[quote who="GoaFan77" reply="98" id="3215119"]Only in mods. You are the only one that seems to care about them Volt, a bit like that guy who obsesses about the Korsev only firing nukes from one side. [/quote] [e digicons]:'([/e]
Volt_Cruelerz
We know that there was one ship that survived and the inhabitants of a planet found the crew driven mad with fear. I'm sure the Vasari know what they're running from as I'm assuming Vasari have some sort of therapy, memory trawling, or can just turn on a computer screen and look at the ship's sensor readouts from the "battle." We as players just haven't been told. If it was something that could be faced, the Dark Fleet would have been victorious unless
I just noticed that there is no mention of Phase Cannons or Pulse Waves on there. I hope they come back some day..
Consider though that whatever was spawned at Kron was enough to collapse the entire Vasari empire. My current working theory is that it is some race that survives solely in phase space (perhaps as asylum from some ancient enemy that has since died out though they were unaware of this happening). This was also the race that created Phase Jump Inhibitors, though their original intent was to function as far far longer ranged jump gates than even the Vasari's titan foundry.
EDIT Note: I wrote this at 1:30 AM while half-asleep. Take any absurdities I say hereafter with a grain of salt. Honestly, if we go back to the days of yore, we have the three races, Advent, TEC, and Vasari, each with their own strengths and weaknesses as well as a focus in which they are supreme as well as a sub-component that added to them and made them less one-dimensional. TEC: economic supremacy with the ability to spam cheap quick units.  
Ugh.. The comment regarding my processor versus Wrath's had more to do with age/tech. My computer is a year old. His is.. a bit older than that... i7 versus whatever the heck he had that was severely outdated. I also keep a ton of windows open at all times, often switching between programs that each take a lot of processing power: compilers, modeling programs, image editors, and Chrome with 10-15 tabs open. [quote who="Ryat" reply="3" id="3214382"] <b
Sim Ant
UM is definitely going to be the defining ability of the Coronata now.. 5500 (base) + 3250 (fleet) = 8750 damage... Thrown in with Malice, that's very deadly (2625 to afflicted enemies) and is effectively the same as Sniping a capital and then firing Missile Barrage. The AL changes are the most interesting, I'll have to say.. Certainly not how I expected a buff to come to them, but I guess we'll see how things play out. I guess it does
Haven't been around for a while, but checking back in and finding this makes me very happy, especially the following: [quote quoting="post"] Added new Corvette weapon damage type Great Updated Corvette damage balance per new weapon damage type. The maximum number of superweapons a faction can field is now based on the number of planets they own. By default a faction can field 1 superweapon for every 4
I'm assuming that it is in fact reversed as opposed to what Sel said earlier. I'm assuming that they simply check if armor is negative and if so, apply the same effects but in reverse, thus -20 armor wouldn't be infinite, it would be double damage.
Oddski.. That's... Well.. Umm...
I guess I missed something?
Starbases shouldn't be standalones and should always have defenses with them. Anyone who is getting attacked by a fleet and has a Trans with Meteor that doesn't have Malice handy is a bit of an idiot.
[quote who="Yarlen" reply="117" id="3202984"]Later this month. It's going into initial QA testing later this week.[/quote] Thanks for the update [e digicons]^_^[/e]
Movement inside a gravity well is a huge advantage because it allows a starbase to fire on its own counters. Combine that with the fact that the Argonev and Trans have uncapped AoE's and you just made the Trans the bar-none most powerful starbase in the game. Nothing will kill it now. The Orky's main problem is a problem with the fact that it can jump when used by the VR because it becomes a second titan. All you did was bring the other starbases up
[e digicons]:rolleyes:[/e] ... Ugh.. It's where you go... behind enemy lines... As in, you let your titan slug it out at the attacked planet and send your frigates to their other worlds to create havoc.
Colony ships for TEC and Advent, scouts for the Vasari.
Well, there is the bool in the ability file for whether or not it has to face the target. This may or may not work for orientations other than directly ahead of the ship.
You just have to know how to handle it.
.. Have you not upgraded your planet infrastructure?
Well, if it's on autocast and you lose some ships in combat..
Do you have Returning Armada or Ruiners on autocast? Do you have Orkies queued to build?
formationRank Also, spawn-killing the flagship doesn't cause loss of the game, even when playing with flagship victory.
Regardless of who's right, you could be a bit... Erm.. Gentler?
The idea is that you can build the Vorastra as normal but a research-locked passive fifth ability significantly increases its stats but killing the Vorastra results in a loss. If someone elects to play flagship victory, I do not want them to start with the Vorastra as that would obviously be OP. Because of this, I think I'll just make it spawn and promptly kill the flagship when it dies unless there is an alternative way to ensure loss without impacting gameplay with other v