Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

We know that there was one ship that survived and the inhabitants of a planet found the crew driven mad with fear. I'm sure the Vasari know what they're running from as I'm assuming Vasari have some sort of therapy, memory trawling, or can just turn on a computer screen and look at the ship's sensor readouts from the "battle." We as players just haven't been told. If it was something that could be faced, the Dark Fleet would have been victorious unless

14 Replies 45,392 Views

Consider though that whatever was spawned at Kron was enough to collapse the entire Vasari empire. My current working theory is that it is some race that survives solely in phase space (perhaps as asylum from some ancient enemy that has since died out though they were unaware of this happening). This was also the race that created Phase Jump Inhibitors, though their original intent was to function as far far longer ranged jump gates than even the Vasari's titan foundry.

14 Replies 45,392 Views

EDIT Note: I wrote this at 1:30 AM while half-asleep. Take any absurdities I say hereafter with a grain of salt. Honestly, if we go back to the days of yore, we have the three races, Advent, TEC, and Vasari, each with their own strengths and weaknesses as well as a focus in which they are supreme as well as a sub-component that added to them and made them less one-dimensional. TEC: economic supremacy with the ability to spam cheap quick units. &nbsp

175 Replies 549,417 Views

Ugh.. The comment regarding my processor versus Wrath's had more to do with age/tech. My computer is a year old. His is.. a bit older than that... i7 versus whatever the heck he had that was severely outdated. I also keep a ton of windows open at all times, often switching between programs that each take a lot of processing power: compilers, modeling programs, image editors, and Chrome with 10-15 tabs open. [quote who="Ryat" reply="3" id="3214382"] <b

41 Replies 37,641 Views

UM is definitely going to be the defining ability of the Coronata now.. 5500 (base) + 3250 (fleet) = 8750 damage... Thrown in with Malice, that's very deadly (2625 to afflicted enemies) and is effectively the same as Sniping a capital and then firing Missile Barrage. The AL changes are the most interesting, I'll have to say.. Certainly not how I expected a buff to come to them, but I guess we'll see how things play out. I guess it does

175 Replies 549,417 Views

Haven't been around for a while, but checking back in and finding this makes me very happy, especially the following: [quote quoting="post"] Added new Corvette weapon damage type Great Updated Corvette damage balance per new weapon damage type. The maximum number of superweapons a faction can field is now based on the number of planets they own. By default a faction can field 1 superweapon for every 4

175 Replies 549,417 Views

I'm assuming that it is in fact reversed as opposed to what Sel said earlier. I'm assuming that they simply check if armor is negative and if so, apply the same effects but in reverse, thus -20 armor wouldn't be infinite, it would be double damage.

9 Replies 42,621 Views

Starbases shouldn't be standalones and should always have defenses with them. Anyone who is getting attacked by a fleet and has a Trans with Meteor that doesn't have Malice handy is a bit of an idiot.

8 Replies 24,752 Views

[quote who="Yarlen" reply="117" id="3202984"]Later this month. It's going into initial QA testing later this week.[/quote] Thanks for the update [e digicons]^_^[/e]

141 Replies 302,215 Views

Movement inside a gravity well is a huge advantage because it allows a starbase to fire on its own counters. Combine that with the fact that the Argonev and Trans have uncapped AoE's and you just made the Trans the bar-none most powerful starbase in the game. Nothing will kill it now. The Orky's main problem is a problem with the fact that it can jump when used by the VR because it becomes a second titan. All you did was bring the other starbases up

8 Replies 24,752 Views

The idea is that you can build the Vorastra as normal but a research-locked passive fifth ability significantly increases its stats but killing the Vorastra results in a loss. If someone elects to play flagship victory, I do not want them to start with the Vorastra as that would obviously be OP. Because of this, I think I'll just make it spawn and promptly kill the flagship when it dies unless there is an alternative way to ensure loss without impacting gameplay with other v

2,761 Replies 7,653,941 Views