Great Guide!!!! As an exclusive TEC player vs the AI. I can say you done well!!!! I would suggest though you dont underestimate the Akkan in a fleet either attacking or defending. The increase in range that it brings to the battle is Critical!!! With lvl 3 of this ability your LRF and Anti-sturcture ships can attack and destroy starbases and defense without taking return fire. On the defence end of things it allows your defences to hit those LRF and anti-strucutres. I t
-Ue_Carbon
Maybe a longer cooldown for the meteor would be the best option as you suggested. Or reduce the range a bit to 13000.
Ah, well I learned something new. I just assumed guardians would help. Im not an Advent player. But I guess it would help you get a few more shots off with the anti structures ships.
Thats true. Dont forget the Celios though, with embolden. Help survive those meteors to get those last few shots off. And the advents Guardians Im sure negate alot of the meteors damage.
Hey, Ryat. We thought of that. Glad to see someone else had that idea. Im not sure if Nancy will put it in, but its being thought about!!! Might make into one of the Post Entrechment updates. I know the Entrechment Version is still being debuged.
As far as I know the Ogrovs have a range of 12,000. So at 25% that would make it 15,000. If my math is right that would still be in the range of the starbase. But you could also factor in the Increse missle range for TEC which if upgraded to all 3 lvl it adds another 12% range increase. So you can with TEC out range it. BUT Advent cant.
105. I dont. Zero is for lame ppl. LOL[e digicons]:rofl:[/e] [e digicons];P[/e]
As an TEC player vs Advent I have to say yeah. They are crazy tough to crack. Ive not had problems due to the fact I can our range them. My flagship is always the Akkan. The 25% increase to range allows me to use Ogrovs and Javlins to destroy structures with ease. Ive not had the AI focus on my Ogrovs so I dont know if the range is to big. But I do have to say their shields are crazy. So I would have to agree with the drop in mitiagtion and max sheild points.
It does it often with me. Only when the starbase attacks a Cap. I usually just tell it to attack a frigate and it goes back to normal.
I vote no campaign. BUT I do vote for somekind a campaign creater. I rather make my own maps with script.
[quote who="Craig Fraser" reply="2" id="2078578"]I'd like to stage a 'pirate' day for developers. All devs can get together, walk down to their local video game store, steal whatever they like, copy them, then return them to the shelves. It will be a blast, and no one will really get hurt because all the games are returned in the end. You bring the cookies, I'll bring the pizza! Don't forget the media. [/quote] I will bring the rum!!
I get the vibe your venting. But have you even tried to email [email protected] ?
[quote who="danielost" reply="5" id="2077953"]when you leave the game running for 8 hours to accumulate credits and resources [/quote] Ive left a game on running straight for over 30 hrs. Granted it was on very very slow but still.
Yes, Entrechment is downloadable only through Impulse.