EdWood110

EdWood110

Joined Member # 3242948
3 Posts 78 Replies 16,225 Reputation

Ok, I was a TA player, I sinked thousands of hours into SupCom1 and FA/FAF. I was an Alpha backer for PA and I am really tired to read the same threads in all the forums. Discussions are nice but to re-read the same stuff over and over again, posted by a few very vocal people is really tiring. I know that a lot of friends who support these kind of games and are good players too never attempted to post on the forum, they simply do not have time for pseudo d

50 Replies 194,522 Views

First of all, I really liked the screenshots posted the other day... the Substrate units looked really nice there... About the balance and how Substrate will play, no idea what to say other than give me that faction and let me test play it... Sounds like they are stronger and weaker in certain aspects, since Air does not need an extra building, does this mean they can be build quicker/earlier than air from PHC? Anyhow, cannot wait to test this all out. :) <

19 Replies 20,913 Views

Sorry Monk, but the Rebel Galaxy players are rather busy playing the damn game than replying to you. ^^ :) I love it too, a nice "simple" in a good way game.

12 Replies 109,472 Views

Thank you for the clarification on that, because it seemed the engineer was building forever, then i clicked the amplifier and the health told me 100/100... I thought, ok done. :) I will also watch the amplifier being build more closely in the next game. I really would prefer for example, if I click a sector or a node that it shows me the income or if I click a metal extractor it tells me the income? Also one different problem... it is the team colors... white/grey loo

26 Replies 59,051 Views

I would love a transporter or the flying ground unit, but worse performance than the dedicated ground unit. Radar jamming units on big maps sounds like fun. I would imagine that the dedicated AA unit would shoot down the missiles with its laser turrets.

24 Replies 145,612 Views

Double-click to select all of a unit type is on the to do list... you can find it here: https://forums.ashesofthesingularity.com/472565/page/1/ About the UI design for units on the left side, I agree, I have not figured the symbols out yet either...

16 Replies 83,043 Views

Hi guys, I just downloaded the latest Ashes patch with DX12 and the benchmark. Everything runs fine during the benchmark test. Thank you. On a side note, the Ashes DX12.exe was first blocked by my Antivirus, it seems that it does create a false positive. My problem, I tried to start a skirmish and my initial engineer was not able to build anything, it was also going up and down in the air being not really close to the ground

1 Replies 6,566 Views