Hm, i also say rather no to that suggestion. I like the fast gameplay of Demigod. Ok, the towers need to be buffed in terms of power, imo, but no rebuilding stuff. If you want extra defense, play The Rook or maybe another hero that will be implemented with a focus of a more defensive/slow play. So long, Aspartem
Aspartem
Check my Creep-Stats thread. http://forums.demigodthegame.com/323824 There are diffrent kind of Armor / Damage Type, i just dont know how they work... yet! [e digicons]:snowman:[/e] But sooner or later i'll get it.
Hm, could be to strong imo. Since that would mean, your team doesnt need the 2.2k Teleport scroll just because you play a Rook. 2.1K Gold diffrence with each port is kinda alot of bonus for one Demi. Sry, it sounds funny and i'd like it too, but i fear its just to good. Thumbs down [e digicons]:thumbsdown:[/e] So long, Aspartem
More, not higher lvl :) But about the buildings. Well, i gathered some informations on creatures and searched all the folders of the install folder for stuff. And i've seen some buildings like Blacksmith / Armory and some more, which increase power or defensive abilites etc. I think they're for the Generals, since they need them to spawn + upgrade their minions, i guess. Dont worry, just wait a little while. During this 1Beta only vvvvvvvvvvvveeeeeeeeery less has
Tested it again, could continue the rain while auto-attacking. So it seems to work as intended.
No, i tested it. You get one spawn more of each creep-categorie.. So from: 7 Minos, 3 Archers, 2 Priests, 2 Catapults, 3 Angels, 1 Fattie Golem => 8 / 4 / 3 / 3 / 4 / 2 Upgrading your spawns from 18 => 24. Well, i'd be careful with tapping the flag to early. It help the other team instead of harming them. Specially since the starting creatures are one-hits anyway. Because you spawn them more, they'll get more XP + Gold. I wouldn't tap it until the Ca
Go for it, else i've nothing to nag at [e digicons]}:)[/e] hrhr.
Hm, i like the Stat bonus as they are now. They should be the same for every Demigod, right now, they already give a good bonus for Rook / Torch. The +Hp/Mana and +Regen is good for everyone. So only the physical DPSer, like Regulus, profit specially from the Dmg + Attackspeed. Imo, thats ok and thats how it should be. Those heros/demigods are more depending on items/stats in any game (Rpg. Rts with Heros etc or Hack n' Slays) i know. and profit more from it. I've no problem w
Updated 09. September 2008 - Added Tower / Strongholds - Added Rate of Fire - Added Priest abilities
Priest slow with their shots already, go check my post http://forums.demigodthegame.com/323824
lol 5k is nothing. Just get a non-Itemdependant hero - k we dont have so many Demigods right now, but torch would be one - and perma-lock it. They're really strong imo. Ok, i could just use it against AI, but still its kinda hard. We've to play + try out more, unless i used it against human players i cant really say it Op or not. No, not even if i played against other players i can tell. This is just something that matters in team/organized play. So.. think we've to wait abit longer t
Updated 08. Sep. 2008 - Added damage, damage type, armor type, range and bountyrange
Minotaurs: 4 Xp 8 Gold 200 HP 7 Spawns - Archers: 4 Xp 17 Gold 150 HP 3 Spawns - Priests: 15 Xp 66 Gold 400 HP 2 Spawns - Catas: 15 Xp 165 Gold 400 Hp 2 Spawns - Ange
No, Recipes are pretty bad. For expierienced players they're ok, for high level they bring some depth.. but its the bane for new players. Alot new players i know and/or friends i tried to get to play Dota quitet after 2-3 Sessions because of the complexity of the Recipe System of Dota. I like it, because i play dota since a few years with around +1k games per Year (Y, im a freak [e digicons]:borg:[/e] ) The System innocev posted is far better :) go read it^^ <p
I think this one is known already, but still thx for posting it. Its just missplaced :) They'll probaly fix it on Beta2
Thx xthetenth and DeadMG for the correct list. Didnt know that they were there sry. But my list wasn't completly off. It was just hard to get the 100% correct values during combat with the pre-set options we have. But i know, which mistake i made with the Minotaurs + Archers. I forgot that at the beginning i shared my lane with an AI so the Xp + Gold was split in two :/ Well still i hope the List helps some of the people here. @ Warlok, Ok, nothin bad with your
Again i've to say: If your dead u shouldnt be able to do a thing. No buying! Maybe look at the items you want to buy, but no buying. Dying shall punish you and your team - else these games will never end. I dont like the Idea of a buyout. I dont like it in Dota, it makes it alot harder to end games due to this option. We dont lose any gold for dying in the current state, so atleast a time punishment/loss should be there. Skill shopping is something diffrent, would be cool. Spe
Everything is ok, but two things. We shouldnt be able to shop during our death. Death shall be a penalty to your team, you shouldnt be able to do something. Right now, the time loss is the only penalty for dying so dont take it away. (Btw, i'd like to see some gold loss for dying) Also you shouldnt be able to spectate while dying. We dont know a thing about the bigger maps. And information is often the key to success, so you only should be able to see, what your teammembers se
This is something, that annoys me also everytime i play^^ The two bars should show your Hp/Mana. XP is not nessecary but we should have the option to toggle it on/off. So long, Aspartem
Jep, i dont see any need of this in Demigod. Remember, this is no RTS. ..and this is not Dota :> Well Dota has also mostly one damage type. Only a few creeps got diffrent damage + Spells do magicdamage, this is due to the mechanics of Warcraft 3 and magic imunity etc. etc. Spells in Demigod do pure damage.. right? So long, Aspartem
Rain of Fire + Ice are not channeled. They deal 50 (fire) and 100 (ice) damage per wave. If you level them up, you simply add an additonal wave, but once you casted them they keep on raining. So long, Aspartem
Then they should remove the -% Cooldown , or reduce it to one item, and make all items "unique" so you cant wear two times the same item. Or something like that. If everything stack, you cant do something powerful unless for a huge ridicoulus price so you can only afford one in a normal lasting game. I just dont like, it doesnt feel well for me. I can live with 2 Helms or 2 Plates etc. but no Itemstacking. With your idea itemstocking would be reduced anyway, because you have to upgrad
No, you cant compare any games to Blizzard games. Ok, Blizzard made a lot of mistakes with WoW, and hell they behaved like a cow :/ But the Warcraft/Starcraft/Diablo Series are their babies. They brought the 1.11 Diablo 2 Patch a year(?) ago for a also nearly 10 year old game. Blizzard supported their games more than every other company i know. Just look at the Battle.Net which was really a great invention at the old days. Btw, Dawn of War is alot about micro - it got alot of
Yes, but thats alot of work for only little effect. The game itself looks veeery pretty and you got already the aura effects. Thats enough for me :)
No, i hate the idea of pooling. It runis all public games. If there are 2-3 friend on one site, the game is already GG, only due to pooling. One picks a hardcore farmer and two pick good Solo Heros and its over before you can say Ricefarmer. I honestly hope it will not be implemented.