you could just unpin them or minimize whatever plannet theyre on
firath
advent is my fav race as well so i hope the fix it soon
true but if the had starbases level up or something and/or increase the limit from 8 to umm lets say 10 then it would.. well itd be nice
god i get a fatal error whenever i try to join a game ... i think rook could afoard a little nerfing he seems to pull in a lot more experiance thro grunt bashing than other guys... its prolly because of the indie weapons
why is there only one map nao
i hide an app under mygames tab ... how do i get it unhid
...okay thats good too know now i feel stupid even though there was no way for me to know that anyways
um...the little stardock logo signifys that your an employee or something right?
i see
hi i see a lot of people making comments and all but when i go online (seems like the only option right now) nobodys there! is it just because the beta opened recently is it just me not being able to connect properly or is there realy noone there
well i havent played as a general but i agree on several points (please excuse my vagueness while i try to avoid having a wall of text) generals should definitly not be able to hold there own agains an assasin in one on one combat generals should get a different armour set focusing on auras and aoe effects generals skills should prolly focus more on auras and passive abiltys generals should definitly be able to have more control over personal units
sry double post
um firstly i dont know about the other races but advent starbase doesnt have shipbuilding at al as fars as i could tell secondly the sins website specificly has a beta issues forum so i wonder if they are checking the impulse forums at all ... maybe to be safe some one should compile all these issues and bring it to that forum ps not me
its a bug that will be fixed in a patch eventually... hopefully
the problem is that they didnt think of minesweepers or ways to sufficiantly deal with mines originally and now everyone is demanding them so now they have to not only creat something like that but also get it too balance with everything else. just creating might not take long but balancing is a painfull task crap someone posted the same explination (kinda) while i was typing
true although i havent encountered that but i know that my advent one fleet to rule them all (ie all my supply worth of ships in one giant ass fleet) leaves shitloads of mines i think that the tooltip should display planet bombing damage and that the damage count display should make moar sense (is it damage per shot, damage per second?) ruthlessness should stack or effect strikecraft and this is also everywhere else but there needs to be a
im more concerned about the fact that ships fly right past the starbases i put on uncolonizable planats i also think that star bases should have a little anti-strickcraft weaponry and i think mine detonations need an area of effect
i think that the starbases should have a larger firing range and advent homing mines should pursue faster
did you paste the real combat mod data in too your game info folder/ the current version works for 1.05 so... well to sum up it doubles caps power and halves frigets a crusers while signficantly increasing strick craft (advent carrier cap starts with 10 squads) and you know what they should add something like a negotiations system in...with a buy planets option...that way id win damn my advent starbase metor control thing isnt working right
its not that im frusterated its just that im so used to using the real combat mod and having it so even my colony ship can just sluaghter any uncolonized defences the normal game balance just goes to slowly in the begining for me/ my early game colonizing rush is greatly slowed and that part is really boring id perfer having real combat mod strenght capital ships, defence stuctures and strick craft numbers but have the friget strength set at normal levels id also
it was level like 3 and when i say basic planet defence i mean just the small fleet at an unclaimed planet the fleet had something like 3 lights 2 seige and 2 flaks at it and my capital ship was alone and had one squad of fighter it was the advent colony capital ship as far as micromanageing its difficult for me too manage multiple fleets while trying to keep up with planet upgrades, structure building, and research i end up just having one big fleet
eh? my capital ship was nearly killed by some base planet defence vessals so i have no idea what your talking about and its one thing if the base is protecting a colinized planet or something but if you put it in an uncolonizable sector it doesnt help at all, rather fleets can just bypass it with minimal damage and aso turtling is the only way that people like me, who cant micromanage at all, can get by also im still depressed because the max chars for naming is too
ok so there was a post about mines but how bout a genral issues post heres my issues 1: star bases are too weak 2: capital ships are too weak 3: Structure bounus abilities don't effect starbases 4: only some of the starbase base weapons seem too work 5: Max character length for names is too short well for 1 and 2 this is prolly because im used to playing using the real combat mod i hope that a version that works with entrenc
im haveing the same problem :(