landisaurus

landisaurus

Joined Member # 3222724
12 Posts 661 Replies 31,716 Reputation

[quote]A Dev responce to this would be Awesome.[/quote] A dev responce is always awesome. but, they are too busy making the game. I've come to the conclusion that city size should not cap as low as it currently does. I mean, I was saying before 5 spaces would be good between cities, because you could build out 3 spaces no problem. Now in 1B, I can hardly build out 2 spaces because I never have enough house room to increase my city size

17 Replies 70,306 Views

[quote]I should emphasize here that we don't plan to push it.[/quote]one of my favorite frogboy quotes is "when there is crunch, I have to be here and I'm lazy so we try to keep that to a minimum" (or something like that. I don't have the exact quote in front of me) even if it was pushed to something more like October or november 2010, its hardly the kind of push back I have grown accustom to seeing in games I want direly. Less than a year of de

23 Replies 11,191 Views

Its the same guy who did the music for Galactic Civilizations 2. So I think Mason Fischer http://www.masonfisher.com/mp3.html

10 Replies 6,973 Views

Jakob Medlin!? dude, I totally know that guy. In fact, I know exactly what tree he is standing next to in that picture! (it is just east of 48th and baseline in tempe on UAT's campus)

61 Replies 238,931 Views

[quote] One of the things Win 7 does specificly is run in "XP Mode". Imagine that, it has a Xp Mode, but no Vista Mode...hmmm. That should tell you something in it's-self [/quote] yeah, it tells you that it is already running in "vista" mode... Windows 7 runs on vista drivers (vista doesn't really run on XP drivers, and XP doesn't really run on 2000 drivers. Win 7 runs on all vista drivers I've found). To my understanding, XP 64-bit didn't ru

18 Replies 7,281 Views

[quote]Don’t get excited. It’s still primitive. [/quote]I'm going to get excited anyway, and you can't do anything about it. my boot disk needed a good corrupting anyway. And who doesn't love the sound of a crying child.

19 Replies 42,747 Views

I'm a terrain and special ability kind of guy. I think just attack, defense, speed, and hitpoints is all you need. Then certain monsters might have a special ability to strike 1st, and then only be struck back if the target doesn't die. Or perhaps gain an attack bonus when on a certain kind of terrain. Special abilities can get out of hand pretty quickly, but if the combat is setup to listen to them, they should be easier to implement later

208 Replies 746,187 Views

in terms of city count, cities I feel are much to close together in the current form of the game. Being that your city physically expands, I would say t hat no less than 5 tiles between cities should be the standard (rather than 3, which is the current) Possibly 6-8 would actually still be fair (though 8 would be a pretty massive block. That might be pushing it for smal

17 Replies 70,306 Views

Careful, wizards might show up and throw a fit. They hold a patent on "turning a card 90 degrees" as a game mechanic, so I can only imagine what else they might try to claim. :P

24 Replies 22,837 Views

woot! I made it in! +1 to Denryu for all these surveys.... again Denryu, you should like personally PM me everytime you post these XD so I can be sure I never miss one (I'm joking, though I am disappointed when I miss one)

14 Replies 16,569 Views