Ah ok, Sweet! I only assumed it was for the greater good. Guess I didnt put 1 and 2 together.[e digicons];)[/e]
-Ue_Carbon
[quote]IMPORTANT: You MUST fully uninstall Sins of a Solar Empire & Entrenchment before updating to Beta 3![/quote] OK, time out. I must of missed that the first pass reading last night. Ummm...just curious why though?
[quote who="Phalnax811" reply="11" id="2067217"] 1 point of contention, I disagree with the build rate penalty for carriers. Each race has a cap (or 2) with anti-SC abilities. It's not my fault that 95% of sins players didn't know how to use them, so now the carriers get nerfed beyond belief. I agree with the flak buff, but with the build rate penalty change, the carriers will be relegated to pre v1.1 use. Mark my words, against competent players, carriers aren't OP now, and
Not in a bunch, besides I go commando while in this suit. I retract my previous statement when the context of the word was defined.
[quote]As is 2nd miniexpension will be all SP crap[/quote] ITS NOT CRAP.[e digicons]:annoyed:[/e]
When I play no, I dont. I find myself getting lost looking for units in the colors. When Im recording video, yes. Sure most of space is void, black and boring. But there nothing to say that your not near a nebula or gas pocket or anything really. Different colors could be light reacting to what around. Maybe the same as the Northern and Southren lights on Earth. Idk.
[quote who="Blair Fraser"] The 1.14 changelist is up as well. The engine is so different now and so many data formats have changed that its very difficult moving a lot of things back to original Sins. I won't be attempting to do any of the semi-complicated ones until Entrenchment is out the door and running well. [/quote] Im sure all the cool stuff like that is what he was talking about. But dont quote me.
The SC are not the problem, its the way the carrier deploys and host such SC. The only thing it will change is carrier spammer must prepare ahead of time and make sure they have an Option B if their horde of initial SC die a very flakish death. So people can still spam away, there is just a bigger price to pay if it doesnt work. And thats all the carriers ever needed. A punishment for failing the air support war.
[quote who="Ceylin" reply="13" id="2066512"]I do think its kind of interesting that this game is always displayed in extreme close up for its trailers/screenshots/advertisements. When in reality, you rarely play the game at that scale Though I guees up close is more sexy. [/quote] I try to during a battle. Makes for some great movie clips and/or screenshots. But I play on slow speeds...soooo....
[quote who="CreditSuisse" reply="14" id="2066939"] Quoting Astax, reply 7 Seems silly change, you now have to retreat carriers, and possibly your whole fleet, but with entrenchment retreating from starbases is a bad idea. Carriers will become a dead weight then? Any deadweight unit will be toss out of the fleet and replaced by flak probably. Also what is the point of further neutering damage against structures? It might get to a point where t
Are yall updated to 1.13?
[quote who="DorianGray7" reply="19" id="2063869"]Cap Ships apart from the free one, are really not that good compared to GAME ENDING CARRIER SPAM! BITCHES! STRIKE CRAFT SPAM OWNS ALL! MUAHAHAHA... You can't stop me! unless.. you spam your own Strike Craft... [/quote] I wonder where I put the duct tape??? ....hhmmmmmm....oh yeah.... [e digicons]:X[/e] *DUCT TAPES [e digicons]:X[/e] DORIANGRAY7 MOUTH*[e digicons]:X[/e] <
[quote who="DorianGray7" reply="20" id="2063866"]Stop telling people to mod it themselves, people post in here because they OBVIOUSLY want it to become mainstream! You're not gonna be able to get a multiplayer game among strangers for mods making them very limited in playability. [/quote] Hey guess what??? GO MAKE THESE CHANGES YOURSELF AND MAKE A MOD! I dont want this mainstream. It an idea for a mod not real play. Besides I think
[quote]Teal, with that logic Ironclad should have released the game. left it in the 1.0 unpatched state and told anyone who complained of the game's blatant unbalance on release to go mod it themselves and stop bitching. So we're now in patch 1.13 because Ironclad cares about the Multiplayer community, and btw since you admitted you don't play multiplayer did I mention you have absolutely ZERO perspective and your opinion is essentially worthless? and oh yeah in the mea
So after reading this topic and many others...There are 2 schools of thought here. A- Buff Flak B- Nerf Carriers Both have some great ideas and vaild points. I think we can all agree that the ability of the carrier field SC and keep those squard up and running without strong a strong counter. Maybe the best way to handle this is to not only buff flax and nerf carrier but do both. If we give Flax a increased damage vs Fighters to 120% and Bombers
To be honest I dont know why everyone always want a bigger ship. Once you get your super ship then someone wants a super super ship and those good old classic Caps/Frigates/Cruisers get forgotten. There is no need or a Uber ship in SINS. Unless you mod it. Like I said in Post #3. We look forward to your mod.
[quote who="litle_pet_slinki" reply="18" id="2063142"]wait wait wait - i am confused..... do i have to buy entrenchement even though i have the orginal version of sins? please explain. [/quote] Yes.
If I was a pirate I would triple the Gauss Guns. Add burst rockets, double the range. Then laugh as the fleets who attack me. MUAHAHAHAHAHAHAHAHAHA............. ....wait...NO!!! My Gauss Guns!!!!!! DAMN YOU CARRIER SPAMMERS!!!!!!!
It best you just head over the the website for it. Im sure you can find most your answer there. If not Im sure someone on here know it or can find it for you. The site is: www.impulsedriven.com
Got spaces in your name?
[quote who="DorianGray7" reply="5" id="2062852"] Quoting -Ue_Carbon, reply 4 In the Distant Star mod we made Cap Carriers better by bumping up the amount of starting SC to 4/5, maxed out to 8/9, and ALSO by giving Cap Carriers 'Elite' SC. You know only the best pilots get to fly on a Cap Carrier. These Elites have I think 25% more damage, armor and HP. Helps balance them out and give them an edge over light carriers. I like this idea, but
In the Distant Star mod we made Cap Carriers better by bumping up the amount of starting SC to 4/5, maxed out to 8/9, and ALSO by giving Cap Carriers 'Elite' SC. You know only the best pilots get to fly on a Cap Carrier. These Elites have I think 25% more damage, armor and HP. Helps balance them out and give them an edge over light carriers.
Advent Drone Host. The spawn of the devil himself.
Cap ship: Dunvo, hands down. The elite support ship. Crusiers: Hoskotos. Cant kill what you cant shoot. Frigate: Flak. Again best supporting frigate ever, even though they dont get much love. Now I play alot of SP so i know flak sucks online. But if you ever play a comp stomp with me you see my using mostly these 3 ships. They make up at least 80% of my fleet.