Volt_Cruelerz

Volt_Cruelerz

Joined Last seen Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

I don't know... It just seems that it doesn't have much of a punch... The Vasari one however is good, it managed to take out a scout as it was passing through and at full speed. But I guess I don't see the beam and gauss doing all that much. Sure, they may be low on you "kill list" but shouldn't they be at the top? In every other game, stationary turrets can smash you if you aren't careful, so why are they not here? If they got a damage boost or some upgrade that incre

9 Replies 9,743 Views

uh... ok.. let's see those results... And besides, there is already a yay/nay thread which is essentially a master balancing thread, but anyways... Let's see that data...

8 Replies 4,652 Views

Well, I've played many games, but in none of them have these platforms (unless playing as vasari) do anything. The Beam and Gauss turrets just don't seem to make that much of an affect. The things are weak as they don't have shields or mitigation, but also they don't do the damage needed. Am I the only one that feels this way or no?

9 Replies 9,743 Views

You win when you defeat all enemy planets. The reason is that they have more broadcast centers than you and as such, they are able to overwhelm yours. And yes... I am assuming that you are playing as the TEC, so I recommend spamming the trading post as doing so (combined with the cheapo upgrade in the civilian tree) will give you almost unlimited credits...

4 Replies 14,719 Views

Actually, no... I don't have entrenchment... Besides I think its weird when the Kol is firing forward guns at something that is 89.9 degrees to its right... it just looks stupid...

17 Replies 32,333 Views

As far as aiming goes, you do realize that things like the Kol can aim at more than four targets at once right? Just saying... And yes, the vasari and TEC carriers need a SC buff... Most likely though it would be best to have a researchable that increases numbers...

17 Replies 32,333 Views

Really, the only way that heavy SC would work as an AoE would be to have it so large that it encompasses the entire gravity well.. The problem there is what happens when two sovas are in the same grav well... Seriously though, we already have too many threads like this... we need to let some of them die so that others live. People won't go for an idea that is spammed. Besides, in the Yay/Nay thread, unless I am mistaken, carriers are covered so I sugge

42 Replies 51,916 Views

As far as planets go, aquatic ones would be cool... Uh... Terran planets are by default jungle planets... That is why they are green... As for the titan ships, check my Olympus Mod... (first one to ever come up with the idea) The other factors here such as luxury goods are all well and good, except that it screws with trade routes... Personally, I think it would be cool, but so over complicated that it would do more harm

13 Replies 15,240 Views

Obviously the central tower is the bridge and the rear is the engine area. On the sides are the two light autocannons. Towards the front, I think you can identify the primary gun... You can also see the four containment field projectors surrounding the barrel. Around that, you have four pillars, each wielding three autocannons, thus accounting for

74 Replies 104,501 Views

Correct... Really the only way to fix the problem is to make extra squads researchable in high tiers... Sure you could make the ship itself researchable, but I don't really like that as it defeats the entire purpose of the Sova...

42 Replies 51,916 Views

I said armistice was good under the right circumstances... Sure, it can save your fleet, but really all it does is neutralize the battle... And I of course know why you would get a level 1 colonize, but anything beyond that just seems a waste... Ion Bolt is good at taking down a Marza, Radiance, or Vulkoras when nuking the enemy fleet, but still... It only does so much and if you play properly, you shouldn't be so reliant on abilities that losing them makes

14 Replies 42,990 Views

Well... for all intents and purposes, we could just say that central laser cannon was a gauss cannon... that is why... It looks like it.. so... yeah... and I didn't want to use auto cannons because they don't look right... And yeah... as far as the rails, or booms as you call them, go I was thinking four... But I guess three could work too, but the design I have requires that it be four... Idk... I'll have to draw/model it before it'll make sense...

74 Replies 104,501 Views

Uhh... All I was doing was paraphrasing and explaining how said items could be applicable in Sins...

12 Replies 10,516 Views

By the tri-arm, I am assuming that you mean one central cannon with three containment field generators around it? I was really thinking of this ship being more of an octangular prism with that on the front than anything else... Nolane: Umm... if you say so... Rashnak: I guess so. Go ahead and switch the phase missile tubes to wave cannons...

74 Replies 104,501 Views

Hrmm... I just never have seen the point in the Akkan. Perhaps no one I've played against used it properly, but I just don't see how anything but ion bolt/armistice on it would be worth while... You are right about the Kol though... I would like gauss cannon to get a buff... That would give a point to the Kol and give the enemy a reason to aim at them, rather than wait until the end. But I do agree with you. They are the toughest cap

14 Replies 42,990 Views

Oh, and just some added information... Nolane : Hull: 1200 Shield: 2100 Appearance: Looks much like the deliverance engine, only the flanges on the sides are bent backwards. At the "crease," is the location of the engines Astrom : Hull: 2300 Shield: 1050 Appearance: A long tube with four engines and the axial gun in the front center. I'll have to draw this one...

74 Replies 104,501 Views