EternalRequiem

EternalRequiem

Joined Member # 3241795
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hmmm... okay... just when I thought I was through with the pirates... I forgot one small detail about the map I created... I HAD TWO PIRATE BASES PER STAR SYSTEM. So basically... one base gets blown up... and now I have a pirate fleet heading towards one of my other planets ON the other side of the system... go freaking figure... [e digicons]:(O[/e]

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WELL GEEZ no wonder they are dangerous to starbases now... freaking Desolator as the buster torpedo's that the TEC have on their torpedo cruiser and then... wtf? 16 fighters in one pirate group!? O_O OMG... that is painful AND I'm enjoying it! MOAR GIVE ME MOAR! XD Now I'm really glad I have a fleet in on that planet otherwise more damage would be done to the starbase and structures near it

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Yeah they did, it was a occupied world to so they probably hit some ships before they jumped to my planet, by now though I'm in control of that planet and I have my one of my fleets stationed there to help with defense incase any pirates decide to pop up. on a side note I had rebellion forces suddenly show up out of the blue on one of my less defended planets with a un-upgrades starbase. I was like WHAT? it was a small force but that surprised me to have ships suddenly pop up out of n

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O_o okay... lol also I noticed something else... the second wave capital leveled up even though it didn't kill any of my ships... wtf!? they automatically level up!!!! geez... I need to get more freaking worlds now if this is going to constantly happen cause I'll need a fleet to actually help my starbase take them down... btw... I'm not playing advent this time around, I'm playing my other favorite... Vasari :P

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[quote who="EvilleJedi" reply="827" id="2394889"]tbh I have very few problems with performance with any mod including 7sins I have win xp SP3 3.5gb ram (limited by xp32 bit) dual core athlon @2ghz (almost 3 years old now) geforce 7900 video card (also 3+ years old) none of these things are new at all, so maybe it's a vista issue, or an integrated graphics issue, but I run everything at highest and 1920x1200 and I only see any slow down wh

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Hmmm I believe Fileosoft has a very high end computer and on the 7DS forums he explained he's able to run the mod on max settings... as you said though about all that other stuff I left out... yes... quite true. My computer... is in the mid to low area, though if the mod isn't huge I'm able to run it on max settings... usually. I just order a new HD and 4 more gigs of ram for it so I might be running it faster come monday

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Yeah if you take a look at 7 Deadly Sin's mod they have several races and you have to actually run it on high or lower settings to actually run it without minidumps and the what not... depending on how good your computer is ram wise, if you had a lot of ram you could probably run a game smoothly at full graphics

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indeed I figured as much :p Hmmm... found this to be interested while playing the Vasari... the Devistator's jam weapons ability is on perma cast... meaning if it's already on auto-cast it will continually keep casting it until antimatter runs out. From what I'm guessing there is some flawed code with the ability or something that is causing this... CAUSE normally the ship only autocasts it during a battle when it would actually be of use

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Sigh if only the game engine had a more evolved or more complex event engine where periodically events throughout the galaxy happened besides Artifact discovered, pirate raids, ect... ect... ect... What that would mean is as our friend above has pointed out, if a Civil War breaks out and such and chaos ensues that the event that likely leads up to this brings the said increases and unlocks something while in another way your hit hard in one area

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