Heero_Miiyamoto

Heero_Miiyamoto

Joined Member # 3217162
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ok, so from what I gather either this mod has been released...or there is a demo for it. Either way, I would really like to get my hands on this. Also, a little off topic here and i appologize for that but I feel an undieing need to ask this question: Once the Star Trek mod, Star Wars mod, and this Stargate mod are all finished....(I think you know where I'm going with this)...would there, could there....SHOULD there be a mod combining these three major mods...plus the

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I just got a phonecall from a friend of mine who is quite into Halo (so much so it worries me). When I told him about this mod there was a long pause, followed by what sounded like him gargling, breathing heavy, then a rather shrill cry of joy (I'm still shaken with fright). Thus, he has demanded-- not asked-- that I ask anyone here if there is atleast a demo for this mod. At the same time, he would love to know the both what the progress on this mod is as well as if there any screenshots/vid

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Soooo....there wouldn't happen to be a a demo for this mod floating around out there....would there? I appologize for my laziness in not wanting to go through all 34 pages, but I've got homework for my History 101 class that's looking to be a major pain in my a$$, so I barely even have time to post.

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To begin with, HAPPY FRIGGIN BIRTHDAY, DUDE! Now, down to biz-ee-nessnessness. I've been playing the 1.3d for quite a while now and I've got to say...I'm loving it. I do, however, have two issues with it: 1. The rogues don't seem to have any way to colonize planets, unless you intended them to be like the actual pirates in the game. Even if you did, I've actually witnessed those pirates capture one of my planets (My fleets were busy in other sectors, get off me.)

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yeah, I can just imagine: "That's no space station...that's a friggin HUGE construction hard!" And though that would be pretty cool to have, I highly doubt that that would be possible at this current time. As far as the Victory's standing as a capital ship because it's called a 'Star Destoyer', I would probably consider it a heavy escort cruiser. After all, that is what the Acclimator class was to the Venator, and as the Imperator class replaced the Venator class, so d

1,324 Replies 1,512,691 Views

fair enough, but if we look at this from a pirates point of view, fighters are close to useless: they can only fit usually around 1 to 2 people, they may be quick but they are quite fragile, and they have no real boarding capabilities. Anti-fighter support? Leave that up to the anit-aircraft auto turrets. A pirates goal is not so much destroy the target, but cripple it, capture it, kill/enslave the crew, and either keep the ship or salvage it. Now, Bombers I could understand, as they could be

1,324 Replies 1,512,691 Views

That does make me wonder though: Would the pirates even have fighters? Or would them have, like, modified transport ships/ small frieghters? I mean, as I've said before, I do love me some Viper/Virago fighters, but if we're not going to be fighting the Black Sun, then would there be any pirate fighter/bomber squadrons at all?

1,324 Replies 1,512,691 Views

I have the Star Wars mod beta, and I have Sins Plus, but for the longest time I REALLY wanted to find a way to bring these two mods together. Sadly, I have absolutely no skills in modding, let alone merging. So when I found out someone was going to be awesome enough to do this, and then some, I just about squealed like a pre-pubescent schoolgirl. So I have one question: Are you waiting for the full SW mod to be released, or do you have the beta included in a recent release? (I

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Well, when I opened user.setting, it was in standard text. Could that be the reason? Because whenever I tried to compare them, three options on how to do so appeared: one f which was Binary. The other two were 'Rules based' and 'CRC'

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Ok, so I did that, now how in the hell do I work this program? I've been able to compare the files and even 'sync' them...but when I try to do a data and text comparison, there is an error in opening the files! I also tried to do a text merge, just for the heck of it....and the same thing happened. What's going on?! T_T

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....seriously? Yeah, can you tell I'm not good at this? Seriously, the last thing I did that was anything close to modding was putting bottle-rockets on my Big Wheel when I was 7... ...and that didn't go too well ^.^'

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...I knew that >.> But now, I've run into another problem: my comp can't find the program I need to open it. I went to mods, then settings, and found the user.setting but when I double click it, my comp can't find a prgram to open it with.

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yeah, in fact....I'm not seeing it anywhere o_o... also, for some reason, the posting window seems to have changed format recently for me: it's now set to a 'quick reply' kinda thing. Either I'm less observant than I think I am, or I hit some mysterious button somehere o_O

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...I think my head may have imploded.....nope, I'm good...though I do have a headache. If you could, Annatar, get me a link to that file; I'd really apprreciate it. I'm a major SW fan, so when I got the beta for the SW mod, I was extremely happy. For a while I was content, going against 7-9 'Unfair' opponents with fleets that would shade in half a gravity well with pretty colors, and causing a pretty intense firefight with just a class II Imperator with an escort of two Victory

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Oh, hey, and EvilleJedi? Are you eliminating all of the game's factions and replacing them with Star Wars factions? If so, what are you going to do about the pirates? Will you be replacing them as well, or leaving them as-is? I appologizing for constantly posting, but I keep remembering what I wanted to say AFTER I already posted something else...so...yeah...sorry.

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I forgot to mention this in my last post; If you're having doubts about the beta because it's Empire only, don't worry about it. The beta is great even with that small hitch. Also I...er...gave you the wron link ^.^' The actual link is: [link="http://warlords.swrebellion.com/wp/?p=38"]WWW Link[/link]

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The beta does seem to have some of the changes that they're doing to the map setups (Gravity wells are much bigger), but the only faction available is the Empire. Remember, though...it is their initial test release, though I didn't really notice any bug issues. Also, FYI, in the Capital Ship construction yard, the Imperator I on the far right is actually a Venator class ( That's the Clone Star Destroyer...just incase you weren't sure) Here's the link: Warlords.swrebell

1,324 Replies 1,512,691 Views

The mod is not ready yet, but there is a beta.....though I don't have the link to the website where this beta is located. I am sure, though, that one of these fine gentlemen and/or ladies whom have been posting regularly here would be more than happy to give you the link. With that said, I know that in the gamer already there is a sort of 'flagship' system, where the Capital Ship with the most experience is dubbed the flagship, but would there be a way to set up a system to where either

1,324 Replies 1,512,691 Views

I had been wondering the same thing, only I wanted to use both Sins Plus and the Sins of a Galactic Empire Beta mod. I've never modded any game before, so I'd like to now if it's even possible to merge these to mods, mainly becase I think the SoaGE beta effects planetary gravity wells...among other things.

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...dude...you do realize that you just made me hungrier for that final version, right? XD But as to one of my previous questions; are you considering adding some of the elements from Sins Plus?

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