cykur" reply="22" id="2109257"] but the thing is that 10 illummys can suddenly become 20 illumys with some microing Are you talking about the Illusion ability? If not, I will graciously leave you to your opinions. [/quote] yes the shadow clone thingy
id kinda like to see something like this the wont use cap crews but will be balance by cost and supply and wont level up but will have a few abilities i just think it may be intresting i guess
vasari is the leet players race takes allot moar microing than the other races
[quote who="Cykur" reply="2" id="2108192"] 28 assailents against 10 illummys would be tough 28 Assailants will kill 10 Illums just fine. They aren't that much weaker. [/quote] but the thing is that 10 illummys can suddenly become 20 illumys with some microing
doesnt mine detonation count as an ability though?
28 assailents against 10 illummys would be tough illummys are just a bit better than assailents and lrms and if microed right 10 illumys sudenly become 20 illummys and before you complain about the illummys being better its cuz illummys are tier three and assailents are tier one add the fighters from the carriers and it be rather difficult to win
for nao you can start on normal save load and bump the difficulty up once you have a good lead astablished
but scouts are suppose to be hit and run type of ships its nice with tec that you can take 4-5 scouts stickybomb a structure and get them out of there granted the advent scouts wont be getting out of there but it suck that it takes like 10-20 of them to do anything worthwhile well there good for milling themselves to lower bounty but thats it
but draining anti matter is only temp and you do loss the ship its note like the antimater wont be restored in a few minutes
well i cant say that that is worse than metor in its curent state ( i dont think second rank meteor works yet) but still advent starbases are rather boring...imean you just give it distortion and metor and some combat ups and it slowly mills things... slow isnt fun
advent mines can auto deploy...and the computer is actually smart about where to put them to
it does?
al im asking for is a small buff to its damage out put...even if it can target SBs 250 isnt but a scratch
well i was moar pissed that i couldnt cancel tradeagrement and therefore couldnt mill there tradeships for reasources
in the game options before starting a game theres a quick start option when you play with out it basicly you start with nothing but a homeplanet and you have to build starting structures and fleet from scratch doing it this way always build all extractors and a cap ship factory first then a small supply of scouts and your free cap
try it with out the quick start
play as advent or vasari advent is basicly smash every one to death and vasari is beaming them to death
well the first thing you should do in every game is build some base structors on your first planet and some scouts to auto explore the region next i usually build my mothership and a small support fleet of light frigets (about 5-10) and colonize near by planets after that get a few planet upgrades and researh the colonization techs (ice and volcanic) from there it really depends on the situation btw there are usually ttec ships guarding uncolonized planets basi
i only ever build a few of them since i play with just one big fleet i find that having moar atk ships is good abilitie wise preservation is useful passably and subjegation is near usless for me well it doesnt use to much supply but i never use moar than like 15
i think that when an apponint surrenders all agreaments should automaticly cut off
guh i think i spelled that wrong