http://forums.demigodthegame.com/323824 There you can check attackspeed, dmg etc. of every creep. But yes, Angles are to weak right now. Minos + Archers should only get more Dmg, so to make them glass cannons. You should still weap em away with a handshake, but if you dont, they at least should be very annoying. Double or tripple the dmg of the little fellows and everything is fine imo. So long, Aspartem [e digicons]:snowman:[/e]
Aspartem
Plus, in high level play only ~25 Heroes are balanced, i can post you a List of the Hero pick of the last season.. Why do you think there diffrent Tiers of Heroes?^^ Top Tier = 10-12 absolutley mosthave-picks for your team. But 8 of them will get banned in ALL high lvl games, because they're dangerous. Aka Gamebrakers. Good Tier = 15-20 heroes which are not first pick but mostly 2/3 picks for your team and got a high power lvl. Medium Tier = again 15-20, can be alterna
Inno, its only broken like it is now. Its the old version of Dota's Kelens Dagger of escape - i wrote that part in another thread already. It was also broken in Dota, but they made a little nerf which changed everything. They added following rule: Whenever you get struck by any hit/spell, the Wand of Elusivness (in demigods case), will be disabled for 3 seconds. So the item is good for initiaiting fights. Else all tanks are more or less usless against good players, sin
Y, because recipes ARE complicated. Its the most common reason for new players to quit dota after a few tries. I talked with many friends / peeps i knew/know on B.net, and they all said the same about it. I never had problems with it, but .. dunno.. im a flexible person, i can handle alot of "not so good design choices" :) I still want inno's upgrade system. It's like the recepies.. just easier^^ So long, Aspartem [e digicons]:snowman:[/e]
Jebobek, the use of the minimap need just a few games of practice - we shouldnt make the game THAT easy so you can learny any tricks and the 100% effecitve usage of the UI in just a day. Else there is too less diffrence between real good players and beginners. Banners on the other hand would be also cool, but i'd say moveable flags etc. use more RAM than a plain colorbackground or a little shimmer. Or like you said black vs. light. Just make the one side a little bit darker. S
A you mean, normal Portals which you have to activate first.. well that sound great. Maybe put some neutral-Towers infornt of the portals, so you have to put some effort in getting them. That's pretty cool idea, like it. Thumbs up for it [e digicons]:thumbsup:[/e] So long, Aspartem [e digicons]:snowman:[/e]
Hm, ive to say i like the flag how she is right now. Because, this thing decides the outcoming of the game - so manage to fight about the flag + pushing at the same time is important. So you raise everything from a tactical-fight lvl to a startegical lvl. That why we should nerf / remove the Flag Locks - then the War Idol becomse just overwhelmingly powerful. And as you said before - getting it early game just benefits the opponent. I really want to test the fla
Well.. i think its a bug. I understood it like a upgraded version of the Teleportation Scroll. Would not be that logical if the Scroll does the same effect like the artifact for 6,800 gold less. Maybe its just a bug. And yes, Wand of Elusivness is a good items, specially for tanks / initiators - right now only Rook. And still overpowered, since its like an old Dota-Item which was also incredibly overpowered. I already suggested to introduce a 3-sec disable of the Wand if
määäääh.. nobody reads my suggestion [e digicons]XO[/e] Partly agree with Bluefire, make it more expensive and reduce the duration. Add a cooldown at the shop after buying the scroll and/or add a unlock item.. tada, everything is fine. If it's still broken afterwards.. remove it from the game. Maybe GPG can introduce it again in the future. So long, Aspartem [e digicons]:snowman:[/e]
K, so ill just gonna spend my first xxxx Gold for XP on an early-game Demigod - then with my overleveled skills i run around the map and nuke late-gamers until it stops being funny and gonna fetch some sexy pewpew-Items to own even more... Nah, the game is already fast enough imo. And for beginners.. go and learn to play, right now, alot of people here in the forum try to make the game beginner friendly while being attractive to high lvl gaming. But in every game you jus
[quote who="innociv" reply="3" id="1870631"] That is already in the game. It's the button opposite of the skills window.[/quote] No its not. Its an additonal Window i've to click for. Seems i didnt wrote it clearly. I want the stats somewhere on the normal standart screen - i personally want such informations. Right now, its just not handy imo. [quote]I think i said something about howevering over their portrait when they are selected would show the s
Yeah. Met's right. Why so complicated? They could just fix the mana issues, make him more or less dependant on manaitems + pots (which could be a part of the hero design) and so also cancel the abuses of downranking - which exist if you ever played an MMORPG you'll know what i mean. So long, Aspartem [e digicons]:snowman:[/e]
It just draws out games longer. If you screw up a teamfight and getting destroyed, well then live with the loose. It just gives a lot more room for failures. + I exists in Dota, and isn't one of the best design choices i'd recommend. Non-Item dependant heros with great AE stuns or AoE Effects - aha like Torchy - could delay the enemy alot until the rest of the team is back to life. And since you get alot of gold in demigod without killing stuff - unlike in Dota - those undependant her
Normaly its cal[quote who="innociv" reply="21" id="1869986"]I believe +25% and =25% attack speed is 43.75% more attack speed, but i'm not 100% sure. I think that's the right way to stack though, personally. The numbers one at a time.[/quote] Normally its calculated like that.. in any game with items i know at least. Because each item is its own instance in the calculation like: Basespeed*Item1*Item2 and so on.. That's math usally works with percents. 25% + 25% = 50% w
@ Brennt K, partly missunderstood you :) I also like the features and the all the animations we can see right now are made pretty nice! @ Sanctuary Y, really good work! [e digicons]:thumbsup:[/e] I give you a cookie for moar animations n moar FFX [e digicons]:beer:[/e] .. (could only find a beer :) ) So long, Aspartem [e digicons]:snowman:[/e]
Well, i also wish moar and moar comfort and stuff, but that can be added later on. Right now, i prefer moar maps + demis + generals above some comfort-knicknacks :) @Pahzon, yes its an automatic timer.. i still wanted to test in when they spawn, but if they'll change it, i dont :> @xBlackx, you can overpower the opponent with the War Idol, because it adds +1 creature to every spawn-grp you'll spawn. So long, Aspartem [e digicons]:snowman:[/e]
Ya know.. in previews he looks bigger due to the camera-angle.. i forgot the name of the technique but it was used in films 10-20 years ago to make creaaatures huge just by filming the same scene twice out of diffrent angles and mix them together. So long, Aspartem [e digicons]:snowman:[/e]
Ahm, i wouldnt like a even bigger rook. He already clutters your screen pretty good + Torch/Regulus can hide behind him so good, that you have to change the camera-angle to attack them. Yes, its a nice tactic to use him as a meatshield - but it works actually well already. I dont want EVERY Demigod to be huge.. I'd like to see QoT or Regulus rather short. Specially for Regulus since he's like a commando, so he can hide between the creeps and behind most heros.. that would be cool. And
Ok insane im going to explain it. In Dota 3 types of Attributes exist: Str, Agi and Int. Strenght gives HP + Hpreg, Agility gives attackspeed and armor and Intelligence gives mana + mana reg. Now each Dota Hero got one Main-Attribute. So you'll have Str-Heros, Agi-Hereos and Int-Heros. Your main-attribute is the attribute which will give you +damage additional to the other effects i explained. So if a Agi-Hero buys a Sword with +5 Dmg and +5 Str he would get: +5 Dmg and some H
[quote who="innociv" reply="24" id="1870042"]Maybe armor %, dmg, etc, should appear when you hover over their name. It shouldn't always be there though as that'd take too much valueable screen space.[/quote] Thats something that bothers me alot. I want to see at least the stats of MY character, the screen is nice but im not playing an RPG, a simple window - maybe we should be able to toggle it off/on - which shows armor (at best in %), dmg and maybe attack/movemen
Upgrade System or Crystals, both ok and better than anyother System i heard off yet. So long, Aspartem [e digicons]:snowman:[/e]
Well, we're not at the balancing part of Demigod. To less is implemented, but what striker says, coincides with my comments about Towers/Rook etc. @Kyrein, you can abort skills by just giving an walk order - its called "Animationcanceling" and is quite important for faster chaining of skills/actions. @striker, Rook's ridicoulus power comes from a wrong calculation of God's Strength it also includes items to the +200%. Posted this "bug"/issue in another thread already.
..inno you can't be serious about that :) Why should i try to evade a heal spell? So.. Evade should also works on self-buffs or grp-buffs? And stacking auras like torchy's? I dont see a reason to have down side to this stat. So long, Aspartem [e digicons]:snowman:[/e]
Hm, Demigods as priority target would be cool. I think the towers should be a little bit a threat. I dont want the possibility to smack a opponent hero at lvl 3-5 right beside his tower, just because that dork-building attacks my wave, while im wacking his beloved hero! And as i said, if the towers in this game are not important, then it loses alot of strategic depth in my point of view. So long, Aspartem [e digicons]:snowman:[/e]
Well.. would be a nice idea, but's hard to implement without upsetting the balance. Do they walk random on the map? Follow pathes? Do they attack rnd bases or one wave to each side.. etc. etc. On bigger maps for 4v4 / 5v5 it could be fun, but for smaller maps i wouldnt suggest it. So long, Aspartem [e digicons]:snowman:[/e]