Trigeminal

Trigeminal

Joined Member # 3262965
3 Posts 149 Replies 22,968 Reputation

I no longer see sins original after a restart or impulse or my computer. My version of sins is retail. What version do you all have? The issue may be that retail version get replaced while impulse dd versions do not. Can someone confirm or explain a fix?

6 Replies 8,603 Views

[quote who="evanescent" reply="9" id="1979422"] I think it would go buy the order of who pre-ordered compared to member ID. I'm in the 700,000's member group but i preordered only a month ago [/quote] You are correct. If I recall correctly, as per previous stardock betas, it first goes by token, credit card, and then pay pal. Each group is subdivided based on date of order. So a token order will always be before a cc order and a credit card order wil

154 Replies 311,744 Views

[quote who="Ke5trel" reply="9" id="1977012"]The current system is that if I cap a gold mine flag then the income from that flag is added to my team's gold per second. It doesn't matter where that flag is on the map, so there is no depth in choosing to cap it. I don't have to consider exposure or consolidation, I can just wander around capping things until you stop me. If you make capping the first step in a process that established an interruptable route of s

44 Replies 13,359 Views

[quote who="Soccer194" reply="11" id="1975822"]Yah I dodn't know how they would make it work but I was just saying It'd be nice if u actually had to chose which skills u want or how much u want each skill because than some personalaztion will begin. Another question does anyone know how leveling up and skills will work in campaign. Will it just be each match u start at level 1 with whatever items u got forever. Cause I like it when u bring your hero in this case demigod more powerful and high

74 Replies 157,106 Views

[quote who="Fire-Ice" reply="12" id="1979232"]Going as far as to say only being able to pick 25 out of 200, now THAT would be a choice to be made. However daunting to the newbie player, this is a needed step to make the few demigods we can choose into actual characters we can take pride in making ourselves.[/quote] The game lasts 30minutes and then the progress is wiped. The feel of beta 1b wasn't bad, wait for beta 2 and you willl be pleasantly suprised. Th

74 Replies 157,106 Views

There will also likely be a dimishing return to sitting around and attempting to camp.

15 Replies 13,399 Views

[quote who="Fire-Ice" reply="6" id="1979284"]Putting any limit of hours played in order to unlock something seems a bit silly. 200 hours sounds pretty decent though for a game. But more would appeal to the hardcore gamer. Or none at all would keep me playing this game [/quote] From the looks of things thwe system is point based. Those who played beta 1b saw that on the victory screen there were points awarded. You recieve points for your score and bon

15 Replies 13,399 Views

[quote who="Ke5trel" reply="6" id="1978069"] Also, is singleplay skirimish an option in Beta 2?[/quote] Seems like simgelplayer skirmish should still be an option. Take a look at the character setup screen, Draginol with only AI. Although Launch game is not possible, they may be waiting for slots to be filed or closed. I doubt that would be disabled. Clearly I can't walk away for a monment from this topic or the answer is already given by

36 Replies 38,209 Views

[quote who="Teseer" reply="7" id="1973948"]Like right now for instance! (I Still vote a customizing so we can pick which ones we see )[/quote] That will take time, until then and by defualt for new people coming to the page, they should have demigod, demigod ideas, and Demigod Beta Feedback as the main pool to draw from.

13 Replies 5,719 Views

[quote who="Teseer" reply="5" id="1973920"]If the Off-Topic or other forums were restricted to the Demigod Community, I wouldnt mind. But it seems it's linked to the other Stardock Forums so it gives Demigod a much less community feel. I kinda feel like we're just an add in to the boards, rather then having our own. At least to me [/quote] I am okay with other posts being within the form, heck if a few make it into the recent topics, fine so be it. But

13 Replies 5,719 Views

Does it annoy anyone else that the "Recent Community Posts" on the main demigod page don't include anything about demigod. Apparently, the demigod and demigod ideas sub-forum do not get included. Everything except these and is included. This seems wrong to me. Currently, The topics are: I have an interesting idea for a game... Any comments

13 Replies 5,719 Views

Yeah, I think they really have something here. It looks good. As I said in another post, I won't complain about them adding another tect, but this is looking really good. I am really excited about beta 2: regulus coming back, generals, citadel upgrade, and a new skill tree. Can't wait to play you all soon.

22 Replies 14,287 Views

[quote who="Ke5trel" reply="4" id="1973530"]Woah, this thread is evolution in action.... it looks like Demigods will have between 7 and 15 skills in Beta 2, according to Arisal's take on the IGN Blog screenshots released today. I haven't seen them yet behind my big ol firewall, but this certainly speaks to the need for diversity discussed earlier, so if you can go look... Edit: ok so I've seen the screenie...looks like there will be several ultimate techs that completely

212 Replies 409,350 Views

The new ign dev diary is all about regulus. Take a look at it here . Check out the mines, a total of 1800 damage and a 30% slow on the max level, i might actually use them now. Wth how many levels there aree to everything, i think there will actually be some choices and we will see drastically different characters forming. This is definately a step in the right direction. In fact, with this man

74 Replies 157,106 Views

The new ign dev diary is all about regulus. Take a look at it here . Check out the mines, a total of 1800 damage and a 30% slow on the max level, i might actually use them now.

60 Replies 23,027 Views

[quote who="Stilbine" reply="21" id="1972773"]Hmmm... I suppose that does explain things a bit. I still wish we'd get more official word on these things though. I cant help but think about how much in the dark we would be without you, Trigeminal.[/quote] Seriously, you flatter me. I'm blushing. [e digicons]:blush:[/e] lol. Anyways, yeah I felt the same way so I tried to find out info and then I figured if I wanted to know so did other people.&

154 Replies 311,744 Views

[quote who="Ke5trel" reply="7" id="1972720"] So back to Demigod. Would it have more sales if it were on Steam? Maybe. Or maybe it will be the game that takes Steam down a notch and shows Impulse as a DDN to be reckoned with. Either way, GPG knew exactly what they were buying into with Stardock, and it wasn't Steam. [/quote] And Stardock knew what they were buying into when they decided to fund gpg for a major release on their newly crea

52 Replies 128,597 Views

[quote who="Stilbine" reply="19" id="1972742"] My question is how the hell they were ever shooting for way back before thanksgiving?[/quote] Back before thanksgiving, we were getting a much smaller version than what we will get. As internal deadlines approached, they focused on completing those before getting the beta out. As a consequence the version we will get will have more features and refinement.

154 Replies 311,744 Views

I know I am in the minrity, but I actually like impulse better. I prefer thwe contol I have with impulse. It is nice to play games without launching impulse. I also love the fact that I choose the directory that I want to install files to. And, I like that with impulse I can load SINS onto my notebook and my comp and have a mini-lan party at my house without everyone having the game on their steam account. P.S. I really try not to sound like a fan boy on

52 Replies 128,597 Views