I was looking at the Moddb images, and are the red engine effects temporarily? If not, IMO I think they should be changed.
Auctionedllama
OK Who ever it was that says, I agree with your enthusiam on flood and forerunners, but it won't happen soon. THANK YOU. I wanted to say that but didn't know how to put it. Also, nice 3d models All_under_heaven.
Uhm, ya the humans AREN'T forerunners. Just the forerunners saw what potential we had, even thousands of years ago, and made us their heirs.
Ya, the basic idea was, the flood would just attack a different team every time. And instead of a pirate base, we should have like a flood infested terran planet (make it all green and sick looking). But, enough talk, lets see some eye candy xD!
I think that maybe the flood would make good pirates. Like say, all they can produce is one organic (non canon ship) and when they attack, they can capture ships, (make it a limit on how many they can take over, so they don't just take over your whole fleet in like 30 seconds). It would be a nifty take on pirates. Also, the forerunners would be cool, but their ships are so overpowered. I mean, they're pretty much indestructible. So, we'd have to figure out something about that.
Ok, please, PLEASE, stop trying to bring up the flood as a playable race. *sigh*
Ok, really, I think that we should forget the forerunners and knock out the third race for the moment. That way, it makes it just humans versus covies, no other weird crap, and its just standard, Halo ship vs. ship combat straight out of canon. And then maybe, do an expansion (I think someone said this earlier) and that would be the best way to go. It just seems like everyone is giving out ideas on how to make the mod cool, when we should really be sticking to the main core, and maybe adding a f
Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.
OK People. Seriously, we need to stop with the incredibly stupid ideas. O, I has an idea, how about lets make the flood playable, just the npcs, and they float around and throw limbs at the ships. I mean come on, compared to some of the ideas I've heard thats what they sound like. Come on, sentinels ingame? UNSC with shields? Pff get out of here. I mean, this is halo we're talking about, not star trek. And, I can pretty much guess the reason for this is due to you have never read any of the book
Hey, uh if anyone was wondering what that link was about, its for a game called Freelancer 2 for the pc which is actually rather old. I used to play that mod, it was really cool, but the team went too far and introduced hyper realistic physics, and it made it rather not so fun. But the huge covenant carriers were fun to fly around. You might be able to get models from those guys, not sure though, I think the mod is about dead. And we need a forum to discuss this crap, and a thread just for progr
Alright guys, just FREAKIN stop with the UNSC shield idea. They never had them, and from what I know, never will in the near future. All these retards are just throwing out shield ideas and they barely even know what Halo is. Ok, seriously, the UNSC have tough hulls, no shields. The reason for that is, they were never able to capture a covenant ship still intact besides the Ascendant Justice which was promptly destroyed before any real research could be done (besides cortana scanning it etc etc)
[quote]The UNSC Destroyer is the Iroquois (that's what Commander Keyes flew at the First Battle of Sigma Octanus where he demonstrated the Keyes Loop). And the Point of No Return is actually a stealth-coated destroyer, not a Prowler. It acts as ONI's unofficial headquarters for the really, really black ops, like the SPARTAN-III program.[/quote] Actually if you read the books there were many destroyers as the Iroquois being one of them. And here's the deal guys. I know there a
I think I just crapped my pants after seeing that movie. Ok, some thoughts and opinions. Here's the dealio. I am going to make a little list with pictures showing all possible/feasible ships that could be used. UNSC CAPITAL SHIPS: 1. UNSC Super Carrier. A 1.5km long Carrier deemed big enough to be called a capital ship. I would advise ignoring the super carrier, although it is a ship, they were hardly any, and to implement something like that is just weird. Armamen
Ya, I love the hack battlenet Idea, that would be genius. But you can't have shields. That's ridiculous. UNSC don't and won't ever have shields. Maybe have like a level 6 upgrade for one of the capital ships to have a 10 second shield powerup that makes them invincible or whatever.
There were a hefty amount. This would be so awesome if this would work. When the game came out I was thinking about how cool this would be, and how easy it would be to fit into this game. But I was thinking about the covenant equivalents to the UNSC stuff. Like how could we make orbital defenses for the covies, or multiple types of frigates for them? I guess just try to gather as much info as we can possibly freakin get. And although this would be hard to do, you could make the pirates be flood
Hey guys, just my opinion, this might have already been said but since I don't feel like reading all 28 pages, here it is. Basically, The UNSC would be real easy to make. There are enough ships to fit into the category, you could make most/all of the capitals have a special ability of nuke, etc etc. Most of the buildings would make sense, just make the orbital guns orbital MAC stations like In Halo 2. Now the covenant, that would be hard to do. They're are a limited about of knowledge about thei