This is wonderful! I don't think we will need to remove the details. First, the added triangles will not be that hindering because if we use it as a colony ship, there will never be that may on screen. Second, it looks beautiful that way beyond what I had imagined. As for the rotating section, I would love to have it, but perhaps have both versions, one with rotating section, the other without, if this is not too much work for you. Another thing, could you do the segmen
TobiWahn_Kenobi
Which Icon do you mean? The one in the main Menu? The one in the Intro?
[quote]Aditional Items I would like to see implemented 1. If you backstab an AI, they remember and dont offer to ally with you 2 seconds later after the fact. 2. Give an AI player an "Insult" that would lower thier faction with you by a large ammount for a time or even provoke them to attack you. This can be used to get some pressure off one of your allies for example or just a simple way to stop them from spamming you with requests and demands while you are ripping the
Which B5 Logo are you referring to?
double post
@SteinerX I started creating the ExplorerUV's yesterday, but this is a hell of a ship to segment and optimise. I can't tell you how long it will take. We will probably need someone else besides me to optimise the UV's of the models, because I have to do other stuff as well and there are still many ships to optimise and texture.
Ha, the Pirate ships arent yet adapted to the stats the others have (they have shields and regenerating armor, whereas most ofthe b5 ships have little shields and no to almost no armor regen) As for crashing, thanks SteinerX, I suspect such. @LoneRanger1 Balancing will take place in a later stage As for the Omega Lightning, lpease turn off ship highlighting in the options (thanks SteinerX) Yes, the productions bar needs change (blac
Thanks! Yes yes, the shadows, nasty beings that keep pushing the chaos into our galaxy [e digicons]:grin:[/e]
You can take a look at the tangents of the babylon 5 mod models https://forums.sinsofasolarempire.com/361694/page/32/#2485663 Release 0.35 includes models with tangents made with XSI spherical projection (Hermes.mesh) and others made with cinema4D box projection
Well, if you start with random AI you might happen to have shadows selected as AI which are (please, read the readme, or at least the headsection of this thread under limitations) as of now not supported as AI and will crash. If you don't experience that problem with manually selected AI without shadows, please confirm this here just so we can put this issue aside. Thanks
WOW! Thats a wonderful asimov! One question? Would it add to many polygons if you made the front cockpit disc a bit rounder? I think that would be my only request, this model is absolutely wonderful.
New Release! Merry Christmas!! [e digicons]O:)[/e]
@TheReal Its nice to make up models, yes, but I try to rebuild the series, which means staying canon as close as possible and not making up something. I think Fileosoft's model is very good, and with a few corrections will make a fine addition to our lineup. If you want to experiment thats fine, but don't be disappointed if I won't include it because of the fact that I want to stay canon with this mod.
SteinerX I don't know how we should code in starting positions. That is a real problem. You can only assign player numbers to different starting planets (like player 1 = EA, player 2 = minbari, and so on)
Wonderful Asimov! Thanks to you too SteinerX, Without you, the mod would never have gained the traction is has now!
I already play this map (a little modified) As for the Asimov, nice one, but I think the neck is to long (should be half the size) and the cockpit disc is a bit too small. The flat ring element shouldbe smaller too. (I can't help myself, I need to critisise, sorry) Thanks for your contributions. As for release 0.35, I don't know if I make it today, but the credits video is rendering and then there is not much left to do for 0.35 (you got another 4 hours or so Steine
I already play this map (a little modified) As for the Asimov, nice one, but I think the neck is to long (should be half the size) and the cockpit disc is a bit too small Thanks for your contributions. As for release 0.35, I don't know if I make it today, but the credits video is rendering and then there is not much left to do for 0.35 (you got another 4 hours or so SteinerX, if you wish to change something)
Everyone starts somewhere. My first models were not the best but as time goes by I think I learnt a few things. I'm looking forward to seeing what you come up with!
You got a model of the asimov? How many trianlges? Should be within 2k - 5k when possible. Here are your texture instructions: texturename-cl.dds Red/Green/Blue: Diffuse color Alpha: Team color texturename-nm.dds standard normalmap, but cut out red channel (leaving it white) and paste into alpha channel texturename-da.dds Red: Specular Highlights (glossiness) Green: Illumination (lit parts are white, dark parts are black)<br
8. Economic/Diplomatic Victory Mode - This will have a few sub voting sections with descriptions. a. Gather X amount of resources/credits first No b. Achieve X amount of culture control over the map Yes c. "Wonder" building (would have a warning when started, completed and time t
I for one use either a cubic texture projection from Cinema4D (yep, I bought that one) or the spherical texture projection from XSI for the tangents. Smoothing is dependant how you want the lightning to be seen on your surface. Tangents are absolutely important for the looks of the game.
Me too, the music is fantastic! As for teaching, we all teach each other, but TheReal will have to be shown how to make the nm and da SINS specifica (NM red channel into alpha, which dds compression to use, setup of team chanel in cl, channelinformation in da file,...)
At about 19:00 GMT (But that is just an estimate). I will notify you about 1 hour before I make the freeze.
@TheReal908742 Just send me a sample of what you've got and I will take a look at it. Thanks for the offer! Have you any experience in texturing for SINS (i.e. have you looked at the forums for how to make textures)? If not, and SteinerX accepts, I think it would now be his time to take an apprentice [e digicons]O:)[/e] @SteinerX Thanks for the kind words, it took so long because almost all the textures are created as 3D Assets and rendered for CL, NM and DA
@SteinerX Dropbox updated, music and Hermes are in. If you want to add any additional icons (hermes?), please do so in the next 12-18 hours. After that I will feature freeze for release 0.35 (I still need to make the credits video, that would be it for me for now)