Barren planets have their own research...thingy....called....uhm...something about 'tunneling". It comes before, I Think, the ability to capture derelict ships. Sorry I'm so vague, but I rarely ever worry about the population stuff, as I am still fuzzy on what it has to do with, well, anything. I'm too busy concerning myself with increasing my resource income and the offensive and defensive capabilities of my ships.
Heero_Miiyamoto
Then what we could do as a detterence for SSDs could be this: Allow the TEC and Visari supergun the ability to target the SSD, if that's possible. Also, sorry if I was unclear before; i had no intention of suggesting an SSD as an orbital platform. My bad. Besides, I'm not suggesting making the SSD invncible, as a massive armada should be able to destroy it, in addition to some sort of counter-SSD ship for the rebels. Speaking of rebels, how're they comin
It isn't just balancing issues I'm wondering about. What about size? Now, I love Star Wars, but I'm not IN love with Star Wars, if you catch my drift, so I only know what the movies, games, and occassional Wookiepedia search have told me. So I'm not entirely sure as to the size ratio between an ISS and a planet, an ISS and a SSD, and an SSD to a planet. However, I did just think of one other thing: The Death Star. We could put it in the Cruiser's section and ma
Ok, so edit isn't working for me. As far as what version I have, I believe it is the most recent beta release of this mod.
As far as playing with the Pillar of Autumn, it was the TEC that had them: It can be found in the TEC frigate building group and unlocked via Kodiak research. It isn't too strong, but irritating when in numbers (5 + a smal fleet versus 3 ISS II's. My ships were eventually overwhelmed and had to ret
>.> Argh! Not again! Ok, I guess I'll jump-start with a question: The Venator: Recently, I read in one of those books that had the dissections (sp?) of all of the Star Wars ships and it said that the Venator's main hanger actually came out of the nose? Not from below, like future SS's, and not from the sides like in Battlefront II, but from the nose? Anyway, I was wondering if a) you have heard of this and b) if it will be in the mod. SS
I apollogize for my sudden outburst of craziness back there, I tend to have periods of random insanity that tend to spread out to everything I do. Anyway, so i just realized that my favourite ship (in appearance, anyway) is definately the Rogue's Assassin Class capitol ship. Call me crazy (You wouldn't be the first) but it just appears to be what my idea of a space ship built for war would look like. That and it looks like a totally kick-ass submarine XD. I do have one questio
Hey, it was either that or 7 Deadly Sins 2: University.... ..but I'm fairly certain that it would be hard to simulate drunken helmsmen, and toga-clad ships is just down right out of the question due to the overabunance of rediculousnessnessness.
No, I think Sinthe sequels would be something like... 7 Even DEADLIER sins or... 7 Deadly Sins 2: The Sinners Prosper 7 Deadly Sins: Rise of [insert new faction name] 7 Deadly Sins: Uber Galactic destruction or even... 7 Deadly Sins: Pets!
Besides, if they waited on other people to finish mods like Halo, who's to say another mod won't come out with a beta that will blow us all away? Then, we'd be asking them to hold off a little longer until THAT mod was finished. Besides, if anything, they can simple add the Halo mod in and create a 2.5 or something like that.
I would be upset because, as it is, I am on such a tight budget that I wouldn't be able to afford the expansions, so I'm worried whether or not this mod will only occur with those expanisons.
Well, I haven't posted in a while and wondered whether I should bother catching up on posts. I'm glad I did. DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift. Excellent work!
T.T LIFE! Er, anyway, if mods are being put on hold for the sake of the patch, would they be, I guess you could say, compatible with both the current and the furutre patch? If not, then that really upsets me. Also, just as a quick note about Corperations and charities: Normally, from what I've seen, they'll give out money if and when they start having trouble as a means to distract those who were somewhat discontent with their business. I also can't
*crickets chirp blissfully as opposed to trumpets woefully playing as the thread slowly dies away....*
Sooo....yeah, thought I might post to keep this thread alive. Now, you mentioned that the rebels would have different fighters/bombers in different ships. What about the Empire? Also...umm...I hate to ask you this since I asked you for one last time too but, umm......update....maybe? ^.^'
ok, so...the edit button isn't working. hat I wanted to add was the fact that I haven't seen that ship from that specific angle in any of the Halo games....so someone out there could be modeling and texturing these things XD!!
It wouldn't be impossible to have a covenant mod, in fact it would be quite awesome, really. In fact, while browsing The Last Stand's forum topic, I came across this picture: *Cue dramatic music*
I would like to bring one thing up, and I may be critisized for it, but here it goes. I'm an anime fan and I've noticed that, in many shows that involve space battles, sometimes they will have the ship fire a beam weapon. This weapon's beam will fire straight out of the ship a little ways before sharply bending at (If the enemy were directly in front of them, the beam would bend at (more often than not) a 90 degree andgle)in the direction of the targetted enemy. So, in a way,
quick question: I've noticed that the SFX for imperial ships and what-not has changed, and is making the cannon fire and fighter blaster sound...well...not like how they should. Why is that?
I do feel really bad, honestly, in regards to my complete lack of knowledge in any and all forms of modding. All I can do is cheer you guys on from the sidelines. I would learn, but do to me being back in school...it kinda eats up a lot of my time.
ok, so the edit button isn't working for me on this comp. What I wanted to add in to my post is that there were two construction facilities featured in TFU: one TIE facorty, the other a Star Destroyer Factory (The TIE was over Nar Shadaa, the SD was over RAxus Prime). As far as putting them in the mod goes...He'd have to either make the models from scracth (He's good, but I'm not sure if he's THAT good) or to find them somewhere else (This is more likely, but not sure of the chances h
I played it! And I gotta say, I'm loving it. Sure, yeah, it can get a little repetative and frustrating (I hate the purge troopers with a fiery passion that can only be expressed with the dream of violently ripping out their wiring in handfulls), but the game is still fun. I've beaten it twice (once ending it as a good guy, the second as a bad) and I still haven't unlocked the last costume. The other thing I'm looking for is the black crystal for my saber (You know...the one t
[quote who="Soor" reply="3" id="1876683"] "In a game of 4-dimensional chess, who would win, a platypus or a badger?" [/quote] [quote who="EmperorParadoxnt" reply="4" id="1876707"]Aw man, that's easy. The Badger would eat the Platypus = instant win...and a free meal. [/quote] Actually, the playtpus. Why? because they defy the common sense of nature, and the males have a crippling poison on little spines on the back of their feet. Besides, the platyp
Awesome, yes. But as is there is no way to succsefully animate ship parts. So, until the needed software is released, we'll have to wait...though it would be pretty damn awesome to have a Robotech mod XD
so, basically, it is currently impossible for Sins to have working animated turrets? Wow....that kinda sucks :S. Bah, oh well. It will eventually be possible.....eventually.