[quote]but it did restrict the untethered creativity of the writers[/quote] who are the writers anyway? I know you've got us a book in the works. But are the people who are writing the book also going to be making game text? (obviously one is based on the other, but that doesn't mean they are the same people making and organizing it)
landisaurus
Huray! woah, whats goin' on with that dude's eyes? I like the guys in the tank/bunker. I seriously approve. I love the idea of terraforming technologies as a central focus in this futuristic dystopian society. Seriously, thumbs up! [e classic]:congrat:[/e]
having a wide variety of things to be said that relate to the situation at hand is something I really enjoy. Both as a player and somebody who wants to create such text (this is all going to be in python right?) I am glad you have it set out here. I might want to throw in a tid-bit. Here you have "military might" being compared, but might you also want magical might compared? Or possibly relating to the strategy choosen by the AI? (
I always did find pirates were the most effective targets for mines. I also found for the most part enemy AI players still can't deal with advent mine attacks (you come in on the edge of the system and place a bunch of mines... then wait for their capital ship to come to you.
I could never get enough mercenaries in MoM. I hope if mercenaries are a "thing" we have a setting where we can make them super common or super rare based on game setup. (of course "fame" or whatever can still influence it, perhaps exponentially)
So what about "Ubermensch" (supermen) that happen to be in your army? You know, Fredrick Neitzsche style. Surely there will be somebody in every generation of soldiers who are entirely an amazing programer, actor, and chess-player. (Unless those are the heroes.... which just occurred to me. I guess Ubermensch wouldn't stay in your normal soldier ranks for very long.)
[quote]Boogie, please fix the crashes also. I cannot complete a game at all in Elemental right now, because of the caravan related crash, what I've reported before.[/quote] Does that really need to be said XD I'm sure they will fix as many crashes as they can.
posting in the "off-topic" section is much more likely to get you a good responce, just because more people look at it. Just to mention. Personally, I'd pull my eyes out trying to create a mesh from a binary file without another tool specifically made to work with meshes.
one could write a paper on why "Risk" is a bad game. (in fact, I think somebody has... which would be why it was often brought up for poor design choices in my school). That being said, I love risk. The problem with risk is it is too focused on luck, and not focused on... well, anything else. There is a little bit of strategy, such as heavily defending bottlenecks, or spreading all your guys out 2 to a country rather than 1 so its harder t
I like all these video demos. So, am I hearing that Windows blinds 7 is less likely to mess up the text in some of my other programs?
So kellen, you arn't advertising your slime mod here? I actually mentioned a mod of my own that I've been trying to learn 3D modeling to accomplish. I *think* its actually the first mod mentioned on any forums, being a "not-mom" mod. I mostly mentioned it on the elementalgame.INFO which is why it may not have been spotted here. I promise that such a mod will see the light of day, if I have to do it myself.
death threats! XD I am fairly amused. You must feel great if you were motivated to type all of that. I applause can be heard.
I approve of walls-o-text [e digicons]k1[/e] I just want to point out, you have that whole "armies should be 500-5000" thing towards the end where you suggest that over 5000 is end of the road... and what instantly came to mind was the moment where Saruman says "Tens of thousands" when discussing the size of his army of orcs (which all looked like normal identical foot soldiers to me, but whatever). And that shouldn't be late game... that should b
[quote] Maybe he's not running from the chicken, he could have seen your avatar [/quote] the space balls stunt double isn't that scary. I have vague memories of some "adventurer" out to find a "great beast" that turned out just to be a chicken. I could be mixing together stories. Sir Robin of Camelot ran from the Chicken of Bristol, so perhaps he is the model 0-level research adventurer.
[quote]Im so glad you were able to make it to PAX landi, its good to hear things ive missed in the past, that's extremely exciting news! i thought this was all just speculation but it sounds like you got it right from the guys in charge. You just made my night! lol[/quote] yeah, I think I spent most of my time there lurking near the Stardock booth. just to note, if you really search through all the user videos of the PAX presentations, ther
right now the whole essense system isn't really very functional. I mean its in the game, but all it does is create cities. Once they've ironed out the other uses of it (namely the whole spell system, enchantment, and hero boosting deal) I'm sure we're going to see some dramatic changes to how the essence to deploy cities is handled, both in cost to start a city and general amount on channeler.
I remember at Penny Arcade Expo thinking something similar like "how do I create cities without my sovereign" and it was explained to me the whole fertile ground thing (which was much more clear in the 3D version than the current 2D UI) and from there I remember bringing up settlers. I'm pretty sure I managed to get a confirmation out of boogiebac at PAX that there will be units akin to settlers who can found cities. But they will not be able to start cities in non-
I just wanted to provide some feedback on the custom info cards that are created when we design a unit. I'm sure that SD may already have plenty of plans on how it could be improved but the biggest issue to me is the contrast between the character in the for front and the background. It does not seem to matter which background one chooses, the character kinda blends into it without anything to help him stand out. Perhaps this is because the backgrounds are
awesome. I hope we have more video updates in the future. they are much more fun to watch than than to read. And now that I can't really check the forums from my work, I enjoy hearing the 'walkthrough' update
at PAX they were rather clear about the scale. It will be closer to total war in that, unlike HoMM, the troops will all be present in a regiment and "not a single person with a number at the bottom". We also know that it will be in real time (except you can pause it to queue up moves) similar to political machine. In terms of the world map, in the 3D view it wasn't just a single icon. Its only a single icon in the
Tridus is right. You'll likely have more "fun" by waiting until Beta 2 anyway.
hmm... video blog. that is an idea.
[quote]Im fairly certain we are already decided on Earth/Water/Fire/Air/Death/Life .... unless you are talking 'bout modz.[/quote] you can say that with more confidence, as it is most assuringly confirmed. However it is interesting to talk about other elements. Things like "oil, heat, water, metal, wood, light" being the elements for a robot... they are fun to discuss. I'm not sure if is needs to be related t
[quote]Well Brad basically already said no to damage types for weapons. I just hope weapons aren't meaningless in the game.[/quote[ well, we have club, spears, and sword in the game skeleton of a game called the beta. They seem to be the same for the most part. Why would they bother making the at this point 3 if they were the same. They just don't have "slashing" or "piercing" as a damage type. The weapons will likely still carry a big impact.
I too like the idea of a cauldron. But they already have this "magic card" system, which I have no idea how works. I feel like they are going to work in a similar way to your cauldron anyway, except with cards... not a cauldron.