That's intentional. Seems odd I know, but just wait until you find a planet with large amounts of income, or you sell off some resources. Dang, i was very unlucky then. I was playing on the random small map and on my side i had nothing but the negative planets, and my enemy had some of the positive ones. It is a interesting system. maybe you could have it so the planets go 0.0 instead of staying negative,
alph4om3gha
0
Posts
0
Replies
75
Reputation
[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
Sins Forums
747 Replies
2,210,259 Views
[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
Sins Forums
The mod is great except the issue with the planet income. So far the majority of the planets won't go positive on the credit earnings. I couldn't get my Supercapitals to build. Got the foundry and research. The build wouldn't start. Loved the music, as usual. I played as the Republic and i had to research all the way to the second super capital to fully build one, so check the info on the research item to see what
747 Replies
2,210,259 Views
what about mods though so far i cant get my mods working for entrenchment like they worked before
43 Replies
159,714 Views