[quote]I think it is quite logical actually. Since you have fixed amount of money from taxes you have to choose where to allocate your money. You can't have it all just as in real life.[/quote] I would agree with you if it would work that way. But it does not. The sliders just give the illusion to work like that. This is one of the reasons why they're bugging me. I still can overspend or more importantly make huge profits which i am simply not allowed to spend to structures that are
Kolbur
[quote]so I could assume 6 workers by using your analogy[/quote][quote]And that I think is where your thinking got flawed. Output of a building isn't equal to number of workers. You're not necessarily getting more workers into a Industrial Sector than you are a Basic Factory, your technology is better thus it has a better output.Your scenario itself is even flawed since you are changing more than just the sliders between the two. ...[/quote] The number of "workers" doesn't reall
[quote]this topic is as old as the game and been discussed a million times.And I think most agree that it's stupid as it is[/quote] I see, but then I'd like to know why it is so stupid in the first place. [quote]The big thing with that system is that if you're not running at 100% for a factory or lab, then you have workers sitting on their hands. The current system allocates your workers to what you want done. You have a workforce of your population. If you are runni
First I have to say that I only play DL, so I don't know how exactly DA or TA handle the spending sliders. So I read a bit about strategies to understand better how the spending sliders work and discovered the "all labs" and "all factories" strategies which seem to be mandatory for suicidal difficulty. Now I understand the spending sliders and I have to say that this is completely counterintuitive and unlogical. One would expect that the factories and labs work at 100% efficiency if t