TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

As said by zvezdochets, only that you do not automatically capture an enemy shio, but you got a chance by a specific amount of percent to overtake the target. (Made by EvilTesla, many thanks to him) As for stations, At the moment there is only the Battlestation and the jumpgate (in the starbase version). Later on there should follow a trade station, a diplomatic station and a colony station

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Errors are welcome, balancing issues as of now are not going to be adressed. Balancing will start in the mid to late beta phase when most ship stats of most races are in and we know how they play against each other. As stated before though, I do not plan to make this a "get many ships cheap and if lost a battle just reproduce quick" mod, I intend to make it so that retreat is a requirement to success as losing a few small or a capital ship should really hurt, even in th

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Yes, I agree with goodgimp but one thing as a modder I dearly miss that he is asking for: Why can't we set limits of units a player can produce (e.g. only 2 capships of type Egg or only 20 jarvelin frigates). This should be easily possible to implement and would be just a line in the entity file of the respective ship.

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@Xgard Apology accepted. But never do such a thing again, this is most unethical and an insult to everyone working on this mod. As for the B5 map, I would opt for a single galaxy as the jumpgate technology ( the vasari phase gate tech ) does not work between stars. @Zvezdochets Yes, I will make the apollo. As for the Azimov, I had in mind to use it for the trade ship, but it will be a good colony ship as well. Another ship is earthf

5,473 Replies 14,248,332 Views