TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

[quote who="DANMAN3712" reply="4950" id="3736196"] Thank you TobiWahn_Kenobi, great to see you as well. Many of the oldies are all gone, but glad to see some linger. I'm not hanging up the reins yet, still lots for me to do....just doing it all on my own now takes more time than I currently have. But know that it's always on my "to-do" list, and that I'll get it out as soon as I can. DANMAN [/quote] I so understand. I produce 1-2 models a year at

4,959 Replies 12,528,171 Views

[quote who="Darvroth" reply="5120" id="3736207"] Interesting, It'd make sense to make the entire LONAW a faction vice each race as a faction as there just aren't enough ships to satisfy the AI if each race was a faction. Alternatively a tech common to the Younger Races could unlock "bonus" fleets made up of LONAW ships. There are several mechanics within the game that could make this work but of course that means more models.... [/quote] We could just make one race as a star

5,473 Replies 14,217,505 Views

[quote]Failure to create enum from string error now reports the specific enum to make it easier for modders to track data errors. [/quote] Could you please just change one aspect of your debug routine? Please write the file in question into the debug log. How else shall I identify the culprit of an entry like: d:\dev\projects\perforce\ec2\sins1\dlc4\codesource\gs\galaxy\randomeventsystem.cpp(112): assert! [index > -1 && index

7 Replies 65,137 Views

[quote who="Wintercross" reply="229" id="3730740"] I'd like to see the 3-dimensional aspect improved slightly both in control and map layout, and being able to have rotating turrets with defined tracking speeds and to either have projectile rounds modelled (so they can miss) or at the very least be able to set 'accuracy' ratings so you can have powerful heavy guns that are less useful against smaller, faster ships. [/quote] Yes PLEASE!

303 Replies 2,335,810 Views

[quote who="Darksxx" reply="5" id="3729118"] Quick question, when you resize the ship file and there is also a shield file associated with this model. does that file also need to be resized? [/quote] if it is a mesh then yes. My tools allows adding secondery meshes (connected meshes) to a mesh to have them resized to the same scale

6 Replies 36,058 Views

Hi, just FYI - you an also have a look at https://forums.sinsofasolarempire.com/476805/soase-multimeshresizer-for-rebellion-update-2018-04-17 (and send me a pm if you need help using it) you could load all your models into the tool, then specify their sizes in whatever unit you enter and then set the global scale and export. So that all models have correct

6 Replies 36,058 Views

[quote who="afcrobert22" reply="5116" id="3725741"] Having an issue. I have imported the brush files to the window folder so I could use the hud icons, pictures and mainviewicon. I have added them to the brush file so that the game recognizes them. The textures have been imported to the texture folder. When I copy and paste for example picture-capitalship-ea-omega into the entity file for the omega and go into the game the window is blank. Same happens for the hudicon and mainviewicon. I

5,473 Replies 14,217,505 Views

[quote who="GoaFan77" reply="8" id="3717758"] Quoting TobiWahn_Kenobi, reply 7 I am so stupid!! I forgot to copy the red channel of the normal map to the alpha channel. [e digicons]:blush:[/e] [e digicons]X|[/e] Wow, I had no idea it could make that big of a difference.<br

9 Replies 58,321 Views

[quote who="GrosseAdmiralFox" reply="5090" id="3717114"]I'm just being a nice fan of the series... but my modding skills is crap. [e digicons]:([/e] [/quote] I do understand you. And if it were my working job to do this and I would get paid for it I would try to do it as true to everything as possible, including trying to get into contact with MJS himself. But my modding skills are also limited and tbh. I would call them far from professional in that regard. So I think

5,473 Replies 14,217,505 Views