Why won't people play a 3v3v3 with Diplomacy? - So it becomes a 4v5, where you pick your own team. Or a unlocked 2v2v2 becoming 3v3 of you own choice? Rather than time consuming PUGs, which never seems to get started. In PUGs, Nobody ever seems to want to be a captain, and then it also takes forever to pick teams. Invariably someone will bail out because they are unhappy with their team. Or maybe someone drops, meaning you have redo
SageWon
[quote who="DesConnor" reply="73" id="2660335"]I'm not at all sure that you were at a disadvantage with regard to neutrals... [/quote] wth Des? What did I do to deserve this? r u secretly a SmashBros, or just hate Vasari that much? LOL. If you want to pick apart the replay, I am sure you can find many more mistakes. For example, I did a terrible job of micro... but I just didn't have the time, and didn't care. I
[quote]It's driving me nuts. I can't play online with my friends - 2 of which bought the game jsut so that we could all play online together. Has anyone got any real reason as to why?[/quote] I would suggest lowering your graphics settings. I believe they are under Menu Options Interface. Lower them all, or put all of them on lowest. If you still have problem, at least you've eliminated the possibility that your computer is having problems keeping up with the high se
[quote] i would have a income of atleast 60 maybe higher... also i dont get just trade ports i get as many research as i can[/quote] BS. Now you resort to lieing. You're so haughty, you don't even consider the facts. [quote]An eco spot who doesn't take the neutrals...??? If the point is to compare incomes[/quote] I did take neutrals, but was thwarted. At one point Mr G diverted his 2 Skirantra to kill my measly 3 scouts! Thi
[quote who="superfleet" reply="48" id="2656904"]... When i play TEC i can get 2 trade ports built before i eveng et my first rodi and that puts me at a huge eco advantage because i am getting the extra income so early.[/quote] Simply not true! Yeah, you might get trade earlier, but so what - when there are better things to invest in! How can tradeports that take "15 minutes" to pay for themselves be better than the first terran population upgrade that pays for itself
[quote who="superfleet" reply="33" id="2652216"]hey got a question for ppl questioning me...[/quote] Warfleet still seems to think he is the "BEST", and doesn't seem "to learn". Even Greg said its better to wait before doing trade. For TEC & Vasari, the tier 1 tech to increase terran population pays for itself in less than 10 minutes. Then, if you are lucky to grab some neutrals, the low level techs to increase extractor output will also pay f
[quote]When you say graphs I can only think you mean the ones your get when you quit/finish the game?[/quote] Yeah, I thought you were asking about the end game graphs, (so we are talking about different things). No, the stolen income doesn't show up in the ingame Credit Summary popup. But you do recieve it.
The stolen income is shown in the "Income from Other Sources" graph, not in the first graph. The third graph down, showing total credits earned might include it but I'm not sure. This third graph is very revealing, because it shows just how much a Cruel is cheating by. He's getting 4 times more income than you! (Just compare the first few seconds for proof). Embargo does work, and you are infact stealing income. You can also look at
[quote who="Ascension" reply="26" id="2650435"] Quoting superfleet, reply 4 i am the BEST advent eco player Love the irony of this comment. [/quote] Yeah, I'd have to agree with this obervation. IMO, there are many errors in the OP. While tradeports are generally a good strategy, they are not neccessarily the best early game strategy. Often, just colonizing adjoining planets is the
Those old replays are of earlier versions, so you can't watch them now. The only replays that you can watch now, are those created with the current patch. There are a few current (1.19) replays posted on the boards, but not many. See here & here or here . The last one i
[quote who="DirtySanchezz" reply="13" id="2630625"] The other caps are fine as they are. If you want strikecraft, build a carrier cap--that's what makes them unique. [/quote] No, other Caps are too weak. They're not even competitive. And some Carrier Caps are so good, that it doesn't make sense to build carriers frigates "if you want strikecraft". Its often better to build another Carrier Cap! My point was: that adding a squad to a
[quote]The strength of ion bolt is that it's a "no strings attached" ability. It completely shuts down the enemy (even antimatter regeneration stops for the duration) and you're able to pummel them without any restriction for that period of time.[/quote] Yes, your right. The no strings attached Ion Bolt may make it the superior interupt. The restrictions on some of the other interupts defeats their purpose. The damage restriction on Reverie means that it effectively
[quote]NEED to nerf Skirantra Scramble Bombers![/quote] To reitterate the NEED to nerf Scramble Bombers, I realized that my previous table didn't show the actual MAXIMUM number of squads, but more correctly the maximum AVERAGE number of squads. So I am updating it to illustatrate just how many squads the current Scramble Bombers can generate. Granted, the last extra squads scrambled are only present for 15 seconds (of the 35s cooldown, or .43 of the time). And A
[quote who="Pbhead" reply="1" id="2630716"]i am preety sure gravity warhead does not require the space egg to face its target.... cause I know i have cast gravity warhead on enemies behind my eggy while it was running away from them. Also, i dont think the death egg interupts ablities....[/quote] hmm.... You're right. I just tested it, and the Egg doesn't need to face it's target. I guess that has always been my impression because of it's rel
Some recent discussion of the Revelation's Reverie ability prompted me to look closer at abilities that interrupt. Which ability's interrupt is the best? What are their different strengths and weaknesses? The following comparison summarizes differences, first listing Abilities that disable p
[quote]and ICO doesnt die do to lack of everyone having mesh file issues.[/quote] Yeah Devs. A simple patch IS NEEDED, so that people that bought Trinity can play online without having to search for some solution on the message boards, and jump thru a bunch of hoops. AND you NEED to nerf Skirantra Scramble Bombers! A simple solution is: change the cooldown from 35 to 40 (or 60) . (That simple solution would mean
[quote quoting="post"]Hello all. I recently reinstalled Sins after a long break. I purchased both expansions but I'm not sure which one to play. Which one are most people into, and are there any major mods you guys would recommend? Thx. [/quote] Hey Dual_CoRed, Welcome back. Diplomacy includes everything that Entrenchment has, plus all of the Diplomacy features. So go straight to Diplomacy! Most people online play Diplomacy like they w
[quote] ... this makes Reverie my no.1 anti-cap ability in the game. When I encounter late game advent fleets, the one ship which I am MOST scared of is a Revelation... [/quote] I've recently experienced the AI using a Revelation with Reverie as its first cap ship, and I was shocked to see it (and a small group of light frigates) kill my Skirantra early in the game! I tried to kite around his system, but it would lock down my Skirantra. I was able to f
[quote]anyone got any feedback on the sandbox? or does no one get how that works? [/quote] I have to admit that I looked at it before, and didn't understand how it worked. So I tried it again, per your request, and find that it is actually quite easy to use. Just plug in the ship types, and the number of ships, and it gives an instant answer! But I have to wonder how accurate it is. For instance, does it accurately account for armor? And m
[quote who="SithLordAJ" reply="18" id="2620619"]okay, the capital ships now have a column that indicates planet health damage and population damage per second. I'm not sure if the formula is right. what I do is take the baseDamage/basePopulationKilled and divide by the bombingFreqTime, This makes my numbers unlike what you have in the post above. [/quote] OK. Thanks. Yes, the formula is right, and the numbers jive with my research regarding <a href="ht
[quote who="DarkWolfV" reply="11" id="2611576"] i swear they are cheating though, cause im getting all these "rebels" jumping into my systems, even though my culture dominates, i have no idea what the rebels are or where they come from [/quote] That sounds like "Insurgency", the final TEC tech (tier 8) down the culture line, on the civic tree. Its the TEC'c 'cultural superweapon'. Once it is researched, random groups of militia are sent out to attack.
[quote]435 seconds - 6000 damage dealt[/quote] Thanks Darvin. 435 sec = 7.25 minutes, so interestingly, same as Revelation's Provoke Hysteria. I finally broke down and did some testing of my own. Unfortunately the results don't always jibe, or correspond with other conclusions. For example, I also tested several levels on a 6000 health HW. Including a lvl 3 Vulkoras (2 levels of seige, and 1 assault spec) and it only took ~6.5 minutes
I just wanted to warn that while useful, this is a very OLD post! Some of the information is outdated. For instance, the Sova's 1.18 Missile Batteries are greatly improved. And the Marza's 1.1 Missile Barrage was fixed, and now deals an awesome amount of damage if left to complete its full effect. I'm partly to blame, for bringing it back up, since I had linked to it in my post. But long ago, I also found this post to be quite usefull.
[quote]In all fairness, that was 1.18 scramble that I was talking about, which was nothing special and certainly nothing compared to what level 2 and level 3 scramble are doing today. I still think the 1.18 version was three stars and no more[/quote] Naw, it was "clearly" at least 4 stars, or better. If one did rough potential damage calculations, it showed the potential to be one of the highest damage dealing abilities of all. My testing also showed that in most situ
Is it possible for your Macro to also pull the Siege figures for the various Cap ships? We know from the 1.18 changelog what the siege frigates do, but not the Cap ships. ie: TEC Krosov Siege Frigate: Planet bombing damage increased from 21 to 25. (Original Sins Only) Planet bombing damage increased from 21 to 31. (Entrenchment Only) Advent Purge Vessel: Pla