That being said, it would be cool if persistent online games could be checked via iphone or android app somehow. That's the kinda outlandish feature creep though that doesn't really benefit much discussing at this stage.
landisaurus
man, I got all excited expecting to hear they had a full article or something.
the sovereign cannot die of old age, only his children. It isn't really speculation, just how it has been stated to work.
I can see how map control is going to be especially serious in this game if the number of shards required gets very high. In fact, that sounds like it will seriously change players ability to not expand.
[quote]No missions from the AI's.. They just sit there and tell you how much they dislike you.[/quote] What are you talking about? that is realistic because that is exactly what I would do in a game. (joke) I wonder if the missions for the pirates are worth it in relation to spending that much money on ships to attack yourself. I guess it still works even if you are low on metal or something. great for traders. </p
happy christmas time! Beta 1 until Febuary eh? More polish is certainly better than less.
I am very happy to see this video appear. I am of course a very big MoM fan, but this certainly helps others better understand it even if they missed the good ol' days of simtex strategy games. May they R.I.P
this is the best bug I've seen yet. I wasn't aware PG-18 was a rating. And if it is, I wouldn't know who assigns that, so I'd say that GW Swicord makes the call. The guy seems to still be wearing something, even if dirty. I think it could still pass for 'T' provided the metal bits on his legs stay on and he isn't doing anything sexual. (thought somebody was refering to me for a moment. I sometimes go by "pants" as a nickname. I guess more in
I appriciate the amount of code in this update journal. It really provides some insight into whats happening 'behind the scenes' when it comes to running the game. [quote]AI will not train a unit that was designed more than 100 turns ago " If we do this, then the AI should evaluate whether or not it can design anything better which accomplishes the same purpose. If not, it should be willing to build old units.[/quote] So what if the
Totally got a crash. Don't really know what happened, I wasn't paying attention. Had starbases up, just kinda wandored off feeling that my allies would protect me. (I wanted to see if the new AI would cause computers to work together to actually win a game on their own against a hard computer AI or 2. All I was doing was securing our system with bases) And for that I was "soaking" it, so the ga
Woot, what a pleasant surprise to install impulse to
If peoples of "medieval" type societies (or at least early post-renaissance, such as the american colonial period when the many cities on the eastern US were founded) had modern city zoning. I would likely hate driving less.
[quote]Speaking of which, why didn't you mention Guitar Hero in your long post/rant? It basically made a genre [/quote] Because I'm a hypocrite, thats why :P But seriously, didn't think of it. thats a good suggestion. (I always threw it under "rhythm game" next to Dance Dance Revolution and Beatmania, both of which had their own unique controllers and all that jazz before guitar hero did. But since they are both 90s games, I would say t
arn't "best of" lists supposed to be done after the time frame ends specifically so you don't have to do things like "we are not including December" I'm a little shocked. I feel this list is rather slanted. I mean, none of the grand theft autos are on there. And while I'm not one to suggest they are particularly fantastic games, they have dramatically influenced the action game genre and both grand theft auto 3 and 4 are above 95
Baldur's gate you could set the options to pause at the end of every turn and force you to push the 'end turn' button. (which I believe was space bar) making it true turn-based. Very few people did this, because it was kinda annoying (you say "go here and attack" and that command doesn't really change It might "feel" like real time, and that is the point. But its not. You're talking 'damage per turn' rather than per second, whic
I agree with Kyogre to some extent. I think after the original dev journal about it, at least a few people would then send PMs about it as a joke. Heck, I might have done the same thing if I were my younger and more rebellious self.
do you seriously want us to rally together to create a petition or something to send to creative for a total war game with magic? (like an actual total war game, rather than King Arthur... which I'm more interested in now that ravan is waving it around)
so... can trolls not work at stardock?
[quote]Moved to the "Elemental Idea's" section. ....oh wait, I don't have mod privs...nevermind.[/quote] You don't? Well. I might, I just don't want to use them.
if you pre-order before Beta 2 goes out, then you're in Beta 2. They usually have a window of time when you can pay right away (rather than pre-order and wait for them to charge your credit card as per normal impulse pre-order process) so paypal users can get in. This will then repeat for Beta 3, and so on until they move to Gamma (which is the phase just before release when it becomes private again and the public doesn't get to see
[quote]I'd love to see "Paint on Cloth" and "Life is Returning" in full screen versions.[/quote] I'll see what I can do. The trouble with those two, (especially the "paint on cloth" ) is I don't have access to a high resolution original, so I'm scaling up as it is. And since the image is like 3 times as wide as it is tall, I feel like I'm butchering the image less by doing it that way. I'll do another sweep on the net before I put up a fullscreen version th
I would imagine that by release we will be able to build cities in forests. The engine just doesn't understand that concept yet, and I'm not sure if there will be any complications. (I mean, if we couldn't build cities in forests, that would be silly) I can imagine requiring "clear cutting" or something researched before towns can be directly built into forusts. Perhaps a similar technology could allow cities to be built in mountains? [quote]I do know that there ar
Sorry guys, I've got plans to create some more from the other elemental art lying around. But it hasn't happened yet, and likely won't for the next month. Always feel free to create some of your own and post it here though.
It would certainly add to the game to have dynamic activities for the townfolk to perform. It may even make it easier to mod, since they would just move around and do whatever within the 'free-space' of the town. So in the 'tile editor' they would walk or stand on open ground or places appropriate, and if the townfolk AI can't find a place they could stand or perform actions, then they would just skirt the outsides of the tile. Players would have to assign in
well, the new beta is whenever beta 2 opens. They are still on Beta 1B about to go to 1C last I checked, and their schedule calls for updates all they way to Beta 1G, which means for it to be "christmas" we have to go through D, E, and F (not to mention G) in a month for beta 2 to arrive. Of course, they may open it up again before then, who knows. But other estimations I've heard, from the devs, is early 2010 for Beta 2, which I'd say was a much safer