Double post due to ninja... It's got nothing to do with memory. Technically, 32 is faster than 64. It's an issue of clock speed and thread count.
Volt_Cruelerz
ORB had it earlier than that. But that's a lot of overhead at Sins scale. Also, ground warfare is pointless when you have interstellar warships. "Don't like our policies? Say hello to nuclear fire."
Better yet... A statement along the lines of the following... Sins II development has begun. Due to the fact that the game has strayed too far from the original vision, we will be going back to the core of the game. The best way we believe we can accomplish this is by releasing Sins II on the original Iron Engine that brought the first edition so much success. Some will question this decision, but it is or firm belief that this familiarity with the code will undoubtedly
Honestly, by this time, the Vasari loyalists will probably be gone. I feel like the advent rebels will have joined the Vasari rebels and might even be funded by the TEC loyalists to fight the shadow of the Vasari. The advent loyalists will probably have become some military and cultural juggernaut while the TEC rebel government will likely be on the verge of collapsing due to lack of funding forcing it to choose between poor economics and severe corruption.
A categorical buff doesn't exactly seem ideal. And besides, the balance concerns go deeper than just heavy cruisers...
Just wait... It'll be something like a dlc for more character portraits. (Note: I'm doing this to prevent myself from being disappointed if isn't what we all hope for)
Construction animation? Probably. I don't see a need, but I imagine it could. Degrees of damage? Doubtful. Maybe simple things like at 30% health some system goes offline. But if you're talking blasting pieces off ships, you either need modular or deformable geometry. Nitrous supports rotating turrets, so you might be able to blast them off.
And they neutralized combat frigates. The fleet compositions are utterly different before and after them because of their crazy AoE.
[quote who="UnleashedElf" reply="39" id="3483401"] Quoting Ryat, reply 33 I think they tried this and it made LRFs melt as they have a similar armor composition to that of bombers. That would explain it. Hmm ... I think that end game bomber spam can be very
Well, brad said August would have an announcement that would make us happy so...
As far as mechanics go, we just need more armor types. That's what caused the eternal balance issues... Then we can add more unit types... Also, if it were to be on nitrous, the UI would need some changes to tactical view or fleets would not be manageable. To explain my idea fully would require a thread unto itself...
I miss using fighters as turrets...
[quote who="furyofthestars" reply="34" id="3483277"] Quoting Volt_Cruelerz, reply 26 For the record, in Rebalanced Races, I put AA guns on battleships and increased the ranges on anti-SC weapons, making it harder for bomber-heavy fleets to maintain firepower for longer fights. Such an approach might also work here without
[quote who="Ryat" reply="27" id="3483164"] Did the same in DS as well. It does help. Still have issues with alpha strike though. Hmm lets see. Hydraling, Stilat, ratburn (on Steam forums - banned), and one or two others IIRC. [/quote] I'm not really bothered by alpha strike though. Personally, I feel like that's almost the iconic thing about SC in the game so the fact that it remains doesn't actually bother me. If you really wan
The particle has to spawn while you are zoomed in on the object or it won't be visible. Perhaps that is part of your problem?
[quote who="WOEaintME" reply="60" id="3483125"] Quoting Seleuceia, reply 59 As I said in that thread, with 800 credits a second and 12 factories, you could spam scout ships and beat anything.... Next game I'm going to try and spam colony frigates and win. [/quote] Well, if you
For the record, in Rebalanced Races, I put AA guns on battleships and increased the ranges on anti-SC weapons, making it harder for bomber-heavy fleets to maintain firepower for longer fights. Such an approach might also work here without touching HCs at all. Alternatively, new abilities could always spice them up.
Not that I want to enable Sinkillr, but what if composite did bonus damage to heavy armor?
Makes notes for rebalanced races...
Welp... we'll see how this goes...
I believe it's set in the planet entity files.
Balance.
[quote who="Jafo" reply="136" id="3482313"] It's quite simple. What part of "NO" do you not understand? [/quote] I wasn't talking about cases with categorical refusals like that. It's often not as cut-and-dry as Psychoak mentioned above. Also, the discussion has expanded into the wider case of not just mistreatment of women in the gaming industry but society. In such a discussion, the definition of rape is very rel
The thing is, at this point, the only thing left to do (before handling i/o) is just to hook the darn thing up to the plethora of actions in the game which is easy enough, but incredibly time consuming and I'm building a computer at this point, so I have more interesting ways to spend my time than copy+paste a few hundred times. HELP ON THIS WOULD BE VERY MUCH APPRECIATED!
[quote who="Seleuceia" reply="131" id="3482289"] ... sure, it's their fault, but I'm still an idiot... [/quote] True. And as before, if my girlfriend is ever going out somewhere where she would feel more at risk, she would likely dress in a less comfortable way simply because "better safe than sorry." I'm just saying that guys seeing a woman dressed a certain way and jumping to conclusions is poor judgement on their part. [