EternalRequiem

EternalRequiem

Joined Member # 3241795
0 Posts 46 Replies 571 Reputation

your correct on the AI controlling one of the custom races, it's just me being the Nephilim and the AI being the Plague. I'll set up another game with the auto-save function on.

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Okay here's the link to the vid Myfist put up, I went to the trouble of PMing him since I couldn't find it and well he provided it, gotta love the guy. Softimage|XSI Polygon Reduction Tool

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Rus has been busy working on the Sins of Fallen mod, I would know because I'm working with him in testing it out, so far I believe it's the main project he's working on atm but I can't read his mind so it's likely he's working on other projects... and of course there is to take into consideration that RL is ever present ;)

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Right, I'll do that with the ships, very glad you like the battelship model that much :P I believe there is a way to reduce the polys to a point where it won't do much damage to the shape of the ship and there is also a way to make the polys line up correctly so they don't look so out of place. myfist put up a link in one of the threads showing exactly what to do for reducing polygons in XSI

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Got to playing a bit more and I noticed some of the polygons on some of my models sticking out more then others, did some of the polygons get moved around when you triangulated them? Some seem to stick out more then others and make the models look a little funny. I also noticed something odd. The order for which Capital ships and frigates and cruisers are set up in the empire tree is messed up. Capital ships should always show up first on the list not the frigates. Capi

1,320 Replies 4,049,520 Views

Right I'll do that, besides the minidump I had earlier, any word on that to see if I was correct or if it was just a random thing? It was only about 20 to 30 mins in game why the heck would the plague get their super weapon up and running that quickly? If anything the super weapon is suppose to be the end of the research tree

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You are correct with me having no knowledge of modding and I don't take offense to it at all. I'm a modeler not a modder and I am still learning, my skills are small compared to the rest of the guys modding and doing models. What's difficult about doing models is the small details, why it is so difficult depends on how much time it takes to do the model. Though this also depends on the persons skill and experience :P

5,473 Replies 14,246,487 Views

From my understanding and I know you guys do a lot of work but comparing this to X3tc is well... hard to do no insult intended. X3 just allows for much more details on the models and as I understand there are more content that'll be in the mod for X3tc conversion. You all have done a lot of work I know that and I know I am not a part of the mod team but I follow things very well. I have a very good fair guess as to how much work you've guys put into this. I don't mean to say you've done less

5,473 Replies 14,246,487 Views

[quote who="Zvezdochets" reply="1929" id="2799703"] Quoting EternalRequiem, reply 1910Greetings guys from the X3TC universe http://www.youtube.com/watch?v=e5xQyRSzkrM http://www.vimeo.com/4442222 http://www.vimeo.com/4444127 watch and be amazed But modder team spent on this mod four year! And 11 members. Of course, mod very excellent! Pleas

5,473 Replies 14,246,487 Views

Oh, I see well Zombie will get around to it I guess for the effects for the Nephilim unless he plans on using the base PSI effects for the Nephilim

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