stonberg

stonberg

Joined Member # 3281353
3 Posts 11 Replies 354 Reputation

1. Sounds like you're expecting Starcraft-like behaviour. I really dislike this; it's a matter of personal preference really, not an objective problem. I want shift- to add the group to the sum total of selected groups, not actually add the already selected group to the shift'd group. The reason being I think it should be ctrl- which creates a group, not shift. e.g. I have a ground army and some bombers in two groups. I wan

14 Replies 13,906 Views

In my experience, the ease (or not) of beating the AI is heavily map dependant. The easy AI on the proving grounds or fringe, for example, is much easier to beat than on less 'linear' maps. The way the AI expands is very different on those two maps from larger maps with more complex node inter-connections. It also helps to have the map uncovered rather than hidden if you're struggling against the AI.

8 Replies 2,942 Views

I'm pretty used to using camera locations to move around the map, so hopefully it will happen at some point. Until then I'll keep using control grouped buildings as a substitute.

2 Replies 17,167 Views

Hi all Does AotS support camera location hotkeys, or are there any plans to implement them? I tried doing a search but nothing obvious popped up. TIA :-)

2 Replies 17,167 Views