SageWon

SageWon

Joined Member # 3240874
3 Posts 107 Replies 1,142 Reputation

Additional Observations: Marza Incendiary Shells doesn't seem to be ANY better than before! In fact, the old version did slightly better in old tests! I think maybe it is still bugged? (EDIT: It was in fact bugged, and they later increased the stacking limit to 3). Radiance's Absorbtive Armor hardly makes a difference! The extra 2 armor at level 1 only amount to about 100 extra hull over its short life in these battles. (Compared to&n

60 Replies 38,154 Views

I would like to see more viable starting Cap ships (rather than just Carrier & Colony caps). Or support caps that are viable later in the game. I tested each of the new buffed abilities against the strongest caps (carriers) in 1 on 1 fights. None of the buffed abilities made much of a difference (except Magnetize against a Halcyo

60 Replies 38,154 Views

[quote who="Schematix7" reply="4" id="2887142"]Thanks guys - especially for the quick response. I'd still like to know what the payload is but this is good. -Pbhead - Is that really true? The Hold position thing? do they just stay put and shoot their stuff whenever things get close? If the cooldown is 4 to 5 secs then the time it would take for them to make their pass or run wouldn't matter anymore and they could just fire away like a Missile Battery. [/quote] I guess

38 Replies 33,698 Views

[quote who="Darvin3" reply="61" id="2885867"] I'd agree that it's a step in the right direction [/quote] I also agree its a step in the right direction. Many good changes. But the support caps still need more help/buffs. Carrier caps are probably still too strong. And unlocked diplomacy needs lots more work. I too was expecting an improvement to fighters (and illums!). The Skirantra now scrambles a 'maximum average' of 2

716 Replies 1,635,257 Views

[quote]Hard AI doesn't cheat[/quote] No. The Hard AI also cheats. Only the Normal & Easy doesn't cheat. Hard is a 1.5X cheat. Or 50% more income, metal & crystal. Unfair 2X cheat. Or double Cruel 4X cheat. Or Quadruple Vicious 6X cheat. I'm sure you get the gist. How Ridiculous!

34 Replies 20,860 Views

Lots of good replies about building less but more powerfull mines. But I don't see any mention of just having the AI build less mines, or almost none at all. Somehow adjust the priority to build mines. If you have to, place them higher in the the tech tree (tier 2 is just too low). They currently build way too many - and they really aren't effective, so why build them at all.

109 Replies 182,621 Views

Here's a minor bug that I am dealing with that really bugs me. My keyboard bindings for the function keys won't work! I believe I lost the bindings after I hit the reset button, and now I can't restore any of them. Anyone else have this problem? Or know how to solve it? I am using Vista, with nothing running in the background, that I know of.

17 Replies 15,429 Views

The Diplomacy expansion as a whole was inconsequential. Except for one good change: no feeding untill a tier 3 civil tech is researched. This greatly leveled the early playing field for multiplayer, and is the main reason Diplomacy is played online. But it is about the only feature that is used (except for faster speeds). Pirates have always been ignored - even for most single player games. And I don't really like them. I find them annoying.&

23 Replies 21,492 Views

[quote who="Yarlen" reply="100" id="2879551"] Is there any chance that the patch could also include a fix to eliminate the mesh error problem that Trinity purchasers experience when they try to play online? ..... We haven't heard/seen this before. We'll need more info in order to look into it. [/quote] The mesh error is described in this older post . Whi

188 Replies 330,851 Views

[quote who="Boobzor" reply="8" id="2876816"]Ok guys cheers... still laggy as hell. [/quote] Maybe you need to lower effects settings? I can't say I've ever had that much lag, and my system would be considered old by your standard. Granted it wont be as beautifull, but I hardly see a difference any more.

21 Replies 76,401 Views

[quote who="Darvin3" reply="35" id="2876662"] people currently don't build [hanger] strike craft in order to conserve AM. [/quote] Thats the trick, to get the traps to work appropriately. [quote who="Darvin3" reply="35" id="2876662"] While there are a few abilities that can use this "exploit", it is only a real problem with the current version of scramble bombers. I honestly wouldn't shed tears if the ability was changed so that scrambled squad

39 Replies 26,669 Views

[quote who="Darvin3" reply="28" id="2876003"] We did some experimentation over the summer, and we were quite happy with the combination of a 24 second cooldown and a 60 second duration. I think you could tweak antimatter costs to taste from there. [/quote] A 24 sec CD, within a 60 sec duration means 2.5 activations (60/24) during the duration. Therefore you'd have a maximum of 2.5 extra squads at level 1, and 5 extra at level 3, and 7.5 extra at level 5.&nb

39 Replies 26,669 Views

[quote who="Darvin3" reply="26" id="2875956"]Once again, I reiterate that the "buildup time" of scramble bombers is also part of the equation. Unless you're willing to blow 100% of your antimatter maintaining it 24/7, it's going to take you two minutes to reach full squad power, and the longer the cooldown between scrambles the more likely they are to be blasted between intervals and you never actually reach your maximum. This was the problem that made scramble so weak in 1.18.<br

39 Replies 26,669 Views

[quote who="Greyfox2" reply="24" id="2875493"] I have long said that carrier caps didn't need buffed to begin with. [_]-Greyfox [/quote] Yes they did! They were pitiful before. People only started with Colony Caps, or an occasional Marza. It didn't even make sense to build 2 Caps. You just happen to like starting with the Progenitor most, so you long for the good ole days. ; ) But i

39 Replies 26,669 Views

[quote who="DirtySanchezz" reply="9" id="2874662"]... sometimes pretending to be allies. It just seems like that would defeat the purpose of the game; might as well just make it a locked 4v4. [/quote] Hopefully, the new Diplomacy update will add penalties for backstabbing. Pros aren't that much better. Often there is a very fine line between winning and losing, and a good adjoining teammate can swing that advantage significantly. How do you pick th

12 Replies 16,265 Views

[quote who="Derek06" reply="6" id="2874254"]... i however am not a noob, and id like for more skilled players, which means noobs learning...[/quote] and means skilled players learning diplomacy... most of which are simply unwilling or too noobish! I've only had flat denials. From kbroken's lame excuse: "9 won't work on a 10 player map". To your "Ive been in one game and... will never do it again." To flat out NO's. The

12 Replies 16,265 Views

[quote]One game[/quote] I still have never had even one game like this. So I still don't know, firsthand why not. Yeah, backstabbing can be a problem, but this can be guarded against. And a group of freinds might gang up, but so what! Thats the idea. With the right settings for a 6 person game, 4 can't win against 2, it has to be a winning team of 3 or less. Same concept for a larger game.

12 Replies 16,265 Views

Thanks for the replays Auqia. I always watch them all, and really enjoy them. 485 credits/sec is no small amount! : ) I noticed that you don't take advantage of the tier 1 terran population upgrade. I think this is an oversight, and am pretty certain they are worthwhile, as debated heatedly here . In fact, I think almost all of the tier 1 econ techs for TEC & Vasari are worthwhile (a few caveat

3 Replies 22,014 Views

I also think the other Cap ships should be given a strong role, rather than nerfing the Carrier Caps harshly. Since the main buff to Carrier Caps was starting with 1 more squad (3 vs 2 b4), I've suggested adding one more starting squad to all of the other Cap ships (maybe not to Colony Caps). That alone should return them to equal footing. While I don't completely disagree with changing speeds, I am

39 Replies 26,669 Views

[quote who="OriLord" reply="7" id="2758920"]Heck building a starbase with only a cease fire order is off.You could be building starbases and all of a sudden declare war eating the ai. They should include some sort of longer peace treaties.5mins before war?Thats crap.All those pacts wasted for 5 mins? There should be a penalty for any breaks a player or the AI does.there should be a high cost for building a starbase on to allied territory. [/quote]<

10 Replies 9,902 Views

[quote]I happen to notice (but not fully certin sence I dont play with other people much) that people dont use envoys and pacts in the game. Are pacts really useless when in reality they can buff your fleet up massively....mainly the TEC Pacts (woot!)[/quote] You're right. In online games people rarely build Envoys, and/or get Pacts. Why? For all the reasons listed: money, time, resources, envoys (fleet supply), labs (logistic slots), research, etcetera, etc..<

7 Replies 10,750 Views

[quote quoting="post"]Happy 2011 to all... we're working on a new Diplomacy update for everyone. [/quote] AWESOME! I am happy to hear an update is in fact coming afterall (Sins is not dead)! Please make Envoys worthwhile . Right now, their fleet supply cost is just too high! The eco guys (feeders) can't afford a precious 12 slots for each, while trying to avoid in

188 Replies 330,851 Views

[quote who="dvvdsfasfa" reply="28" id="2857737"]armour of vas scramble bomber = 5...thats more than flak... [/quote] So what? Armor is just equivalent to an increase in the amount of hull. About a 5% increase for each level of armor. [quote who="DesConnor" reply="38" id="2858222"]I want Scramble Bombers fully reverted to the 1.18 version... [/quote] I want Scramble Bombers reverted to 1.18's maximum amount of bombers at each

114 Replies 55,236 Views

Why won't people play a 3v3v3 with Diplomacy? - It becomes a 4v5, where you pick your own team. Or a unlocked 2v2v2 becoming a 3v3 of you own choice? Rather than time consuming PUGs, which never seem to get started quickly. In PUGs, Nobody ever wants to be a captain, and then it also takes forever to pick teams. Invariably someone will bail out because they are unhappy with their team. Or maybe someone drops, meaning you have re

12 Replies 16,265 Views