I'm short on time, so I'll make this a quick post and hope I dont end up pulling a 'broken record'. I downloaded v.99 and activated both DS and DS DM. Everything ran smoothly while playing as the Advent. Once I switched the Vissari, though, I ran into a major issue. After building the Antorak Marauder I tried to put a point to Distort Gravity, it minidumped. I thought it was the map I made (5 systems, 175 planets) combined with all of my effects set to highest. Nope. I set the
Heero_Miiyamoto
Not to beat, pummel, and otherwise uglify a dead horse, but, could someone remind me what models the Republic will be getting for its strike craft? Also, I've been thinking...(I know, 'uh-oh', right?)...why missle boats? Why not, for the Executor, have TIE Defenders or TIE Avengers? I know it's a little late in the game for this question, but seeing hordes of what look like shuttles flying at my enemy...it just doesn't feel right when their coming from such a beast as the Executor...<
From what I remember, Eville is going to try to port back whatever he can into NE sins via a patch. I don't quite remember the specifics on it, though.
Here's something interesting: I had copied the mod over to a my friend's computer (A gaming beast he built himself from the ground up) because he really wanted to play it. While toning out his mundane complaints about the mod (No free capitols, not enough planet variation (i.e: distant stars/Sins Plus), the lack of a star jump tech, etc.) I noticed that lack of minidumping that was occuring. He was able to play a 140 planet for three and a half hours before it finally minidumped. At t
*brakes out shock paddles * brzzzzz........CLEAR! all of that aside, how's them renovations coming along Eville.....cuz...you know....I'm cravin a mod here that doesn't minidump and....well....your my dealer, so.....when can I get muh fix?
For me, it isn't a matter of whether or not it's worth it, but whether or not I have the money...which I don't. Trust me, I really want toget my hands on it. As things are right now, however, I can't afford to spend money on 'wants' instead of 'needs'.
Well, I suppose I could give beta testing a try, but it won't be for a while, as I'm currently in the prossess of moving in with some friends who, at the moment, do not have the internet. Despite this, I'm more than willing to join you guys...and not just for the free entrenchment or the glory. Like i said, I really enjoyed playing the mod, and any ability I mayhave to help make it better or release it faster I am more than ready to give. Just tell me how to join
Okay, I don't mean to beat a dead, very irritating horse but something caugfht my eye that worries me. I have 1.16 (Don't shoot me....yet), and the OP says that 2.5 will be available for entrenchment. indeed, some who have previously posted have said that the enxt release (assuming it is 2.5) will be entrenchment only. Now, as one who only has vanilla 1.16 and is far too poor to upgrade, I must voice my concern. I had been truly looking forward to playin
That's just it, Pizza, the ability to star jump does not exist. ...well, it does technically exist, but just isn't attainable. Eville, quick question. The OP says that .90 is the final NE version, but you will try to continue releasing patches for it. Does this mean that those of us either too cheap or too poor to get entrenchment can look forward to a release that either has all of the models and textures done, the abilities area fixed, and the crashes cured? W
Whoa, whoa whoa! Back up a second! Is 2.5 seriously going to be entrenchment only? So I'll never be able to play 7DS ever again?! Oh, that's cold. If I had the money to get entrenchment, I totally would, and thus wouldn't be complaining....but I don't.
note the 'list of things notto report' up in the topic description. It is a list of issues and bugs already known to Eville and co. But yes, there aren't any meshes for the y-wings, ARC-170s, and various other strike craft.
I do prefer playing as the alliance, but i have noticed two things: 1. X-wing squadrons apparently hate me enough to refuse my orders to attack enemy squadrons. Instead, they simply go after that squadron's host ship. i have, though, on occassion caught a glimpes of some X-wings going after enemy squadrons on their own. Now, i know the X-wing is more attack-fighter than pure fighter, but was the balance shifted more towards attack-bomber, perhaps? I'm asking because, when I produce sh
Alright, after over 2.5 hours of playing a custom map with 189 planets and 4v4 (alliance v. Republic v. Empire v. CIS), I hit two minidumps. Minidump #1: situation- beginning of an engagement between Alliance and Republic, zoomed in on a lvl 5 MC80 heavy star cruiser as the fighter squadrons from both sides converged on eachother. ships involve
Am I right to assume this mod won't be for vanilla sins?
I've had no problems with the pirates (except with them spamming f*cking dreadnaughts...my poor MC80a and co.). The same goes with explosions and debris. I've been plaing on Highest, high, medium settings (top to bottom) for ships and structures, and highest on planet detail. No elevators, highlighted gravity wells, 'ship mesh highlight', and no colored or deep-space skyboxes....if that helps at all. Then again...I have been primarily playing on a costum map of 189 random planets arou
I may have run across another trigger, or maybe not. It seems that, no matter the distance, when I self-destruct an Alliance capitol ship, less than a minute later it mini dumps. Other than that, my minidumps have been seemingly random, yet tend to happen during fight (epic and generic) yet aren't consistent at all. The only other corrolation isthat I never minidump as the Empire. i minidump more under the Alliance, then the Republic, then the CIS (Republic minidumps pretty ea
Hey Eville, quick question: Did you have the Vulture fighter double as both fighter and bomber for the CIS because the CIS don't seem to have an actual bomber, or because the vulture seemed to be the best pick? Or is the Vulture really an attack fighter (can do the roles of both)? Also, the model for the CIS' frigate colony ship (the transport......er....I can't remember its designation so I shall call it 'transport thingy') seems to have a wider hull
The only minidump I faced was, after playing the other factions long enough to find out what ship had which strike craft, I tried to switch over and play as the CIS. As the map (Huge, multi, random) was loading, PING mini dump. That asie, excellent mod! Personally, I think the ship sizes are just fine, and the anti-matter thing makes perfect sense. In my opinion, all that needs to be done is fixing the research tree so i can jump to other galaxies, the completetion of the fighters, an
bit of confusion here. I updated to 1.16, but am unsure as to what to download. An idiot, I may be...but some help would still be appreciated.
Is there no way to DL the version for v1.15 for vanilla sins now? Sad Panda!
anyone know how I can downgrade my game so I can play this mod? Because s it is, I have v1.13.
I think that player portaits should go as follows: Empire Rebels Republic CIS Vader Cpt. Antilles Kenobi Grevious Emperor Ackbar Yoda
Happy New Year everyone! Anyhoo, just wanted to say that I've played as all four factions and, already stated and obvious kinks excluded, everything rocks. How's the progress on the strike craft bug going, Eville & co.?
So, optimism really is overrated -_-'
Too bad there isn't enough ship info for a KOTOR mod........or IS there?