Warriors make for decent archers. They get +3 attack from being a Warrior, and up to another +12 attack from Lethal traits. This means that against unarmored targets using the most basic bow you can have anywhere from +25% normal damage to +167% normal damage on every attack, against the Assassin's chance of +100% to +200% damage on a critical hit, with the chance of critical hits being anywhere from 10% to 29% (barring possession of items which improve critical chance, or the presence of
joeball123
Global food and local housing was a thing in WoM. WoM didn't go over well, so instead of building FE as an expansion to WoM, they basically built a full new game. With FE, they decided to make it so that the prestige of an empire determined how rapidly it grew. Presumably, food was not chosen to be the determinant in growth rate at that point because Stardock felt that the prestige-based growth mechanic should be dominant. At that point, they then needed to decide how much infrastructure
It will recognize a space. If you want to look at them, the XML for the core factions is kept in CoreRaceConfigs.XML in C:\Program Files (x86)\Steam\SteamApps\common\FE Legendary Heroes\data\English, and the Empire of the Dead XML is in DLC04_RaceConfigs.XML in the same folder.
[quote who="admiralWillyWilber" reply="68" id="3448507"]That is why I also mention the Dyson swarm, circle, I usual don't mention the bubble option because I can't fathom it. Something else I can't fathom is why it has to be an Au in size.[/quote] 1. It doesn't have to be 1 AU in diameter. However, that number is often chosen on the assumption that you might want the inner surface of the shell to be inhabitable. If built around a Sol-like star with the intent of having
[quote who="admiralWillyWilber" reply="61" id="3448336"]2. The reason for this is the energy requirements for space travel which could probably be answered with a lot less materials around a gas giant instead of a star.[/quote] Again, why? If WIllythemailboy's energy balance statement is correct, then a power station around Jupiter is going to need to be roughly 12.5 times larger than one around Earth in order to absorb the same amount of energy, because the intensity of solar rad
[quote who="Tergon" reply="59" id="3448094"]Well, could you first tell how to make a force field? Would make it easier to explain how to shape it.[/quote] A force field is a region of space in which an object will experience an applied force, the magnitude and direction of which can be determined from field properties (this is not to say that the only force experienced by the object while within the field will be that due to the field) and certain characteristics of the object. The gr
SoaSE gave you a percentile penalty to your entire empire's income each time you increased your fleet cap. So while you maintained the minimum fleet cap, your economy provided you with 100% of its earnings. At the next level of fleet cap, the economy provided you with, say, 90% of its earnings, and each subsequent increase in the fleet cap increased the penalty. Note that the economic cost was not related to current fleet size, only to the current fleet cap, and if I recall correctly ship
There is an old thread that asked more or less this same question; it can be found here: https://forums.galciv3.com/449004 An economics-based perspective on how to determine whether or not it's worthwhile: This depends on what criteria you use for "worthwhile". If we ignore interest and inflation, $60 is worth 6-12 DLC packs at $5-$10 each, or three expansions at $20 each, or
[quote who="Iggore" reply="79" id="3447606"]Would it conceivable to toggle the option to switch between a map with limits and a circular map? I think it was possible in Civ 4, but I havent played in so long.[/quote] I don't know about Civ IV, but Civ II had the option during map generation to switch between a flat map (no wrapping) and a cylindrical (East-West wrapping) map. Whichever you chose was what you'd get for the entire game on that map. [quote who="Rudy_102" r
[quote who="Goudeau42" reply="9" id="3445055"]Nice. Just one thing- in the second paragraph, you say he was just elected to his 3rd 33 year turn, so hed have been in office for 66 years, but in the 4th paragraph is say in his ''near century'' of leadership. Did you mean 4th 33yr term?[/quote] I agree that the phrasing tends to suggest that this would be a fourth term. However, there are also other interpretations to consider: The office of Head of State
[quote who="Ericridge" reply="1" id="3444871"]But due to the nature of the FE:LH only time there's going to be a useful nature cloak enchantment up is in a single faction that managed to control enough earth shards and anyone else is very likely to not have enough earth shards to resist a blizzard via the earth's cloak enchantment.[/quote] I don't know that I agree with this. Assuming that you have a unit with the proper gear (meaning one of the cold-resistance cloaks) you
While your question is not particularly specific, I'm assuming you're trying to attack the city blocking your way through the pass. This is not something that you're supposed to do; rather, you're supposed to go hunt down three groups of Urxen sitting on little villages and kill them off. Once you've done that, you should be able to pass the city. Two of the groups should be slightly to the Northwest of Redstone (following the road that leads in that direction will bring y
[quote]I also noticed, while in battle, that a unit with 0 in the attribute Dodge, had successfully dodged all attacks from all sources, spells, bow attack, mauls, backswings and sword slashes. This has happened more often than casual, enough for me to notice. NOTE: I don't know how attack variables are calculated, but seems logical that a high-accuracy unit would almost hit every time a unit with 0 Dodge. Especially when this particular unit has a lesser level than the attacker.[/quote]<
It appears that I was mistaken. Tyundii should appear in your party when you collect the fourth piece (Tyundii has an icon image that looks like a statue, and is unmistakable if you enter a battle with it in your party - it's a towering grey mobile statue), and then your next quest objective is to go to the city-fortress of Redstone. Check and see if a unit named "Tyundii" is in your party. If it's there (or even if it's not there - Tyundii is not a champion-type unit, so if you f
The metal deposit should be three tiles away from your starting settlement down and to the left, along the coast. If 1 2 3 4 5 6 7 8 9 represents the nine tiles in the third quadrant around your initial settlement, then the settlement is at #3 and the iron deposit is at #8. The line from #3 to #1 points in the direction of the upper-left corner of your screen, in the default vie
It's been a long time since I played the FE scenario, but I think you need to return to the temple where you got the first piece.
I despise most mechanics of this form. I'm supposedly the ruler of a galactic empire that can build as many ships (and, to a lesser extent, starbases) as my economy can support - or, for that matter, more, since the game allows you to operate in the red. If I want to screw over my economy to support a fleet of nothing but enormous battleships, then the game mechanics had better allow me to do so. They can punish me for doing so, but there shouldn't be some completely arbitrary "only o
Go to ElementalDefs.XML and try changing the line 30 to have a different number (such as 50, the required population for a level 2 city) inside the tags, and see if that works. I don't know if it'll have any effect on subsequent cities, nor do I have an idea of where you'd look to change the starting population for those.
[quote who="csac1979" reply="25" id="3439557"]Why are you worrying about death shards? You can make your own death shards with a trait! Just use it.[/quote] That specific trait isn't included on the default Empire of the Dead, and not everyone wants to create custom factions for any given game. Nor will all custom factions making use of the Undead race necessarily include that specific trait.
[quote who="csac1979" reply="7" id="3439419"]Are you sure? The description says that the attacker must make a spell resistance check. I understand it this way: The attackers spell mastery against the defenders spell resistance. That would make sence.[/quote] The attacker is the one trying to resist the effect, therefore it is the attacker's spell resistance which is checked against the defender's spell mastery to determine whether or not the attacker can attempt to land a blow
Produce Wealth might be something worthwhile to do in a city with the Temple of Forgetting, if there isn't anything else worth building there. I might also make use of it and the Guild Warehouse if I come across a location which is spectacularly good at money production (meaning multiple gold mines and a reasonable amount of essence for Propaganda, especially with high materials (including bonus from Arcane Forge) if I expect the game to last long enough to worry about a Mint of Ruvenna),
[quote who="admiralWillyWilber" reply="37" id="3438685"]Whats a ringworld.[/quote] I suggest reading (or looking up) the Larry Niven book "Ringworld." Nevertheless, to answer your question more directly, a ringworld is an artificial structure taking the form of an enormous ring wrapping around a star. Similar to the spherical shell, but instead of being a sphere it's a section of a cylinder. It has the advantage (relative to the spherical shell) of being less resource-intensive, w
The 'undead' race type gives 100% poison resistance, 100% resistance to critical hits (all hits on the target are normal hits, not 0 damage on a critical), and the 'Terror' ability, which causes an adjacent target to lose its next action unless they pass a spell resistance check (this ability has a reasonably high success rate), at the cost of 2 initiative. Perhaps the game doesn't do a good job of telling you what you're getting, and what you do end up with is not exc
[quote who="SwirlingEddie" reply="4" id="3434323"]Except that 100% of any positive number is itself, so subtracting a number from itself would bring you to zero. Then 50% of zero is still zero, so you should stay at zero rather than go negative, yes!?[/quote] That depends entirely on how they set up multiplier stacking, and from everything I've seen in the game it appears that most percentage bonuses and maluses are additive, rather than multiplicative. This makes the actual modif
[quote who="Tharios" reply="14" id="3432834"]Most rings/spheres are depicted as having shells that are far far thicker than the diameter of most stars. That is what makes them so resource intensive. Such a structure with a shell only a few hundred meters thick, would require far less. Between super-materials that outperform even graphene and carbon nanotubes, and field systems capable of reducing and properly distributing changes in load stresses, the shells of such structures can be radicall