I like the ideas listed here and look forward to see how the next GC game turns out. I would have to agree with DivineWrath that ship management (and management in general) can definitely become a chore as the game progresses. But this is a general issue in a lot of strategy and 4X games. I know it's sort of an apples to quasars comparison, but looking at games like Stellaris and AI War 2 for how they do fleet management could help to simplify automation in a futur
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