Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

I never thought that the two statements were connected. I just figured the comment on sales was a projection of sales based on how many they've been selling on steam sales.

43 Replies 85,256 Views

They said star swarm was a demo and was not to be a game. I too am hoping that the oxide title will be sequel, but... This announcement does match up with what he suggested...

43 Replies 85,256 Views

Not quite sure what this has to do with Sins, but... Ok... The technology is cool and would certainly be useful in the future games, but again, I'm not sure why sins players would like this particularly seeing as how updates on our game have been suspended so it won't be impacted by this. I plan to consider buying OWTC when it comes out, but that's not a Sins thing, that's just that it sounds interesting with or without this software backing it up. Edit:

32 Replies 134,148 Views

they said sins was done with updates. [quote who="sareth01" reply="4" id="3484709"] Well if you read carefully he said that the result will be that many sins games will be sold this year as a result. So, I wasn't really expecting a big change, this is just maintaining the cash flow from the franchise while they work on other projects. [/quote] It said this won't go live until next year though, so i can't imagine it impacting Sins sales, especia

24 Replies 29,164 Views

Or better yet, a smart-build system that also chooses the nearest factories to build those ratios from and automatically send the ships to the fleets that lost them.

203 Replies 695,419 Views

[quote who="axxo4" reply="137" id="3484604"] Titans are supposed to be strong lol some times "BALANCE" or some of ur guyses itteration of it Dose not fit with the lore or the story line, id rather have deeper lore and game play then multiplayer id rather have more ships with porpous artistically rather then try to make them Fit for MP, SOASE has sp at its core not mp They should focus on lore and sgips more rather then MP balance which is a waste of time is only the 1persent p

203 Replies 695,419 Views

In other words become an unkillable juggernaut. Similar to the Advent Loyalists though with far less complexity. I'm not sure if this is a troll thread or not, but everything you posted sounds good in theory, but if you're good enough to micro your flak like is required in 9, why not do some more classic strategy and just mop the floor with your enemies?

36 Replies 178,676 Views

[quote who="Ryat" reply="130" id="3484510"] I am nothing more then a code monkey. I can't even do half of what these guys do. I do give it to Goa though as he has more experience. [/quote] I'm nothing more than an ability guru [e digicons]:thumbsup:[/e]

203 Replies 695,419 Views

[quote who="Sinkillr" reply="123" id="3484459"] Just get rid of titan AOE and make every titan like the Kultarask or Coronota. Boom, problem solved. [/quote] Kultorask? No. Coronata? Better, but not far enough IMHO. I just never wanted titans in the first place. Also, it appears that you cannot revoke karma that was given accidentally by fat-fingering your screen. I liked it more when you had a confirm dialog...

203 Replies 695,419 Views

As much as I hate to have it be a necessity, I think that the existence of titans dictates either tiered units or at least late-game upgrades to units. As said before, when I experimented with doing that to capitals, it wasn't well-received, but perhaps doing so to frigates would be better. There simply comes a point where frigates are invalidated by titan AoE. Perhaps the solution isn't to buff frigates but rather to nerf titans or at least their ability to hurt f

203 Replies 695,419 Views

I've actually wanted chaining damage for a while too and has always been how i wish it was buffed. Unfortunately, there's no good way to do it via mods.

80 Replies 459,569 Views

[quote who="UnleashedElf" reply="117" id="3484373"] Quoting furyofthestars, reply 116 Eh, I'd rather have the "each unit would have a use - at all points in the game". Another option in games like Age of Empires would be an "upgrade tier". That is to say, for a price tag,

203 Replies 695,419 Views

My concern with adding too many ships has to do with balance interactions. The more moving parts you have, the more complicated balancing becomes. Also note that done sin Sins would surely be in a new engine, they'll have to rebuild it from scratch, so while there won't be as much designing, there'll still be a ton of programming. Further, each roll will be forced to narrow or risk overlap at which point you get everyone forsaking some ships in all but the most extreme cir

203 Replies 695,419 Views