So far, I've been faced with no minidumps...then again, I don't nomrally use strike craft.
Heero_Miiyamoto
Not sure if anyone's noticed this but, it appears that the Acc II does not have a set weapons range, at least...one doesn't show up when I hit Alt. However, it does seem to have the ability to simply sit anywhere in a given gravity well and fire at anything else in the gravity well, no matter the range. Now, I'm a big fan of sniping myself, but should the Acc II be able to do that?
As I had previously mentioned about the Geonosian Dreadnaught...and maybe a few things i have not mentioned: 1. It will attack a manually specified enemy target.....if you're lucky. I've seen it attack ( I think i have, anyway....unless Eville has added in a heart attack feature that causes ships to spontanteously explode every now and then when around the GD) 2. The GD must be EXTREMELY close to a planet in order to properly colonize it. You have to literally tell it to move,
First off, I'd like to thank those who slapped me with the obvious fix for my previous issue....seriously, thank you. That aside, I've noticed something odd about the Geonosian Class Dreadnaught: It will only attack enemy ships when you select it and then right click on the enemy ships. Not only that, but after doing that one must continue to click on the enemy ships in order to get that behemoth to actually fight! Were it not for the fighter squadrons, that ship would have just been
Thanks guys! Wow....I actually feel like an idiot >.
Ok, so everytime I try to start up the mod, it minidumps. Now, I've yet to update my game to v1.05 and I don't have impulse (Not sure, though, as there seems to be an exe. that is titled Impluse). I believe te last time I updated my game was back when this before this mod's beta was released. Should that matter?
alright, I'm hesitent to ask this mainly because I feel it is potentially a stupd question...but.... Were I to download 1.1, would 7DS NOT work? Yes, i tend to be somewhat of an idiot when it comes to such things, as I am gamer who doesn't find himself able to understand anything....I guess you could say....technical about the game. Also, I tend to stick with consoles, except strategy games (They work infinately better on PC), so my ignorance could most likely be trace
Yeah, 'Made for mods', but the minute modders ask for or need something, they are ignored or turned down. That doesn't exactly seem modder friendly to me.
So, ultimately, the ISS I & II will simply be bigger, better, and more expensive verions of the Acc I & II with the added bonus of abilities? Which reminds me... Since, if I remember correctly, it was said that the Republic will be in a later version, what will become of the Clone Wars ships? Will they remain in service to the empire, or be removed? If they ARE removed, what might take their place? You already have the Victory as a capitol ship, so it wouldn't really be fair t
I don't know....i kinda like the fact that my ISS II's have snipers manning cannons with a sizable fraction of the firepower of the Death Star ^_^ Not to mention watching them go so fast that, when turning, they tend to drift (I made a couple of Victory Class SS drift-race around my home planet by pausing and setting up a long waypont road around the planet). I have to admit though, DANMAN's upgrade for this mod that he included in his wasn't too bad. But I have to ask t
Good news everyone! I fixed the issue. I lterally typed in " download "Windows Script"' into Google, found the correct file, and BAM! I reinstalled Sins, re-updated it, and I didn't even have to reinstall every single mod I've already dl'd! So, yeah....turns out I'm not as f*cked as I thought I was. As to your suggestions, I do appreciate them...it wamrs my slowly chillingheart that there are still people out there willing to lend a stranger a helping h
Hey guys, look, I hate to post this here, but I need some serious help. A couple weeks ago, my siser got a hold of this laptop while I was at work and got it loaded up with a rather nasty virus. Dozens of problems occured and many of my files were lost (It even ate Word processor!) Well, ths game seems to have been one of the many hit, because everytime I try to load it up, an error message occurs saying: "Unable to load scripting libraries. Please install usin
Ok...I THINK we're looking through an Atlantian Capitol Shipyard at a terran planet with at least a tradeport and a Temple of Tarmony orbiing it... wait a sec... ...IS THAT NEW COLORIZATIONESS?!
They thought of the Borg, but realized that modeling and texturing the ships would be nearly impossible. Now then, if it is true that the bounty system is hardcoded, then I say make the pirates be mercenaries (The guys you tend to get into fights with in the original game) and then make the Reapers a plyable race...though I'm not sure how that would work, as we only know how one Reaper looks...and they would all be the same....and be rediculously overpowered. Though we could counter t
Well, as far as the opening song goes, it isn't TOO bad....but has anyone ever heard of the full orchestral version of Lux Aeterna? It's freaking awesome. Also, just for future reference to those having trouble downloading the mod: When I downloaded it, I had to enable the 'view hidden files' thing in order to see the 'local settings' file. So try that, too.
If by that you mean 'Has it been released' then yes and no. No, it has not been released but there is still a beta available.
Forgive me for being forgetful, but in the mod....will the Venator have Arc-170s for fighters and V-wings for bombers? That would be pretty freaking cool. One thing I have noticed with games that have the ARC-170: the rear-firing turret never seems to be functional.
So then the Pirates raids would be increased dramatically, and the whole bounty system would be done away with. Instead, if possible, they would target the civilization that is the most advanced in research (Which makes sense, if you've played the game).
Yeah, the war itself was very important, and its portayal in the movies was awesome...as was the animated version. But the 3D version....like the movie that just recently came out....sucked. Plus, is it just me...or is it that all of the ships that were produced in the clone wars just looked bad-ass?
Well, I say the reapers should be pirates for 2 reasons: 1. They are the enemy to everyone, much like the pirates. 2. To leave such an immensely powerful race in the hands of a player...well...that would make it too easy, now wouldn't it? ;P
Yeah, THAT one was good. This new 3d animated one....well....isn't.
I was reading over some of the other mods when someone mentioned Mass Effect, and I started wondering. We have the varying races: Human, Krogan, Turian, Salarians, Elcor, Quarians, Asari, Geth, and even maybe the Reapers. The humans, Turians, Geth, and reapers all have their ships, yes...but what about the others? We could have the races be Human, Turian, and Geth with the Reapers being the Pirates. There are, of course, numerous other things to take into consideration
yeah, the on in theaters that has now become a cartoon on Cartoon Network (Exactly the same as the movie,w ith dialogue geared towards 5 year olds).
Alright, I'm sorry Eville...but I reeaally don't think you should include much of ANYTHING featured in the new Clone Wars cartoon. Well, not the 3D animated version, anyway. It....it just seemed to be a sh*t stain on the Star Wars saga.
You know, I kinda feel sorry for those who work on Sins, what with trying to keep up with all of the needs for some of these mods...looking at some of the demands and possibly braking out into tears...wondering what cruel, evil minded person would demand such extremels from their game... ...oh well! It comes with the job, right? I'm still excited for this mod, and I can't wait to try my hands at the New Republic XD