Randomizer89

Randomizer89

Joined Member # 3257457
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[quote]No problem. You might also want to try the new Unity and Dark Fleet as well. I just finished the Unity's own TITAN class ship....the Tempest Cruiser. It is a super carrier, and sports 8 squadrans of strike craft. It is devasting when used correctly. Just be sure to protect it.The Dark are also getting some new toys....DANMAN[/quote] Sweet man, that sounds great. Looking forward to it. Peace. :)

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[quote]Dan's been saying the third version of the beta will be out fairly soon. Sooo....when we think it's balanced and good looking . I'd hope for 3 weeks or so, but only Dan has anything close to a true estimate.Well, my close estimate is the next few days. I will then begin the major changes I am making, for the next release.So, about another day or so, depending on how much time I have to dedicate to the mod.DANMAN[/quote] Nice. I cant wait for at least the next beta release. Im it

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Well, looks like we got an answer. However, they better also make the 1.1 patch compatible with mods, otherwise the increased limits wont matter because the mods will not work.

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[quote]Yea, Thats what it appears to be then Ill start the dl again and give it another shot in t-minus 10 hrs hahahah. (I'm crying on the inside)[/quote] Oh jeez. Sorry m8. I certainly hope it works out for you this time. :) ________________________________________________________________________ @ shootme11 Its highly unlikely that a new race will be added anytime soon to the mod because of limits to the coding potential. Hopefully those limits will b

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[quote]Just an FYI for all those who have been paying attention:I have managed to fix the String file on my own. Took me hours, but it is now up and running. I have 5786 entries, 40 more than when it was dumping!As such, the 2.0 BETA "C" will now be released as PLANNED!!!!Thank you to all those who supported me in the other thread. The other hardcodes are still there, so lets hope the developers listen...DANMAN[/quote] Its just another example of your unwavering dedication to your wo

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[quote]Thank you for voiceing your opinion, and for supporting me and the mod.I will continue to mod, just as always, although my direction has changed. I will still try to get the 2.0 done as soon as I can, and the new BETA "C" should be out soon, just a bit different than I wanted.I thank you for all those supporting me on the new thread asking for help. DANMAN[/quote] I wouldnt worry too much about the different course the next beta will make. I really do not think it will be for t

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[quote]FYI,It is with heavy heart that I post this message. I have reached all the hardcode limits in the game engine, and I cannot proceed any further with 7 DEADLY SINS regarding new material. I can still change existing things, which I will continue to do as I have promised, but any "new" things are now shelved. I need all your support on this, as I am asking the developers to remove the hardcoded limits. As such, BETA "C" will now be very different from what I have envisioned, and will b

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Sidestepping all the intelligent modding talk I am starting to see here, I just wanted to send a brief message to the developers of Sins: It's damn important that you at least do something to offset the hurt we, the modders and players alike, are experiencing with this current issue. The mod 7DS is among the best I have seen and it certainly adds a whole new dimension of playability to the otherwise lacking experience one might get as they play the original Sins. Remember, the modders add new fu

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[quote]FYI,All requests for Playtester status has been granted, and I am currently up to date with granting requests. If you requested mod developer or playtester status, check back into the official forums now. You will see that you can view the DEVELOPER's section on the main page. Here you will find my contact info, the job list, and the link to the BETA.FYI, a new BETA should be up within a few days for playtesting.DANMAN[/quote] Hey DANMAN...I requested playtester status on the

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[quote]How much damage would a MAC/SMAC do per shot? How much armor and HP does it have? Etc.[/quote] The MAC gun, in current theory, would be a purely anti-capital ship defensive platform able to destroy any type of Covenant capital ship in one shot. Basically its one shot, one kill. As for armor and HP, I assume it will not be that high since it is so powerful.

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I just think 5 second cooldowns are ridiculous. Its too little. If unlimited MACs can be built around a single planet, then cooldown times indeed need to be very high. On the other hand, if it is limited to say...3-5 guns per gravity well, then cooldown times should be low. In that case it could go to 5 seconds... **EDIT** Please disregard this post...somehow my previous reply disappeared from the forum and now it appeared again. Strange, yeah. Thanks. :)

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I certainly vouch for SMACs being there, but I think a 5 second cooldown is too little, especially if you can build multiple guns within one planet's gravity well. A whole armada of Covenant warships would be obliterated before they even reach engagement range. Thats why earlier I said that the cooldown period be increased. On the other hand, the number of guns that can be built around a single planet could be reduced in exchange for less cooldown time. Personally, I would prefer a greater amoun

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[quote]Yeah I love those. Will be playing the Halo mod as UNSC just for those. In that mod they will be that powerful with a 5 second cooldown, plus they are hangar platforms and repair stations as well. (I think.)Of course, the UNSC ships will suck, and lose unless they outnumber the Covenant 3:1. So the UNSC will be a turtler's wet dream.[/quote] Haha...turtling can be fun sometimes. I focus a lot on defenses around planets, and I just love seeing enemy ships get decimated by a bar

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[quote]FYI,HALO will be coming to 7DS, and hopefully in time for the final 2.0 release, at least in some capacity...DANMAN[/quote] If anything, please make it the MAC guns, lol. I think that would be the best course to go for if you plan on releasing any Halo related content for the 2.0 release. It would be good to have a defensive super cannon which is able to punch a hole through a capital ship in one shot, but with monumental costs, laborious research and a long cooldown time to offs

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[quote]Sto if you haven't tried the 2.0 Beta, the music in it is far more spacey. I think most people will enjoy it if they like the old stuff better.If you don't like what's there, go in the sound folder of the original game and copy the opening theme.ogg and paste it over the opening theme.ogg in the 7ds sound folder.[/quote] Oh, all right. Can you direct me to where I can get the 2.0 beta? Thanks. :)

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[quote]TEC: MASSIVE spinal Gauss cannon, Halo style.[/quote] MAC guns? I always thought about how neat it would be to have something like the MAC guns from Halo included in Sins. Having the ability to rip through a Vulkoras Desolator in one shot is...poetic. :) Thanks a lot for those efforts. BTW I wanted to ask whether it is possible to revert the main theme back to the original? The new one just doesnt fit the bill for me. Thanks.

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Mod looks great. Certainly gonna have a go at it. Thanks for the post. I was also wondering if anyone could give me a hand with installing this thing. I seem to be missing the entire Ironclad Games and Mods folders within the Documents and Settings/Application Data. Anyone know what could be causing this issue? I have the game updated to 1.05 and have downloaded the latest mod version. I am also running Win XP, so I am not sure whether its different between it and Vista. Thanks for any

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