You could always use a stopwatch.[e digicons]:rofl:[/e] Ive had this happen to me in a sp game. I just forced them to jump through the star.
-Ue_Carbon
Is not there? [e digicons]XD[/e]
Keep up the good work!!!! Love to read lore/fan fiction.[e digicons]:thumbsup:[/e] [e digicons]\o/[/e]
A Wonderful Story!!!! Im glad to see their is some fan fiction/lore out there. Please keep up the great work!!! I look forward to reading some more.
[e digicons]:hugme:[/e] [e digicons]:pout:[/e]
[quote who="SageWon" reply="2" id="1956420"] with the players you just played with I like the chance to chat at ease with those you just played with. A great opportunity to learn from the more experienced players. Regards, Obi 1 [/quote] I Third, what he said.[e digicons]:grin:[/e]
[e digicons]:annoyed:[/e] LoL, new problem. The maps Ive made do not show up in game menu. I saved the into the galaxy folder in the SINS folder. Edit: Upon further exploration, Ive have found that Galaxy Forge is not saving the file at all. Well, Galaxy Forge saves something that only it can see. When I try to find it in my SINS file and open with notepad says file does not exits. [e digicons]
Tyvm, I will see if that helps. EDIT: Fix it. TY again!!!!!
I just downloaded Galaxy Forge. From the SINS website. Noticed it required .NET 2.0. Made sure I had .NET, I have .NET 3.5 . I tried to start up Forge but with no luck. Any suggestions on what I might be doing wrong? Do I need .NET 2.0 and not .NET 3.5? EDIT: A window pops up saying..."This application has failed to start because d3dx9_36.dll was not found. Re-installing the application may fix the problem. So I will re-install and see
[quote who="Craig Fraser" reply="1" id="1953970"]--------------------- ------------ ------ --- Message received comstat. Central Worlds Emergency Defense in-com. We are in a dire situation here. The outer ring has been lost and we fear the golden planets will hit by 622:664+1266. Project XSB is well underway and all research efforts have been focused in this area. You'll be receiving the lastest protoype tranmissions shortl
[quote who="Ron Lugge" reply="2" id="1953436"]Don't insult the Kol too much; I have used it to great effect on many occasions as a combat ship. It's shield regeneration combined with repair centers or Hoshikos can allow it to take a truly impressive ammount of damage before dying -- I remember one game (pre 1.1 when carriers were buffed!) where I effectively stalemated my opponent by defending with a Kol (to 'tank') and a number of carriers (to actually kill his LRM/light frigates) whil
[quote who="CoolJets" reply="6" id="1953821"]Capital ships ARE fun... if watching your fleet get massacred is your idea of fun, that is. [/quote] I dont know what Cap ship you use but if you have a decent attending fleet with it, they tend to do well. But to each his own.
Incoming Message: ------------------------------- -------------------------- ------------------- ------------ ------ -- Encryption 3593-G43n Dectected. Please Stand By for Decipher. = = = = Decipher Complete. Hail, fellow Traders! I assume if your reading this now your are one of us. Let me introduce myself, I am Division Patriarch for the -Ue_Carbon Division. I know
Personaly I would love to see an mod/addon to planets. Since they are the life of your empire. Just my opinion but they seem weak for a 'planet'. Just a few things I think are odd. 1: Population. I know this has to do with game balance but a homeworld planet with only a at the most ive seen 1000 ppl on it?!? Come on, its a big world. This is purely for eye candy. 2: Defensive Abitlites. Once again its a huge place in theory. Im sure they could make room for a few