whats that one do again?
firath
... umm i was being sarcastic because im sick of all the complaints
well i was moar thinking that the push plus having the enery cooldown buff to my DVs is what makes it useful extra craft per squad is also a nice bonus tho im having trouble figuring out wether anima tempest actually does anything oh and suiss use small words and simpiler terms so that idiots like me can understand tehm
i see ... i wound how many pushes SCs can survive....or if it even still does damage i should check that
[quote who="CreditSuisse" reply="20" id="2069759"]Sorry Hack, I'm actually in my University's Parliamentary Debate Team that competes on the APDA Northeast Circuit and in real debate you would have lost severe amount of speaker points for repeatedly dropping your opponents points multiple times and pretending catching me on a definition instead of talking about the real issues can actually win you the debate. We call you a first-year Novice - a crappy one too, one that
i though they did cost antimatter to produce just not enough anti matter to make a differance well im pretty sure it costs antimatter for hangers at least though i dont know about carriers
well i also like large games on large maps and the advent motherships ability allows for quick build up of economic power for later game use and i personally wouldnt let voice overs keep me from playing a good race because A) voices can be turned off B) very loud music from my radio drownds it out anyways
well credits should go to Blair Fraser who found the fix (or whoever he got the fix from)
how about having the carrier supply cost changed from 20 to 40 that way theyed cost way to much and nowbody would bother with them anymoar or have them cost less supply and have a lot moar SC so that theyed cause the game to crash before anyone can complain
how bout increasing carrier supply costs from 20 to 40 then ppl just wouldnt bother anymoar and all of our problems would be fixed
advent cus of the motherships 20%-60% planet development cost reduction which is great in early game and starbases induced reverace which is great later in the game
um again i note that for advent at least the illumies are tier 3 while carriers are tier 2 so...
dunno i think the just sit untill you have a planet in the system ... ok well that would be funny if that happened
yeah the pirates cant attak you unless theres a base in your system also pirate rades dont get any stronger even if you put multiple bases in one system ... which is kinda lame
nah i think both the stance and intercepters are needed if you think about actuall combat aircraft you usually have air-supiriorty (um i think its the F-18 that fills this role) bombers ( like the B-2) and fighter bombers ( which is most of the rest of them) and well the stance thing would just be conveniant tho a was thinking that a direct target prioritization option in the fleet options would be better
you can also buffer the max loyalty with things like that one thing thats one the last tier of the advents culture research tree or the advent starbases induced reverance ability well thats if you play advent anyways
i would miss getting abilitys AND general weapons/armour/hp at the same time but i think you can combine the ships leveling and having them specialize at the same time like in WOW you gain talent point as you lvl but will never get enough talent points to fill all 3 talent trees but then again i dont think that they want ti add rpg elements to the game
[quote who="MarcParis" reply="2" id="2069558"]they are two ways to destroy ennemy planets : weapons or influence (media hub).. [/quote] media hubs arnt the only way to gain a cultural victory i prefer the deliverance engine myself... which is the only other way and only when it works
the problem is fixed if you delete all your old custom maps out of your sins of a solar empire folder thats in some weird path the path was mentioned in the change log on page 2
a "copy paste star" star option in the map designer advent weird starshaped crusers that work longer chars limit for names
[quote who="SunnyVS" reply="19" id="2069284"] If people build carriers, let them, just counter them with more carriers back [/quote] but it gets a little dull if everybody does the same thing
yeah i agreed with that option when someone posted it in on of the many other posts
high threat pirates dont really prevent a player from moving or attacking i mean even an easy bot countered them with the vasari starbase and minimal planet defences it was actually pretty lame if i were to say anything its that pirates are too weak right nao
i agree with that but the caps flak shouldnt be too powerful though and also a way to control how SC prioritize targets
um the advent DVs work fine for me as long as theyre by halycons that have the energy buff