Correct, game passwords are not functioning at all. As I am sure you have realized, much of the net code is incomplete. They rushed the netcode for a holiday release of beta 2 with internet matchmaking. Expect to see patches that will correct many of these problems in the weeks right after new years.
Trigeminal
Yes, I have commented on this twice now. I was wondering if this is for everyone, as I have seen little talk about this issue. My friend also has problems with this.
[quote who="Phazon88" reply="11" id="1990859"]I don't think the password feature works, as I set one on a game so I could test out the new beta build and somehow someone still managed to join. Whether it was through the lobby or from using that instant match I have no idea but something was definately up. [/quote] Password definately doesn't work.
On the main menu or in game, if you go to options, you will see a control tab. This lists all the currently maopped controls and allows you to change the keys to what you want (I think, haven't tried changing any).
I have to totally agree. I absolutely love regulus's last level skills. As I am sure you know, regulus left beta 1 for some TLC. He came back and what you have is one of the most compelling skill trees. I would like this implemented in the other demigods as well.
I have suggested this multiple times. It seems stardock and gpg do not see this as a priority at the current time for this game. I think it should be a priority because to me this has such a team and action feel like tf2. From my discussions and posts, I think the development time or liscencing costs make this idea prohibitive. I use steam to chat in the background while playing this game, but wish it was implemented in game.
I think the Rook's Boulder Roll should be renamed to Rook Roll or at the very least, Rook should have an achievement for Boulder Roll use called Rook Roll. I know this seems cheesey at first, but seriously, part of what great games have is a little bit of humor. People who don't get it will think it is just the ability and those who get it will find it hilarious. I used it once in game playing a friend and know we always use it. It just sounds cooler,
I posted in another topic on this subject. Try towers on low strength. This make all games 15-30mins and generally amkes for a more exciting and tense game. I feel like gold and exp make your demigod to good but don't really speed up things too much. Try my suggestion and post back, it is going over well with many of those I have played with.
I would first try to verify the demigod in impulse. To do so, right click on the demigod icon and choose "verify installation". This should check for all relevant files. If this does not work, uninstall and reinstall demigod. Hope that helps.
You don't need to tweak creep. I have been going with creep normal and towers weak. This has given me a bunch of really great games. For me I got almost all the games between 15-29minutes. The pacing felt really good. I encourage everyone to try this. On a related note, don't try drinking and staying up to 5am.
Clearly, I have to trust others are telling me accurate info, but I have tried with 3 people with the newest version (.62?). The ping will show up on my minimap, but others don't see my ping on their minimap.
This will be done, they were rushing to get this done so eveyone could play over the holiday.
I would say regulus is still too weak. Unlike others, he know lacks an area effect attack which hampers his use aganst minions and his base attack and snipe are too weak late game against nay one withhp or armor items. He still needs more work in this respect.
Devs have already stated they will keep it open for a week or two. Order now so you get it before stardock sales closes for holiday.
I agree. Snipe should be base damage plus snipe damage. It is extremely weak late game.
[quote who="scyldSCHEFING" reply="20" id="1982609"] Anywho, might I be so bold as to ask what Trigeminal's relationship with Demigod and Gas Powered Games is? In some posts, he seems like a member of the company, but in other posts he seems like a member of the community. Are you like a "super beta tester" or something, or are you just a guy who's in the know? [/quote] You may be so bold. I am a member of the community, nothing more. I wish I was a
Not likely until after the holidays. Then who knows when.
It is out right now. Restart impulse or check for updates to see it. If you are new to the beta, see my What New Beta Members Need to do to get the Beta thread.
It IS OUT!!!
[quote who="The1Aaron" reply="9" id="1982269"]You keep saying once your credit card is charged. However, I was charged when I purchased the game. I doubt this will be a bad thing, in fact I am hoping it may speed up the process. But as I have already been charged should I have received a key already? I ordered in September and haven't seen anything yet, just want to make sure I didn't miss it.[/quote] When in september? If it was before september 18th, I would say
[quote who="Shedding" reply="4" id="1982185"]Mmm when I add demigod as a registered game.. it asks me for the serial number (which I don't have) will this come through the email?[/quote] See step 2 above. Enter the email you used when purchasing Demigod into the impulse registration, this will allow impulse to auto-import your Demigod serial number once your credit card is charged. If you don't do this, you will have to manually enter the information once yo
[quote who="DatonKallandor" reply="13" id="1982162"] Also, making Gold mines shut down on hit would probably work, but the only real solution is probably putting Goldmines and their flags farther away from the starting locations of each side. Put them deeper into contested territory and they'll change hands more often.[/quote] Remember this is not a territory you are tkaing over, this is an arena made by the gods. They wanted a safe zone for both teams. The need to pu
[quote who="Insanetitan" reply="12" id="1981928"] If you're worried about good players not being able to get more gold than new players, then just follow supcom's model: add neutral resource points across the map. If possible, decrease the time it takes to cap them so they're more volatile. [/quote] This is already in all the maps we have seen except atlantis. To everyone in this discussion, like I say on every thread, wait for beta 2 before you come up wit
[quote who="Ke5trel" reply="1" id="1982166"]quick update: Quoting Frogboy, reply 18We expect it out today but it won't be until later in the day. We're wrestling with the network code right now. Worked late into the night on it and we're on it right now too. [/quote] Thanks, Ke5trel. This came at 1223EST from Brad Wardell (Frogboy) the CEO of stardock, the game's publisher.
I created a new post that should answer all your questions about getting into the beta and more, please go to my What New Beta Members Need to do to get the Beta thread.