Trigeminal

Trigeminal

Joined Member # 3262965
3 Posts 149 Replies 22,968 Reputation

[quote who="ToxDrawace" reply="1" id="1970524"] Contributing ideas is fun! Especially when they end up in the final product! [/quote] Not to steal your thunder, but if it is in there, this was there before you suggested it. Though we do need to come up with a name. Sounds like you should be all over that.

80 Replies 52,167 Views

[quote who="Mistralok" reply="14" id="1970160"] That being said, I agree that GPG as a whole have exceedingly poor communications skills. Perhaps I am just spoiled by Stardock. Whenever one of their beta releases are delayed for whatever reason, one of the devs will post on the boards and let us know why, and when we can expect it to be ready. Note that the only info we have comes from an IRC chat session with Yarlen, who is a Stardock employee. GPG could learn a thing or two from Stardo

154 Replies 311,717 Views

[quote who="JinxOfSin" reply="13" id="1970226"] Tree is actually pretty good if you can use him. That's the beauty and curse of DOTA. Most people aren't good with every hero so they end up thinking some are garbage and others are op. It's been said a thousand times, but it's a team game as well. The heroes are fairly well balanced, but they also depend on synergies with the rest of your team and who you're matched against. For all those saying the quali

212 Replies 409,300 Views

Just to make it clear, you should always have the option to purchase the upgrade yourself outright. I think you should have the option to either purchase part of an upgrade or put it to a vote. Likely not both of these options, they are listed as I seem them as the most viable shared credit cost/team based options.

80 Replies 52,167 Views

[quote who="Orkimond" reply="13" id="1969373"]The thing is that this game is going to suceed for the same reason LoL will. People who play DotA will play this, even if it is worse.[/quote] Let's hope it doesn't suceed because it is worse. In my opinion it is already better in many ways, though gameplay elements need to come in. Hope we can see those shortly.

21 Replies 77,098 Views

[quote who="TheBigOne" reply="14" id="1968954"]ah Razgriz you aren't acting much more mature On the topic of citadel upgrades, isn't it very obvious that everyone will pay with his own money for common upgrades? So player A decides to spend 2000 Money on Unit HP upgrade Level one. That means his teams minions (probably just portal spawns) will all be on that upgrade level. Now player B spends 3000 Money on Unit HP level 2 and so on... I am really

80 Replies 52,167 Views

[quote who="lprometheus" reply="19" id="1968459"]I think each player should have there own portal and upgrades in a multiplayer game. Because I can tell you right now that if one person gets to use the updates in the Citadel that will be very lame and bad for this game. [/quote] The team will most certainly have a shared citadel. You have strange and confusing ideas Ipromethus, and frequently make rude or overexagerated statements. I am sure each person will NOT ge

80 Replies 52,167 Views

[quote who="Reaver" reply="8" id="1968353"]u do realize its about $10,000 per character right? DotA was able to mass up to 93 of them because they didnt have to pay to make them, and the sound, models, abilities, and gameplay was there already. (gameplay in terms of stat boosts, items, income, the basic RTS stuff) They didnt have to put effort into the back end of the game as much as a real company does. GPG is pretty much making few good ones because of $ constraints[/quote] Ho

21 Replies 77,098 Views

[quote who="Pelorn" reply="19" id="1967859"]EDIT: wtf, double post. and quote fails?[/quote] I think the problem with your quote is the "." in Gamereplays.org. "." usually break the quote. If you edit out the period in the "quotewho=' '", it should then work.

60 Replies 23,008 Views

[quote who="Heartsbane00" reply="5" id="1961764"]GPG as I see it has two choices, either balance every character so they are useful in competitive play, or start mass producing characters so people don't get tired of the game. [/quote] I hope they take the former. I think they are lots of different games, but when it come to competitive onluine gaming, fewer, more polished units are always the way to go. I liken this to TF2 of Aacion-RPG/RTS; 8 players with different

21 Replies 77,098 Views

OrleanKnight's post is great and very helpful. I think of the 8 vs 93 as being quality over quantity and allowing you to fine tune your game without an encyclopedia near by. They are both great games, but one is easy to get into and can focus on refining its elements a bit more because it is not under as much weight. Also demigod offers more otion such as single player mode, persistant items, and persistant online multiplayer mode. Check out OK's post and see if this w

212 Replies 409,300 Views

MGBoarder, Bardus is correct. What you recieved is purely a order number, not a serial numer. This is only useful when talking to Stardock sales team. So, the reason you can not see Beta 2 is because although you ordered it, you have not technically paid for it. Stardock does not charge you for the beta until the next phase starts. Since Stardock ordering database (think purchasing department) and impulse accout registration do not interact, it is impos

3 Replies 3,840 Views

I know this may seem like a useless question, but where are we in this process. What I mean is will Beta 2 still be mostly for suggestions? Will there be an "exclusive" beta 3? Will Gammas be for balance? Answers to this and many more questions would be useful to me. Could we do a new schedule/purpose for new and old beta testers alike?

58 Replies 140,843 Views

I am sure that that is something technically feasible. When we get the beta, we should request it. That is ne of those tweaks that is more than reasonable.

80 Replies 52,167 Views

[quote who="X-Raider" reply="7" id="1966184"]WAIT!!! I am more that happy to see citidel upgrades and more info but that brings me to the questions: What if there are more that one players on a team, who decides on what upgrades to take? Is the gold invested in the upgrade come from the team pool or from the one who chose the upgrades? We should think about those problems I can think on one solution, in which before the match the team

80 Replies 52,167 Views

[quote who="Ke5trel" reply="11" id="1965003"]What about rewarding team surrenders? It's still a loss of points, but it's fractionally less damaging to your ranking than a full loss or drop. This has two functions - 1. It rewards good sportsmanship, since a player who would in other games just drop or take the loss would in this case stick it out and vote for surrender 2. It makes games faster on a voluntary basis, which competitive communities can

16 Replies 10,754 Views

I agree with Orlean Knight here. I think teams should be able to vote to surrender, individuals should be able to surrender, and people should be able to drop, but with consequences. We could have points that contribute to rank, for example: Epic Win aganst a better opponent: +5 Win aganst a better opponent: +4 Epic Win aganst an equal opponent: +4 Win aganst an equal opponent: +3 Epic Win aganst a weaker opponent: +3 <p

16 Replies 10,754 Views

[quote who="Wagnard" reply="14" id="1964570"] Not true. I can still see the portals. They are just placed differently.[/quote] I said moved, not removed.

80 Replies 52,167 Views