Leshath UV is finished, texturing has begun. I need to sleep now. Good night all. edit: @Darvroth I've ported the ModDB to the current FileMaker Version (v12), so the next time I distribute the tool it will look a tiny bit different. And should run a wee bit faster.
TobiWahn_Kenobi
Dear webjoseivan, it doesn't matter if you made new textures, the models do not belong to you and you have no right to use them without permission, which I have not given, or any of my team members (for their models). My mod is non profit as well, and my fellow members and I have invested huge amounts of our time for this work. I expect you to respect our work and not misappropriate it. If you made the mod for another game engine I might even help you convert the meshes. B
Just got informed we have another imposter who tries to take our content https://forums.sinsofasolarempire.com/448958/page/1/#3411108 This was the private message I received, including answer: Hi, sorry but I cannot grant you permission to use our models. You mod is in effect just another B5 mod, but you want to skip the process of creating the content and just use someone else's. That I cannot allow. I've been working with my team since 2009
Sorry to spoil your party. No, I do not give permission to use our models. We poured lots of years work into our mod, which is still in development. Please consider making your own content. This is really hard work to do. So again, I DO NOT GRANT PERMISSION to just take our work and publish a mod with it.
[quote who="NewHorizons" reply="4264" id="3410733"]The B5 planet bonuses didn't seem to appear - I think I've now fixed that. While I was at it I've added some new bonuses Gaim Colony Hives :- Increased population and health on greenhouse planets. Decreased structure costs, increased build rate. Psi Corps Base :- Increased allegiance Abbai Aquatic Cities :- Increased population, culture rate, and logistic slots on oceanic planets, decreased tactical slots.<
Hi, I've now tested it in 1.79, and besides the shader changes (nice) theres nothing impacting compatibility. I've put a Link to the 0.44a01 Prerelease on BitBucket for those without fear. Please refrain from posting any "X is not in the game", "There are cubes instead of ship meshes", "why is Y not working" messages. Have fun p.s.: The link is in the Wiki
[quote who="pasmach" reply="4255" id="3401057"]Good day, I do not know English, this use online translators. Because the translator is difficult to understand what I wrote I understand that there are many other more important things in addition to this mod, I just wanted to know the approximate date or time when it will be at least an alpha Rebellion. And another question on kauyu version 1.52 or 1.79 will be released?[/quote] I will look into building an early access alpha
[quote who="pasmach" reply="4250" id="3400858"]tell me this mod at all planned to revolt, and that really want to see him there, and the renovation did not go for a long time ......[/quote] Now I know why you wrote in russian [e digicons]|-)[/e] I try to understand what you mean and hope I'm correct. This mod is in the process of transitioning to Rebellion, our internal build is already working on it for month. But the work to make all the good things work, like titan upg
[quote who="pasmach" reply="4248" id="3400837"] подскажите мне этот мод вообще планируется на восстание, а то очень хочется увидеть его там, да и обновления не выходило давно......[/quote] please refrain from posting in a language other than English on my forums. This thread is for everyone to read, so we need to adhere to the lowest common denominator. I do not post in my mother tongue as well.
[quote who="Darvroth" reply="4245" id="3400731"]At the current rate I have several more weeks of unpacking before reaching some sort of equilibrium. For now it is a victory to shrink the stacks of boxes by a vertical column as they are stacked 3-4 high...[/quote] hehe, that's always a PITA. HEre for your enjoyment: <img
Hi guys, Have had lots of work to do lately. I'm now finishing the Corvan Scout (this week), then on to the next model. I'm not sure how much time Darvroth had, but I suspect we will hear from him shortly. All in all, summer is out and work has to resume. cheers Tobias ps.: Thanks for the printer link, read about it too. I like it, though I would rather have the Pro option. And that costs lots more (but still cheap). 2014 will be interesting!  
[quote who="Canitbedude123" reply="4238" id="3394606"]P.S I just started watching Babylon 5 via Netflix, I'm currently on Season 3 Disc 2. [/quote] 3 is the best of them all (IMHO) [e digicons]:D[/e]
Thanks Darvroth. Yes, we have not even reached 0.5, so missing content is to be expected. As Darvroth said, real life has priority, but I'm working on yet another model (Corvan Scout), expected to be in the dev build the weekend after the oming one.
Oh, and I'm currently working on the Corvan Scout. Geopard sent me a low poly model from another modeler who would have given it to us, but I wasn't satisfied with the model (it was fine then and for its intended purpose, but I feel we can do better for sins - hopefully, perhaps my creation is much worse [e digicons]X|[/e] ), so I'm redoing it from scratch.
[quote who="boshimi336" reply="4232" id="3393163"]I can expect the printer costs to slowly drop down as much of the personal 3d printer market still does not use resin (though it's slowly shifting this way). The resin itself I'm not so sure. There have been a few more suppliers crop up in the market place but they have more or less matched the market demand so the prices there are unfortunately fairly stable. [e digicons]:'([/e] [/quote] I think so
[quote who="boshimi336" reply="4230" id="3391704"] We'll hold down the for you all. TobiWahn, I can confirm that resin is much easier to work with in general. I'm familiar with the industrial scale ones at my workplace and they are very easy to maintain (though more expensive when something breaks).[/quote] Yep. I really would like to have the Form1. If they would only lower the price of the resin and the printer a little...
[quote who="harpo99999" reply="4227" id="3388761"]tobiwahn_kenobi there is a kickstarter for a 3d delta printer that appears to be very good value ie http://www.kickstarter.com/projects/blueeaglelabs/kossel-clear-lets-build-a-full-sized-delta-3d-prin I am mentioning it as I remember you mentioned you were looking for one last year. harpo[/quote] <
[quote who="Darvroth" reply="4224" id="3385378"]I'll propose in ticket 160 initial planet access and the rough upgrade path. With luck the races can each be customized to that desire.[/quote] Very good. Sorry for being absent time and again, had to finish a private job, and work kept me very busy as well. I will be on vacation for 2 weeks soon, so do not expect to hear from me often. I will share some work with you though - Thoumsins Minbari Culture Center, adapted slightly and te
[quote who="Lavo_2" reply="4217" id="3384922"]This is a very bad idea; it will cripple the AI. I find tier 5 to really be the limit before the AI is seriously hampered.[/quote] What do you mean by hampered? Will it give up and stall or will it just not colonise the planets? I've updated the sotyr manual, it now includes the tech trees: https://mega.co.nz/#!kUImxCKJ!fwy1y
[quote who="Darvroth" reply="4209" id="3382435"]Question: Do you have a solution yet for the branch path to separate the tech paths for the two EA factions?[/quote] No, sorry. What exactly do you need? [quote who="Darvroth" reply="4210" id="3384238"]Abilities, tech, ships, and orbitals are so interconnected, making the necessary adaptations is taking longer than I anticipated. Mapping is done, but the details.... oh, the details....[/quote] Hehe, always the details. [e
[quote who="Darvroth" reply="4206" id="3380946"]Works fine though I'm still learning how to navigate it and change things. Parts of the research tabs crash the system and I haven't figured out yet how to reassign the x/y coordinates (they seem to be locked). I'll be uploading another export shortly. Little new content but I completed the shield mitigation and Shadow armor modifications to the planet orbitals and reworked the Shadow techs for the purpose of stripping shield modific
[quote who="NewHorizons" reply="4203" id="3380727"]Valen's Mirror ability (ticket #161) ready for review. Next is to have a re-think of the Neshatan's ability..[/quote] Nice, thanks!
Hi, sorry for my absence. Many birthdays and work changes as well as private jobs I have to do. @Darvroth & NewHorizons Does the DB still not work for you? Have you tried reinstalling (reextracting) from the archive? I've yet to learn how to fix the lightning on the DagKar. It seems sins has a problem with very flat ships. I do not remember how I fixed this on the GQuan, and recreating the DagKar from scratch didn't solve the issue...
[quote who="NewHorizons" reply="4190" id="3378215"] We probably need to import the new brush and texture sheets for these.[/quote] Must check, but I think I just need to update the brushes manifest. We've exported our brushes to their own file with 0.43.
I've tested the 1.52 AI yesterday, and strange things are going on: The Centauri do not want to fight, do not want to build or expand The Minbari are very agressive The Narn tried to battle the Minbari, doing mostly well The Vorlons expanded a little The Shadows scouted, nothing more I played EA, so I will switch roles next time. Probably do an all out AI match. Also, the AI's were on Hard, but the AI type left to random. I also noticed that