Scoutdog

Scoutdog

Joined Member # 3256839
4 Posts 7,928 Replies 1,243 Reputation

[quote who="Fenix34" reply="35" id="3325083"] Part of the problem may be in the different memory systems used by computers and humans. Even though there have been some advances on that front thanks to artificial neural networks.[/quote]That's actually a bit above my pay grade. It sounds reasonable, though. UPDATE: I talked about this with one of my professors today. It turns out that simulated reasoning is slow mainly because it "thinks" in a REAL

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[quote who="The_Biz" reply="33" id="3324577"]4X games are a lot more complicated than Starcraft, but nowhere near as resource intensive. 10 years ago, compute resources were truly limited and we totally excused crappy AI, but that excuse doesn't fly anymore, especially for today's turn-based games.[/quote]I'm going to have to disagree with you there, at least for classical AIs. I just finished a project wherein I had to make an adversarial-search AI for a very simple game (wherein

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Banned because he wants to see how deep the rabbit hole goes. EDIT: Oh, wait. It was the RED pill that let you stay in Wonderland. The blue one just ended the story.

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Banned because they have about eight billion pills for that now. Half of them don't work and the other half will kill you, but still, they do have pills.

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[quote who="Fenix34" reply="31" id="3321499"]Yes, an AI does have a faster reaction time than a human, but, can it micro-manage those units well enough to take advantage of that reaction time? At least your typical game AI, not those like the Berkeley Overmind. [/quote]Probably not as well as a human could if you gave him/her a pause-and-issue-commands button and limitless attention span, but it certainly helps (and if programmers spent an unusual amount of time making a very de

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[quote who="The_Biz" reply="28" id="3321161"]in Starcraft-like games, it's not even hard to write an AI that can beat humans with something like 10% advantage. I think with enough effort, an AI with just 2% advantage can compete at the highest level. but that is ONLY because of the advantage, and SC is a game about turning advantages into exponential disparities[/quote]AIs are also naturally going to perform better at real-time strategy games as opposed to turn-based because of an inheren

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Banned because it's more the wrong city. The transit system here in Cleveland doesn't, well, work, so I'm confined to about a three-block radius from my dorm. That covers a pizza place, a Chinese place, and for some strange reason the Cleveland Botanical Gardens.

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